I have to make a simple map to demo the Source engine for a class. I got one setup thats nice and basic but the lighting seems to flicker if I look in certain directions. So I was hoping someone could look at it and tell me whats wrong with it and maybe fix it. Also if you have any ideas on what I could add to it. Just keep in mind my presentation has to be under 10 minutes in which I have to make the map in class.
Here is the vmf [url]http://www.mediafire.com/?67nwvhefpl9kpgz[/url]
[QUOTE=InsanePyro;26269989]I have to make a simple map to demo the Source engine for a class. I got one setup thats nice and basic but the lighting seems to flicker if I look in certain directions. So I was hoping someone could look at it and tell me whats wrong with it and maybe fix it. Also if you have any ideas on what I could add to it. Just keep in mind my presentation has to be under 10 minutes in which I have to make the map in class.
Here is the vmf [url]http://www.mediafire.com/?67nwvhefpl9kpgz[/url][/QUOTE]
Well, honestly, I'm not sure what's wrong with it. My map has been doing that too lately when I run it in Counter-Strike: Source.
[QUOTE=Reactors;26270654]Well, honestly, I'm not sure what's wrong with it. My map has been doing that too lately when I run it in Counter-Strike: Source.[/QUOTE]
Did you compile it and try it out? Sorry I forgot to include the BSP
[QUOTE=InsanePyro;26270701]Did you compile it and try it out? Sorry I forgot to include the BSP[/QUOTE]
Yeah, I did. It seems like it's mainly just towards the edges of two brushes, which on my map that's just the framework for a garage, (Actual framework, like it's 2 by 4s and stuff.), it's been doing that between all of them.
You should try a different angle of lighting, that's my main suggestion.
[editline]1:11PM[/editline]
Where's your light environment?
I've never been good at lighting so I was gonna just leave it on Full Bright :downs:
[QUOTE=InsanePyro;26271071]I've never been good at lighting so I was gonna just leave it on Full Bright :downs:[/QUOTE]
Ah.. You should try to add just a basic light environment to it. Even if it's just barely going to be angled. I believe it would remove the flickering. When I did it it did at least.
[QUOTE=Reactors;26271184]Ah.. You should try to add just a basic light environment to it. Even if it's just barely going to be angled. I believe it would remove the flickering. When I did it it did at least.[/QUOTE]
How do I do that?
Also...I just tried the map on my desktop (originally made it on my laptop in class) and I had no flickering. I also added a env_sun but I don't think it changed anything seeing as the shadows don't fall in the correct place
I don't see any lighting issues. Then again, I don't see any lights. No flickering, randomness from here.
For starters, create a light_environment near the skybox to light the level with the skybox. You can tinker with the settings to get it how you want, just leaving it as-is is okay as well.
[QUOTE=kodan50;26271511]I don't see any lighting issues. Then again, I don't see any lights. No flickering, randomness from here.
For starters, create a light_environment near the skybox to light the level with the skybox. You can tinker with the settings to get it how you want, just leaving it as-is is okay as well.[/QUOTE]
Hmm...probably something with my laptop...stupid integrated video cards
fullbright = debugging like mat_wireframe... never "play" a map in full bright otherwise no shadows, no light effects (indoor lighting)
[QUOTE=melindagreen;26283549]fullbright = debugging like mat_wireframe... never "play" a map in full bright otherwise no shadows, no light effects (indoor lighting)[/QUOTE]
Well all the props and whatnot still have shadows
[QUOTE=InsanePyro;26294272]Well all the props and whatnot still have shadows[/QUOTE]
mat_fullbright 0
That didn't help
You need to make a light entity in your map.
Light
Light_spot
Light_environment.
Alright not only does it still flicker on my laptop but the shadows don't go in the correct direction
[img] http://i21.photobucket.com/albums/b253/RangerBoat/Mapping/support0002.jpg [/img]
need to do the light env angles... someone give him the skybox page link please i dont have it handy (from iphone4 here)
Find you a skybox on that page and enter in its settings accordingly
[url]http://developer.valvesoftware.com/wiki/Sky_list[/url]
Also use a [url=http://developer.valvesoftware.com/wiki/Shadow_control]shadow_control[/url].
Any idea whats up with the flickering?
What is your gpu?
Everest Ultimate reports it as a "Intel GMA X3100" but just going into display properties gives "Intel 965 Express Chipset Family"
I just think this is weird seeing as my even older laptop plays Source games just fine...come to think of it I was playing Portal on the Intel GMA X3100 with no issues.
Just out of curiosity, does the texture have the words "model" or "prop" anywhere in the file name?
[QUOTE=Pythagoras;26325534]Just out of curiosity, does the texture have the words "model" or "prop" anywhere in the file name?[/QUOTE]
No and if they did they flicker black...not brightness
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