• Maps fail to retain HDR
    1 replies, posted
Recently a map of mine suddenly gained increased compile times and compiling with HDR will no longer actually enable HDR. Ive tried using mat_hdr_enabled in-game but it responds with "HDR Disabled" I will try re-compiling so that I may check the compile log, for now please give any feedback that may help. Thank you Edit: Ran a full compile on all normal settings + HDR and have not noticed any errors in compile log but I am still having this problem. >Fixed: I returned all of my map's faces to their original lighting scale and removed some unneeded light entities
-possiblesolutionsnip- [editline]5th December 2010[/editline] Wait, you fixed it already. Herpyderp.
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