• GTA City
    26 replies, posted
I been working on a project lately. It's basically making a GTA Like city for gmod. I have made the map at its biggest scale you can go in source. I have setup fog and draw distance too. I am now looking for some help on adding buildings into the map. So if you like to contribute and add a building of your own, let me know. I have learn some things from my first version of this. So we need to add some fake buildings and buildings that the player can enter into. So we need to list buildings that the player should enter. I will preview version 2 of this a bit later. If anyone is good at making city layouts, as in roads, post your ideas.
-snip-
If you filled the grid with buildings, not only would it be a killer to compile, source itself would hate you, and murder your first born.
You gotta add in a light_environment. I'm interested to see what textures you are going to use to texture this...
Hey if you need any help add me on steam at JGee215, if you want here are some examples of my work. [IMG]http://i1081.photobucket.com/albums/j347/JGee215/2012-04-24_00001.jpg?t=1339451510[/IMG] [IMG]http://i1081.photobucket.com/albums/j347/JGee215/2012-06-10_00007.jpg?t=1339451466[/IMG] (lol if source could only handle real-time shadows all the time)
[QUOTE=IronPhoenix;36289333]If you filled the grid with buildings, not only would it be a killer to compile, source itself would hate you, and murder your first born.[/QUOTE] Valve would murder me or give me a big medal. I would earn the "Compile a Biggest Map Possible in Source" and go out and buy another CPU Chip for each compile. I am sure I can do it but I need help on making buildings. Try your best to make buildings with a low brush limit and if your building does hit the brush limit, like this on below did, we can all ways convert some brush's to prop_static models. [URL="http://maps.google.com/maps?q=2121+Avenue+of+the+Stars,+Century+City,+Los+Angeles,+California&ll=34.055713,-118.413193&spn=0.002593,0.003484&hnear=2121+Avenue+of+the+Stars,+Los+Angeles,+California+90067&gl=us&t=h&z=19"]Click Here to See[/URL]
Give me an idea of what kind of building you want and I might make one.
Hey guys, I just wanted to let you know that I am also co-owner of this project Spy here is doing. We have gotten a lot done since his last update and are already starting on working up some structures and everything. Please add me to your Steam\Skype list for further discussion on this project. Steam: Inferredz (profile picture is the bear with fangs) Skype: iTechNewsDaily Also the links are right below my avatar to the left. We could use all the help we can get! If your interested in joining on this project please contact me!
[QUOTE=ITND;36292898]Hey guys, I just wanted to let you know that I am also co-owner of this project Spy here is doing. We have gotten a lot done since his last update and are already starting on working up some structures and everything. Please add me to your Steam\Skype list for further discussion on this project. Steam: Inferredz (profile picture is the bear with fangs) Skype: iTechNewsDaily Also the links are right below my avatar to the left. We could use all the help we can get! If your interested in joining on this project please contact me![/QUOTE] I talked to VR-Shadow and I'm on board :)
[QUOTE=mopman999;36292500]Give me an idea of what kind of building you want and I might make one.[/QUOTE] I this posted up a list for ya and the zones. Hopefully it becomes useful.
Wasn't Dasmatze working on a gta map? (If he was it was probably another scrapped project) You seem organized enough, and I'm optimistic. Good luck friend!
[QUOTE=ProudlyInfected;36294516]Wasn't Dasmatze working on a gta map? (If he was it was probably another scrapped project)[/QUOTE] Yep, it was another unsuccessful project since even a quarter of one GTA2 map was too much for the engine. I could have made it 1/8th of one map but that wouldn't make much sense. /offtopic
[QUOTE=JG215;36291262]Hey if you need any help add me on steam at JGee215, if you want here are some examples of my work. [IMG]http://i1081.photobucket.com/albums/j347/JGee215/2012-04-24_00001.jpg?t=1339451510[/IMG] [IMG]http://i1081.photobucket.com/albums/j347/JGee215/2012-06-10_00007.jpg?t=1339451466[/IMG][/QUOTE] Where's the foliage from?
I really hope you guys are good at optimizing...
[img]http://images.wikia.com/gtawiki/images/e/ee/RomanBellic-GTAIV.jpg[/img] [i]BIG AMERICAN TEETEES![/i]
Ive tried this before, and unless you plan on having very little details than it wont work very well.
[QUOTE=Shirky;36306092]Ive tried this before, and unless you plan on having very little details than it wont work very well.[/QUOTE] We have found a way around what you are saying. Brush limits are no problem, and we can add as much detail as we want to make it look good!
[QUOTE=ITND;36306970]We have found a way around what you are saying. Brush limits are no problem, and we can add as much detail as we want to make it look good![/QUOTE] How exactly is brush limits not going to be a problem? Upon further inspection, that post made me lose all faith in this project. If you think you can include as many brushes as you'd like, and as much detail you'd like, without Source screwing you over good you're wrong.
Your roads are far too boring, should ditch your perfect grid idea and have trapezoid and rhombus and maybe pentagon spots. Make it fun. [QUOTE=Doom;36307069]How exactly is brush limits not going to be a problem?[/QUOTE] He's gonna pull a GameDev and propper everything!
I just submitted a few houses to the project, they seem like they know what they're doing.
[QUOTE=TurtleeyFP;36307300]I just submitted a few houses to the project, they seem like they know what they're doing.[/QUOTE] I sent ya a friend request. I have received the houses you made. I am going to begin texture and add them in.
[QUOTE=ITND;36306970]We have found a way around what you are saying. Brush limits are no problem, and we can add as much detail as we want to make it look good![/QUOTE] I want to see infinate maps! Don't bother adding a skybox, then you can build out forever into the void!
[QUOTE=IronPhoenix;36312123]I want to see infinate maps! Don't bother adding a skybox, then you can build out forever into the void![/QUOTE] Problem with no Skybox is that it will be really difficult to add lighting and plus the map wouldn't look good without any type of sky
[QUOTE=ITND;36318635]Problem with no Skybox is that it will be really difficult to add lighting and plus the map wouldn't look good without any type of sky[/QUOTE] Problem with the new guy is that it won't get the jokes.
[QUOTE=Pelvic Thrust;36299585]Where's the foliage from?[/QUOTE] Foliage is from a HL2 mod called Resistance and Liberation, someone ported the foliage to Garry's Mod not to far back.
[QUOTE=ITND;36318635]Problem with no Skybox is that it will be really difficult to add lighting and plus the map wouldn't look good without any type of sky[/QUOTE] Why needs sky...we want infinate space!
[QUOTE=IronPhoenix;36323947]Why needs sky...we want infinate space![/QUOTE] I wish there was infinite space. Anyways, I need some help on some ideas. These are... road layout buildings player should enter I have learn some things from version 1 of this and now will apply those to version 2. I knew from the beginning that making a GTA map be a huge task and challenging task. Its still a huge challenge.
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