Phys_Jenga is a phys map loosely based on the game of Jenga where the players pull blocks out and tries not to knock the tower down.
It is still in V1
Features So far:
Re-spawning blocks
Knock down tower button
Known Bugs:
Sometimes, the tower will not show when going into the map, Just press the spawn button
Sometimes when you start the map a randomly placed fire will be there, Just remove that as well.
Release V1
[URL="http://www.garrysmod.org/downloads/?a=view&id= 94533"][IMG]http://www.garrysmod.org/img/?t=dll&id=94533[/IMG][/URL]
It's fullbright and the textures repeat.
Good idea, poorly implemented.
You could at least have had a full tower.
Do you mind if I edit this and fix it?
[editline]05:29PM[/editline]
If not, that's fine...
[QUOTE=343N;20951644]Do you mind if I edit this and fix it?
[editline]05:29PM[/editline]
If not, that's fine...[/QUOTE]
Actally, I was just fixing it right now...
By fix i think you mean add the blocks missing?
also im planing to add a new effect button thingy
By fixing, I mean improving it, adding lighting, etc. etc.
Yeah ive added light and the missing blocks
[IMG]http://www.mastersgames.com/images/table/jenga.jpg[/IMG]
Cut the height of the blocks in half to make them look more like real jenga blocks.
Yeah i was doing that now,
I should upload it to garrysmod.org soon
...and SOON is...?
I love bumping ancient threads.
:frog:
Hmm. I think i'll have a small moment to remake this. :v:
:downsbravo:
Half their size, make them an actual wood texture, make it a bit higher, and you've got yourself JENGA
V2 is about 80% ready...
It has the correct amount of blocks, The correct amount of level and a 3D skybox...
[QUOTE=Best4bond;25059269]V2 is about 80% ready...
It has the correct amount of blocks, The correct amount of level and a 3D skybox...[/QUOTE]
It took you this long and you're still not done? :colbert:
Can we see some pics?
[QUOTE=GameDev;25086470]It took you this long and you're still not done? :colbert:[/QUOTE]
probably restarted it yesterday
[QUOTE=AlienFanatic;25098695]probably restarted it yesterday[/QUOTE]
No, I firstly made the 3D skybox then had to play around with snow settings and then i took a break from it, Now im back to doing it.
Also im having trouble with the tower falling down if theres more than 14 blocks on it...
I guess ill figure it out when i get back from Holidays, In 4 days.
Source 2007-2009's physics were changed to be more optimised, but at the same time the collisions were changed to be a maximum of 8 calculated. Objects are also frozen on game start until "activated" by touch or forced movement.
What used to be HL2's source (before it was converted to Source 2009) calculated mass physics better because it had a max collisions of 30 and objects were all unfrozen on game start unless otherwise specified by whoever made the map.
Basically, this change has made phys_ maps really difficult to create and have run properly.
Sorry, you need to Log In to post a reply to this thread.