Hello, I've recently created a small map, I'm not a very experienced mapper, so don't expect a wonderful, award winning map; it's average at best. I'm just posting it here, as I would like to hear your thoughts on it, where I could improve, what I should and shouldn't do etc.
Here's a few screenshots.
[IMG]http://i.imgur.com/ABaXp.jpg[/IMG]
[IMG]http://i.imgur.com/0q67H.jpg[/IMG]
[IMG]http://i.imgur.com/OtDjC.jpg[/IMG]
And here's a video that I recorded, and I used the [URL="http://www.garrysmod.org/downloads/?a=view&id=56328"]Catmull Rom Cinematic Cameras[/URL] to fly around the map like that.
[video=youtube;9zsbgBVSQTI]http://www.youtube.com/watch?v=9zsbgBVSQTI[/video]
[B]Any constructive criticism or feedback is appreciated. [/B]
You can download it, here: [url]http://www.garrysmod.org/downloads/?a=view&id=132738[/url]
Requirements:
-Half Life 2
-Half Life 2: Episode 2
-Door frames. The door itself should also never touch the ceiling.
-Needs some more complex brushwork (the hallways are too sparse, you could really add to it with support columns/slanted ramps from the ground to the wall or something)
-Lighting is TOO bright, and there's no contrast between areas. Tone it down a little.
-Some misaligned textures
-Windows should generally be indented a bit compared to the surface they're on. For example, if the brush under/above/to the sides of it is 16 units, make the window 8 or something.
-Cubemaps
This is going off the screenshots by the way.
If this is one of your first maps, this is not too bad, and your prop placement is pretty good. You're at the point where you can do a lot of different things to improve it quickly, which is awesome.
Gooooood luck.
Try using light_spot instead of just light.
Thank you for the feedback, I'll start work on it as soon as I have time.
[QUOTE=Zanarias;37959581]-Door frames. The door itself should also never touch the ceiling.
-Needs some more complex brushwork (the hallways are too sparse, you could really add to it with support columns/slanted ramps from the ground to the wall or something)
-Lighting is TOO bright, and there's no contrast between areas. Tone it down a little.
-Some misaligned textures
-Windows should generally be indented a bit compared to the surface they're on. For example, if the brush under/above/to the sides of it is 16 units, make the window 8 or something.
-Cubemaps
This is going off the screenshots by the way.
If this is one of your first maps, this is not too bad, and your prop placement is pretty good. You're at the point where you can do a lot of different things to improve it quickly, which is awesome.
Gooooood luck.[/QUOTE]
There's also a misaligned texture on the wall in the first screen.
No light is ever pure white. Either use a light yellow for well maintained areas, or a dark browny green for old abandoned areas.
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