For those of you who have experienced the unnerving "WARNING: BSP Node with unbounded volume!" error when trying to compile a map in hammer, I may have figured out how to fix it.
I researched the problem with google and found the following solutions as well as discovering my own solution. I'm going to post them all here for the sake of convenience = D
Solutions:
- Check for leaks and seal any that are present. A way to quickly find them is by holding down ALT and pressing "P" to check for problems, or to use a pointfile: [url]http://developer.valvesoftware.com/wiki/Hammer_Map_Menu#Load_Pointfile[/url]
- If you encounter the error after using the Vertex Manipulation tool, or creating/modifying a displacement, copy the contents of your map into a new vmf.
- If the previous solution doesn't work, remove said displacements/Brushes with manipulated vertices and see if the map compiles. If it does, put your displacements/brushes with manipulated vertices back and either modify them or create new ones. For complicated shapes, try to use models instead of using the vertex manipulation tool.
- If you rescaled brushwork to a small size, hammer likely tried to snap the brushes' vertices to whole number coordinates, resulting in the brushes extending off into infinity. If so, replace the brushwork with displacements or models, or think of a different way to achieve what you intended (for instance, replacing tiny little arms that stick out of a wall, curve 90 degrees and hold up a light bulb with poles that come out of the floor or ceiling or with poles that just stick straight out of the wall).
- Make sure there are no lights inside of prop_statics.
- Make sure that nothing is crossing, outside of, or within 8 units of hammer's grid. Hammer used to let people put level geometry right up to the edge but I discovered that vbsp now craps it pants and crashes if anything is less than 8 units from the edge of hammer's grid, and unfortunately, I don't know why...
That's all I have for now, and if anyone has a solution that I don't have listed, feel free to post your solution below! = D
None of these seem to actually be the solution to the problem, which I believe is having incompatible tool textures together on one brush.
[QUOTE=Lord Ned;26810147]None of these seem to actually be the solution to the problem, which I believe is having incompatible tool textures together on one brush.[/QUOTE]
like having nodraw and tools\toolssky on the same brush?
I think he means like tools\clip with tools\black or whatever it was.
[QUOTE=Firegod522;26869306]I think he means like tools\clip with tools\black or whatever it was.[/QUOTE]
Oh. Well Everytime I've had the node with unbounded volum error, I haven't had two diff tools textures on a brush or anything liek that, only when I've had a leak or a brush whose edges got extended beyond the grid or recently when the map was coser than 8 units to the edge of the grid. Maybe what he said can be added as another solution = D
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