• Breakfloor (CS:GO REMAKE)
    10 replies, posted
My favourite map in Counter Strike Source was always breakfloor, but after searching around, I haven't found anyone who's made it yet. So today I set to hammer and I've got this so far. Would any of you guys be interested in a breakfloor remake for csgo? [IMG]http://cloud.steampowered.com/ugc/578968432144277475/963BFBCA44AFE8B22DF15F713E8EB133E098756D/[/IMG] [IMG]http://cloud.steampowered.com/ugc/578968432144273574/3D6623B239DE5CEA6A3ECFED2804D5C900D0A412/[/IMG] [IMG]http://cloud.steampowered.com/ugc/578968432144276467/81F9BFC74C55A394A1683674C85827F4A30500CA/[/IMG] [IMG]http://cloud.steampowered.com/ugc/578968432144275066/85CD31B09EB4BF10C372F1B9D4EBBF34C3505EBC/[/IMG] Thoughts so far?
Looks great, but I feel that the bricks themselves don't really fit into the map.
The window ruins the original idea of breakfloor, that you don't know in which direction from under you that the opposing team are coming from. Remove that and you're all set.
I think you should make the arena larger and the middle wall much thicker. Also, why don't you have the dynamic light? env_cascade_light
[QUOTE=Boilrig;37828131]Looks great, but I feel that the bricks themselves don't really fit into the map.[/QUOTE] What would you suggest as a block? Also, the window was just an idea I had to shake-up the original concept, but you guys are right... It was better not knowing where your enemy was even in spawn. I'll remove it in the next compile! =D [QUOTE=Stiffy360;37831036]I think you should make the arena larger and the middle wall much thicker. Also, why don't you have the dynamic light? env_cascade_light[/QUOTE] I never knew about that entity! Thanks! This is the first time I've been in Hammer in over 3 years, so I guess I'm a little out of the loop on some things. :P Also, the arena was originally much larger, but I hit source's max brush entity limit of 1024. So I had to scale down some. It's still relatively the same size of the original breakfloor.
[QUOTE=Elv02;37831828]What would you suggest as a block? Also, the arena was originally much larger, but I hit source's max brush entity limit of 1024. So I had to scale down some. It's still relatively the same size of the original breakfloor.[/QUOTE] One more quick suggestion would be to find a tile texture the size of the blocks, so we know where the blocks are.
[QUOTE=Elv02;37831828] Also, the arena was originally much larger, but I hit source's max brush entity limit of 1024[/QUOTE] I though the limit is 8192
[QUOTE=Joey1;37832149]I though the limit is 8192[/QUOTE] Derp, meant brush entity limit. At one point I had over 1200 breakable blocks. >_< So I had to downscale Originally, I had thought the limit was 2048? But I guess that's changed.
There's already been a CS:GO remake of breakfloor though. [editline]28th September 2012[/editline] It's quite nice actually, hosted on a 24/7 server. just search for "breakfloor"
[QUOTE=GobstopperV2;37832275]There's already been a CS:GO remake of breakfloor though. [editline]28th September 2012[/editline] It's quite nice actually, hosted on a 24/7 server. just search for "breakfloor"[/QUOTE] Oh man, just found it in google. Is it the one on GSN gaming? Their server appears to be empty. I think I'll go on with this anyway, hopefully I can reignite interest in breakfloor and get it on multiple servers :D
[QUOTE=Elv02;37832346]Oh man, just found it in google. Is it the one on GSN gaming? Their server appears to be empty. I think I'll go on with this anyway, hopefully I can reignite interest in breakfloor and get it on multiple servers :D[/QUOTE] That'd be nice, I loved the old breakfloor maps, then the variants of them. go on to become a greatest breakfloor creator known!
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