I'm trying to learn as much as I can about this architectural style. I want to make a Hammer rendition of Salisbury Cathedral, as I feel it is a building important to me and my British heritage. I've also been wanting a project that can really test my limits, that shows what I've learned, that is complex and beautiful in design, and takes upwards of forty minutes to compile when 70% is func_detail.
I really want to make this happen so I'll need full support, and more precisely, C&C, from the Facepunch community. Any nuggets of information you want to give, about how to best go about the windows and the concave D: shapes, about detail brushing, and about just sticking with a project, I want to hear it.
I'd make the windows models, but the rest are just simple square or spike brushes. It'll just take some time.
Also, func_detail 99% of it.
I'd remove the signing of your post Salmon, you can sometimes get banned for that, it's a good idea, go for it, although time consuming it would be worth it.
Signing your posts is pretentious and stupid, don't do it. You're not writing a fucking letter to your dear Aunt Steve.
On a more positive note, I support the creation of more detailed gothic environments, there really aren't enough of them available for Gmod.
[QUOTE=KnightLight;25374894][B]Aunt...Steve...?[/B][/QUOTE]
que.
Oh and I forgot to ask, are you planning on doing both interior and exterior, or one of them?
You read right. Aunt Steve. He lives with Uncle Jennifer.
...their mother was a crackhead.
I live in Salisbury - You must add add scaffolding to the map. There's been scaffolding there for over 5 years.
If you want any information PM me or something and I'll see what I can do :)
It'd be great to see the Cathedral in the source engine, though it'd be a bitch to do.
Oh god facepunchers living near me
Good luck. You are going to have quite a fun time making it all and not so much fun optimizing it and making things into props.
About 6 months ago I made Hogwarts and all the arches and cylindrical towers make my waterindicies skyrocket. The only reason I stopped was because parts of the map would disappear as source couldn't handle it. Here's a picture showing one of the buildings.
[IMG]http://i27.photobucket.com/albums/c198/swargy/0022.jpg[/IMG]
[editline]13th October 2010[/editline]
Note that the windows on the right, arches above the windows, and the supports on the bottom left are all props.
[QUOTE=Dotmister;25382480]I live in Salisbury - [b] You must add add scaffolding to the map. There's been scaffolding there for over 5 years. [/b]
If you want any information PM me or something and I'll see what I can do :)
It'd be great to see the Cathedral in the source engine, though it'd be a bitch to do.[/QUOTE]
Well, why would I add scaffolding? I mean, after years and years and years of it who the hell wants to see it? I'd personally like to see the Cathedral without all that crap hanging off the side :D
Thanks for all your tips and whatnot. I'm a bit afraid of what happened to SW's Hogwarts, with the game not able to render the whole thing. So that brings up the problem of interiors. I would like to do interiors, but I don't know if with a fully detailed exterior a nice interior would be such a good idea. Maybe make it dumbed down....or a waffle factory....i dunno. Also I want to add dungeons or something, with a zombie in a little cage.
Signature removed. It was just my attempt at making the post seem more heartfelt....but then again I don't think anyone on the internet has a heart. xD
What I was going to do with my map was make the interiors in another map and then just have that map load when you enter a door. It is far from ideal but it was the best solution I could come up with.
[QUOTE=S W;25392294]What I [highlight]was[/highlight] going to do with my map was make the interiors in another map and then just have that map load when you enter a door. It is far from ideal but it was the best solution I could come up with.[/QUOTE]
so what did you do instead?
[QUOTE=salmonmarine;25393026]so what did you do instead?[/QUOTE]
Gave up. It was for a mapping competition so once the competition was over I had no motivation to keep going.
I see. Maybe I could just not be as intricate on the exterior....be such a shame though. the cathedral is beautiful.
Well dang nabbit. I've done one little nublet of the cathedral, and already I'm having trouble. Map is too big or something, but totally within my skybox and hammer grid boundaries. Also it seems some of my func_detail windows are convex. So I dunno what I'm gonna do.....
You should post your compile log. You are probably hitting some limit. With my map I func detailed everything except the large square brushes that made up the building and some detail brushes only if they were square.
Here's how it looked with everything on.
[IMG]http://i27.photobucket.com/albums/c198/swargy/Map%20pictures/nofunc.png[/IMG]
And here's how it looked with func detail off, props off, and point entities off.
[IMG]http://i27.photobucket.com/albums/c198/swargy/Map%20pictures/func.png[/IMG]
btw here's what happened in-game when I went around the map as more of the map came into view pieces would just disappear. When I went closer to a building they'd reappear.
[IMG]http://i27.photobucket.com/albums/c198/swargy/0003.jpg[/IMG]
What do you mean your windows are convex? Like the actual window bubbles out or the arch isn't an arch. If the arch is the problem then you probably used the vertex tool incorrectly and made a piece that was concave. I just used the arch tool for all my windows and then manipulated the vertexes afterward. You will probably have to make all the windows into props like I did. Just use propper and then when you compile, use -staticproplighting. It will take quite a bit longer to compile and the file size will increase but if you're doing this just for fun then it shouldnt be a big problem.
Well now that you've completely outdone anything that I can do with my limited Hammer skill set, this thread has now become the 'Rape salmonmarine's mind' thread.
Sorry, I wasn't trying to put you off from this project.
You should still go ahead with this map as you will learn a ton from it. When I made the map above I: had never made anything remotely close it before and I encountered a ton of snags along the way that I had to find a way to fix. All the time and research I put into that map has taught me a lot. It is awesome when people take on big mapping projects as I know they will almost always come out a better mapper and in the end the map usually doesnt look that bad if they really put the needed time an effort into it.
A suggestion...
How about filling the map with fog? That would cover up the building's dissapearing act.
THAT is an amazing idea.
Ask valve to fix your hogwarts map! Send an E-mail to Gabe, asking what you did wrong.
Yes, I'm serious, you can't let this map go to waste!!!
[editline]16th October 2010[/editline]
Besides, Gabe answers almost all E-mails he gets :D
No he doesn't :smith:
[QUOTE=Firegod522;25439403]No he doesn't :smith:[/QUOTE]
[QUOTE=mr_fj;25439374]...Gabe answers [b]almost[/b] all E-mails he gets :D[/QUOTE]
:buddy:
Don't forget that Gothic architecture use flying buttresses to hold the walls up!
[img]http://www.student.chula.ac.th/~52407679/FlyingButtressND.jpg[/img]
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