Hellooooo facepunch, its been too long.
This is a map based on a real abandoned building near downtown Columbus, Ohio. I visited the place a few years ago and it made quite an impression. I wanted to make an eye-candy type of map out of it because I love exploring abandoned buildings.
Here is a website that has pictures of the actual place:
[url]http://www.forgottenoh.com/Nelson/nelson.html[/url]
The custom graffiti decals were not made by me, Weboftrust was kind enough to give them to me.
The map is still a little bit off from release, I need to add more props, more foliage, more graffiti, and then optimize the holy hell out of it.
Screenshot time:
[img_thumb]http://jaresart.com/gm_nelson0000.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0001.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0003.jpg[/img_thumb]
[img_thumb]http://jaresart.com/gm_nelson0004.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0006.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0007.jpg[/img_thumb]
[img_thumb]http://jaresart.com/gm_nelson0008.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0009.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0010.jpg[/img_thumb]
[img_thumb]http://jaresart.com/gm_nelson0011.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0012.jpg[/img_thumb]
UPDATE: 11-30-2010
[img_thumb]http://jaresart.com/gm_nelson0015.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0016.jpg[/img_thumb]
3d skybox test:
[img_thumb]http://jaresart.com/gm_nelson0014.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0013.jpg[/img_thumb]
update 1-4-2011
I start college again in 2 weeks so I have to have this done before then, thankfully its almost ready. All I need to do is tinker with a few bits that look off and learn how to get everything into the map file so people won't need ep 2 to play it. If anyone can show me how to use the programs that do this just hit me up please.
A few more screenshots:
[img_thumb]http://jaresart.com/hl2%202011-01-03%2022-22-19-39.jpg[/img_thumb][img_thumb]http://jaresart.com/hl2%202011-01-03%2022-22-34-36.jpg[/img_thumb]
[img_thumb]http://jaresart.com/hl2%202011-01-04%2004-55-38-83.jpg[/img_thumb][img_thumb]http://jaresart.com/hl2%202011-01-03%2022-22-46-22.jpg[/img_thumb]
[img_thumb]http://jaresart.com/hl2%202011-01-03%2022-23-01-83.jpg[/img_thumb][img_thumb]http://jaresart.com/hl2%202011-01-04%2004-51-34-96.jpg[/img_thumb]
[img_thumb]http://jaresart.com/hl2%202011-01-04%2004-58-07-94.jpg[/img_thumb]
It looks amazing. How much time have you spent on it?
Looks really good. If you make a night version, it could be a decent short horror map.
[QUOTE=~ZOMG;26174793]It looks amazing. How much time have you spent on it?[/QUOTE]
I started at the beginning of November. I work on it for probably 2 hours a day as a means of winding down from work.
I really like it. :buddy:
Looks wonderful.
Wow that's Awsome! I love these sort of ep2 themed maps, I wish more people would make ones like this.
Looks great
Looks amazing, can't wait to explore this.
You said the release would be a long time, how long exactly will that be? :P
Oh cool, an awesome looking map using my name :buddy:
[QUOTE=Hamsteronfire;26197919]You said the release would be a long time, how long exactly will that be? :P[/QUOTE]
I am setting this project aside for this next week of Thanksgiving. It shouldn't take longer than a week after that.
[QUOTE=Apollo661;26208472]I am setting this project aside for this next week of Thanksgiving. It shouldn't take longer than a week after that.[/QUOTE]
Wow, you work quite fast.
[QUOTE=Apollo661;26208472]I am setting this project aside for this next week of Thanksgiving. It shouldn't take longer than a week after that.[/QUOTE]
Cool, can't wait for this map :v: Is it optimized/fast?
[QUOTE=Hamsteronfire;26247257]Cool, can't wait for this map :v: Is it optimized/fast?[/QUOTE]
Well I am running a phenom quad core at 2.5GHz with 4 gigs DDR2 ram and a 9800 GT so even runing vis on fast i get around 90 fps on highest settings. sooooo I am gonna need a few people with lower end computers to test how it runs. If you are interested PM me with system specs so I can see how it runs as is.
I need to add areaportals to the main building, draw distances on all the foliage and trees, and hint brushes where they are needed. Plus I need more graffiti and I am going to edit the brick texture to make it more gritty, oh and I need rust overlays. Its a bit of a list here but I think I can get this released some time in early December.
Now I have a full time job and someones quitting soon so I might be on 60+ hours a week (helloooo money town though :D) so early December is a tentative release.
Yes I am going to make a night time version...maybe even a zombie onslaught version too.
[QUOTE=Apollo661;26263543]Well I am running a phenom quad core at 2.5GHz with 4 gigs DDR2 ram and a 9800 GT so even runing vis on fast i get around 90 fps on highest settings. sooooo I am gonna need a few people with lower end computers to test how it runs. If you are interested PM me with system specs so I can see how it runs as is.
I need to add areaportals to the main building, draw distances on all the foliage and trees, and hint brushes where they are needed. Plus I need more graffiti and I am going to edit the brick texture to make it more gritty, oh and I need rust overlays. Its a bit of a list here but I think I can get this released some time in early December.
Now I have a full time job and someones quitting soon so I might be on 60+ hours a week (helloooo money town though :D) so early December is a tentative release.
Yes I am going to make a night time version...maybe even a zombie onslaught version too.[/QUOTE]
I would have helped you there, if I still have my PC back on 2008.
2.4 GHZ Single Core Intel
768 MB Ram
GeForce FX 5200 128 MB
Fucked up, eh!
I am now running on:
Intel Core i5 3.20 GHZ
2GB RAM
Nvidia Geforce GT 220 1GB
You have some really nice outdoor areas. Plenty of plants and trees and the terrain looks quite well sculpted. I especially like the river.
However, you may want to consider working on the indoor lighting; more specifically, I recommend you increase the lightmap size. Also, some particle effects like dust might really add to the atmosphere.
[QUOTE=Apollo661;26263543]Well I am running a phenom quad core at 2.5GHz with 4 gigs DDR2 ram and a 9800 GT so even runing vis on fast i get around 90 fps on highest settings. sooooo I am gonna need a few people with lower end computers to test how it runs. If you are interested PM me with system specs so I can see how it runs as is.
I need to add areaportals to the main building, draw distances on all the foliage and trees, and hint brushes where they are needed. Plus I need more graffiti and I am going to edit the brick texture to make it more gritty, oh and I need rust overlays. Its a bit of a list here but I think I can get this released some time in early December.
Now I have a full time job and someones quitting soon so I might be on 60+ hours a week (helloooo money town though :D) so early December is a tentative release.
Yes I am going to make a night time version...maybe even a zombie onslaught version too.[/QUOTE]
HOw slow of a computer do you want to test it on?
I have a few older intel core 2 duo's and quads in the closet collecting dust...
need some thing older? Intel Pentium 4 HT 2.8GHz
New update in the OP. I have added some new features including a skybox that all I need to do is tweek and fuss with a bit. I added some particle effects that resemble moving clouds, npc crows that endlessly fly around in loops, dustmotes, soundscapes, and some better lighting.
ETA: a few weeks probably
I like it! keep up with the great work
Amazing. That's a damn fine 3D skybox.
[QUOTE=Impulse101;26199836]Oh cool, an awesome looking map using my name :buddy:[/QUOTE]
lol, Your name is gm_nelson....
:sigh: Wasn't worth it.
[editline]1st December 2010[/editline]
[QUOTE=Apollo661;26173609][img_thumb]http://jaresart.com/gm_nelson0000.jpg[/img_thumb] [img_thumb]http://jaresart.com/gm_nelson0001.jpg[/img_thumb] [/QUOTE]
That looks seriously badass, What lightmap scale did you use on the shadows :v: because they look awshum.
Hey all, this project isn't dead, it has progressed quite a bit since these screen shots were taken. I am going to record a preview video later this week because I will have 4 days off from work. Hell, if it progresses enough I might get a releasable version done.
[QUOTE=Apollo661;26859278]Hey all, this project isn't dead, it has progressed quite a bit since these screen shots were taken. I am going to record a preview video later this week because I will have 4 days off from work. Hell, if it progresses enough I might get a releasable version done.[/QUOTE]
Would love to see it, old chap!
[QUOTE=Apollo661;26859278]Hey all, this project isn't dead, it has progressed quite a bit since these screen shots were taken. I am going to record a preview video later this week because I will have 4 days off from work. Hell, if it progresses enough I might get a releasable version done.[/QUOTE]
That would be fantastic.
New update in the OP. I think I can have this released sometime next week. I am probably going to make a preview video soon. I just need to get my friend the musician off her rear and make a musical score...
Woop, Nice work man! :v:
Add bloody info_nodes, for npcs.
Also on final, FINAL compile lower the lightmap grid around the house and compile with stuff from the bottom of this page.
[url]http://www.tophattwaffle.com/?p=2364[/url]
I have three words for you. I Love You!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! <3
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