• Map size
    12 replies, posted
is it possible to change the hammer height to smaller and make the width bigger? making it flat so to speak but the same volume of the box. Also how can i count the amount of brushes i have on my map? Before i hit max faces.
No, unfortunately, the source engine does not allow map sizes to be larger than ~32000 units in lenght or wight. :(
[QUOTE=snaipers96;48619610]No, unfortunately, the source engine does not allow map sizes to be larger than ~32000 units in lenght or wight. :([/QUOTE] "allow" Well what would happend if someone just changed the code? why would there be something fundamental about the fact that the map needs to be a perfect box? Or do you mean that it cant handle it by process power?
[QUOTE=willy007;48619713]"allow" Well what would happend if someone just changed the code? why would there be something fundamental about the fact that the map needs to be a perfect box? Or do you mean that it cant handle it by process power?[/QUOTE] You would have to do a lot more modification to the engine. Plus, BSP has limitations on how large it can be. You may want to look into engine that utilizes mesh more.
[QUOTE=willy007;48619713]"allow" Well what would happend if someone just changed the code? [/QUOTE] Nothing is ever that easy
i don't it's the engine but Hammer it's self you would need to re-code to allow bigger maps because you could always optimize the map for the engine to load it
[QUOTE=taz0;48621582]i don't it's the engine but Hammer it's self you would need to re-code to allow bigger maps because you could always optimize the map for the engine to load it[/QUOTE] Nope, you can actually map outside the bounds of hammer, and you can get it to compile. The engine will stop your movement once you step outside the sacred plane,
[QUOTE=Richard Simmons;48623532]Nope, you can actually map outside the bounds of hammer, and you can get it to compile. The engine will stop your movement once you step outside the sacred plane,[/QUOTE] It will stop movement on objects anyways. You can still air strafe and move in the air, just not on objects.
[QUOTE=Stiffy360;48623690]It will stop movement on objects anyways. You can still air strafe and move in the air, just not on objects.[/QUOTE] so you would say that its pretty much unplayable, right? lol
IIRC, the game uses 15-bit coordinates, which means that the maps can only be around 32,000 Source Units in dimensions, which is 2^15. If Source used 32-bit coordinates, which I think Source 2 will be doing, then the maximum map size would be around 133 KM * 133 KM, which would be more than anyone could ever use unless you, perhaps, wanted to recreate on a 1:1 scale the world of Kerbal Space Program. I think someone actually ported the whole of Paris, France into the DotA 2 version of Source 2. Because of how computers work, it is not possible to simple change the numbers and make maps bigger. If you want the map to feel larger, then there are a number of tricks one can use to make it seem larger. Long, winding roads, multiple planes stacked to make use of vertical space, heavily blocking sightlines to prevent players from seeing how large the map really is... Be creative.
[QUOTE=ArcticWinter;48626435]IIRC, I think someone actually ported the whole of Paris, France into the DotA 2 version of Source 2. multiple planes stacked to make use of vertical space,.[/QUOTE] Who whoa whoa where can i get source 2? And yes currently i have 3 levels with both sea,desert,and city hopy ya like it when released
Source 2 is your best bet. From what I heard s2, doesn't really have size limits in the grid, it will go as far as the hardware can handle. Hell, I heard someone made a 63+ Km long map. You can use stacked planes, but that does not work well without portals, and the gmod version of source does not have acess to those.
[QUOTE=ArcticWinter;48626435]IIRC, the game uses 15-bit coordinates, which means that the maps can only be around 32,000 Source Units in dimensions, which is 2^15. If Source used 32-bit coordinates, which I think Source 2 will be doing, then the maximum map size would be around 133 KM * 133 KM, which would be more than anyone could ever use unless you, perhaps, wanted to recreate on a 1:1 scale the world of Kerbal Space Program. I think someone actually ported the whole of Paris, France into the DotA 2 version of Source 2. Because of how computers work, it is not possible to simple change the numbers and make maps bigger. If you want the map to feel larger, then there are a number of tricks one can use to make it seem larger. Long, winding roads, multiple planes stacked to make use of vertical space, heavily blocking sightlines to prevent players from seeing how large the map really is... Be creative.[/QUOTE] Remember that we don't actually [I]know[/I] the limit. We just assume its 32bit, it could be 64bit or 48bit I don't know. No limit has been universally confirmed
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