I have created a simple map and when i try and load it through 'run map' in hammer editor it loads an old version of the map with none of the new parts which i added, how do i run the full map, what is the problem?
Seems to me it doesn't compile correctly.
Do us a favour and post your compile log in [code] tags
Brush 23162: MAX_MAP_PLANES
Side 63
Texture: NATURE/BLENDGRASSGRAVEL001A
[editline]7th January 2011[/editline]
brush 23162: max_map_planes side 63 texture: nature/blendgrassgravel001a
Maximum:
65536
Description:
Your map has too many brushsides, or, simpler said, too many brushes. The brush and brushside mentioned are simply the first one in the map that went over the limit.
Solution:
Reduce the amount of brushsides, for instance by simplifying existing brushes or removing some of them. Perhaps you can turn a couple of them into models?
There is nothing wrong with the mentioned brush, it is the TOTAL amount of brushsides that is your problem
[editline]7th January 2011[/editline]
interloers use it.
[url]http://www.interlopers.net/errors/[/url]
Out of curiosity, do you think you could post a screenshot of your map from hammer? I'd just like to see what this looks like.
nodraw stuff that a player will not see maybe
propper stuff like buildings and so on
[url]http://img600.imageshack.us/i/mapscreenshot.jpg/[/url] - screenshot, i am aware that the map doesn't look good anyway
maps will not compile anymore when i try to create new ones, acording to interlopers.net it is due to
numvertexes == max_map_verts
i do not know how to solve this problem
Good god, no wonder you've hit the vertex limit
[QUOTE=djhalstead1991;27271040][url]http://img600.imageshack.us/i/mapscreenshot.jpg/[/url] - screenshot, i am aware that the map doesn't look good anyway
maps will not compile anymore when i try to create new ones, acording to interlopers.net it is due to
numvertexes == max_map_verts
i do not know how to solve this problem[/QUOTE]
:geno:
Episode 2 has perfectly fine tree models for you to use.
Oh my god.. If you really wanna keep those trees, use Propper.
[QUOTE=Diealready;27272769]:geno:
Episode 2 has perfectly fine tree models for you to use.[/QUOTE]
this
[QUOTE=djhalstead1991;27271040][url]http://img600.imageshack.us/i/mapscreenshot.jpg/[/url] - screenshot, i am aware that the map doesn't look good anyway
maps will not compile anymore when i try to create new ones, acording to interlopers.net it is due to
numvertexes == max_map_verts
i do not know how to solve this problem[/QUOTE]
all those trees? delete all but one, make it a prefab and load it in a new project and propper it, then take the prop and place them on your map, your engine will love you long time.
This is just me guessing here, but when you make maps like this one right here. Chances are you aren't too familiar with propper.
i didnt find out about propper until i was 2 1/2 - 3 months into star pass 1 lol so maybe the same case scenario here.
it made a huge difference though
i am not familiar with propper is there a tutorial?
[QUOTE=djhalstead1991;27281180]i am not familiar with propper is there a tutorial?[/QUOTE]
[url]http://www.worldofleveldesign.com/categories/wold-members-tutorials/oilcake/propper-hammer-source-oilcake.php[/url]
Google.
that was alot of trees and i bet they had no nodraw on them either
Do not make trees with brushes.
[QUOTE=IrishBandit;27296561]Do not make trees with brushes.[/QUOTE]
i think that ship has long since sailed...
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