I haven't come across this problem before. I use cubemaps, I'm not using a cheap water texture, there isn't a viscluster right above it, there's no leak, etc...
When I move away from the water, it goes all solid looking and a noticeable outline of the geometry underwater becomes visible in a buggy way. Please help?
[img]http://img201.imageshack.us/img201/244/gmfalcon4lake0000.jpg[/img]
Are you using a water_lod?
[QUOTE=Firegod522;27977202]Are you using a water_lod?[/QUOTE]
I have one, yes. Should I increase the distance of it?
Yes.
[QUOTE=Firegod522;27977507]Yes.[/QUOTE]
I will check this out tomorrow to see if it works. Thanks.
It's still doing it. Hasn't fixed it at all. ):
Try another water texture or check if it looks the same in another game.
[QUOTE=Zyx;28089757]Try another water texture or check if it looks the same in another game.[/QUOTE]
I've tried many different waters.
It just turns cheap when I move away from it in specific directions. It's like it thinks I can't see it when I can.
What graphics card do you have?
[QUOTE=Paw;28089997]I've tried many different waters.
It just turns cheap when I move away from it in specific directions. It's like it thinks I can't see it when I can.[/QUOTE]
Only your map or every map?
If every map, Firegod is most likely right about it being a hardware problem and not the maps problem.
It looks like when you used to turn the flash light on and the water rendering would freeze and move with the camera.
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