Hello, I've just tried making a map again, but when I've now made the 3-D Skybox, the edge's of the blocks do not meet, here, I've taken a screenshot.
[IMG]http://cloud.steampowered.com/ugc/938131234568336227/78AA2C8BFBF2EBDB921B0EE639D4D7277C7D525B/[/IMG]
The 3-D Skybox is lower than the map it's self is.
I've tried everything that I could think of, but I can't seem to get the two edges to meet so it looks like a continued block/floor/ground/whatever.
So I'm depending on someone to know what I've done wrong, and how I can set this right. Thank you.
Your texture scaling on the 3d skybox brush is wrong and you likely didn't put the sky_camera in the right place.
Can't really help more without the VMF itself, but read through this if you haven't already: [url]https://developer.valvesoftware.com/wiki/3d_skybox#Construction_of_3D_skyboxes[/url]
I've sent you a link to the VMF which I uploaded to MediaFire, hopefully you can help.
did you divide texture scale by 16 for everything in the 3d skybox zone?
I've corrected the map for you. You didn't put the sky_camera in the right place and didn't scale the textures properly with texture lock. Somewhere along the line you didn't scale a reference point from the map along with the sky_camera itself.
Pm'd.
Oh, I wasn't aware there was even a correct place for the sky_camera to be, pretty much everything I know is just from 3Kliksphilip's tutorials.
Well, many thanks for fixing it for me.
[QUOTE=Vasey105;37937629]Oh, I wasn't aware there was even a correct place for the sky_camera to bed, pretty much everything I know is just from 3Kliksphilip's tutorials.
Well, many thanks for fixing it for me.[/QUOTE]
You should probably look at other people's tutorials too. There's plenty of other great sites and channels to look at for tutorials, and it's always good to gain the knowledge from multiple people rather than one.
Will do, I need to refresh my memory of Hammer now anyway, so I'll be cross-referencing different tutorials from now on.
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