• [REQUEST] Smash Mansion/Smash HQ/Smash Castle/Smash SYKW
    4 replies, posted
Hello, I am requesting (Are requests allowed here? There's no rules {Well there [I]was [/I]but [B]now [/B]there isn't} a map of the Smash Mansion, based off the Fanfiction (Yes, Fanfiction, there is nothing wrong with requesting something from a fanfiction {Unless its something that will only lead to a flame war) [URL="http://www.fanfiction.net/s/7539909/1/Vengeance"]Vengeance[/URL]. For Garry's Mod, by the way. Have a quote or two (or six); [quote]"The Smash Mansion was a gigantic, Victorian-Style manor covering over 20000 square feet with the house alone. It was shaped like a hollow square, and in the center of the square was a small courtyard with a fountain in the middle. There were four floors to the mansion. The first floor consisted of mostly public areas, like the kitchen, main hall, auditorium, living room, Master Hand's office, the pool, the dining room, the infirmary, as well as the Brawl Room, but we'll get to that later. The second and third floors where entirely made up of living areas for all of the Smashers in the mansion, and the third floor had a viewing area for the Brawl Room. There was also a small basement that (-plot-)[had a shop]. The shop's main color was a burnt orange, with a crimson trim. The background music from the Wii Shop Channel was playing softly from the speakers, interchanging with the tune from Tom Nook's store (-moreplot-).[The] store [was] appropriately named Power-Up!"[/quote] Then there’s the Hallways and the Smasher set's rooms (Namely Legend of Zelda) [quote]“In the Smash Mansion, every game has it's own dorm. Each dorm's door had it's game's symbol engraved into the front of it, and each door was made to fit in with it's character's game. For instance, the Starfox characters had a stainless steel automatic sliding door, while Mr. Game and Watch had a black, pixilated door that matched him. For the Legend of Zelda characters, their door was made from wood that was grown in the Kokiri forest, so it fit in. Inside each dorm, there was a main living area that had a TV, a coffee table, some couches, a recliner chair, and things of that manner. Attached to the living room was also a small kitchenette were the Smashers could brew their morning coffee or make a quick snack before they went downstairs. Branching off from those main rooms were several hallways that lead to each character's room, so if a new character joined, a new hallway would appear, along with a room to accompany it. There were also two doors directly attached to the kitchenette/living room, along with another short hallway. The first two doors lead to the trophy room and bathroom, respectively, while the short hallway went to the training room, which we'll touch upon later. But like the doors, everything I just mentioned was Legend of Zelda themed, which meant it had the fantasy or medieval style from the Ocarina of Time save for the TV, of course. That was the same wide-screen, plasma TV that everyone else had.”[/quote] [SUP][SUB]That would also include the 5 Melee-only characters (Roy, Mewtwo, Pichu, Dr. Mario, Young Link). There could also be a version with only the 25 characters that are in Melee.[/SUB][/SUP] Also, Kirby’s room; [quote]“Kirby hopped out of his small bed and onto the pastel green carpet, apparently made out of some pretty epic yarn. His room was even smaller than Link's measuring in at 7'X7', which was okay with him, because he didn't need a lot of space, and the generally cluttered atmosphere of his room let him hide all sorts of delicious goodies stolen from the kitchen. In fact, it was rumored that his entire "secret-stash" was actually divided up into a bunch of small parts, with a mini stash in every hallway, high-traffic room, and even in Master Hand's office. [snipitysnipsnip] stumbled over to the door custom made with wood from Whispy Woods”[/quote] The Training room; [quote]“See, the Smashers don't train by simply battling. Well, not all the time, anyway. Instead, they go to a special room that will teleport "Ghosts" of them to an area in their world, that has been designated for training. The Ghost is essentially a scan of them that's invisible to everyone but other Ghosts, allowing them to train without anyone else seeing them, but still in their own environment. Of course, the Smashers who are training see everything through their avatar's eyes, and build muscles as if their bodies were actually doing the training. The machine looks a bit like something from a science fiction movie: imagine six stainless steel pods, each in the shape a pill and about eight-and-a-half feet tall. The capsules are connected by a large ring, about 25 feet in diameter. Next to each capsule is a small computer monitor, where the participants input their fingerprints into a scanner and type in their preferences for the battle such as handicaps, which will unlock the capsule allowing the character to step inside. Then, off to the side of the ring of capsules is a larger, standalone computer, where the characters make decisions that affect the entire group like the location for training and items. Then, in the center, is the power source. Akin to that thing in the middle of Rosalina's starship from Super Mario Galaxy, is a blue orb crackling with energy and smelling vaguely of ozone. According to Kirby, it doesn't taste very good. Go figure.”[/quote] And the ground floor… [quote]“As mentioned before, the ground floor of the mansion had an auditorium, which was identical to a room where one might have a play, but smaller; an infirmary, which always reeked of antiseptic, was rarely used, and attended by Dr. Mario; a pool, olympic-sized, and used by all; and the living room, which accommodated a huge TV (70 inches!), two couches, a giant bean bag, as well as several recliners. Then there was the Brawl Room. The Brawl Room had a space on all three floors, and had observation rooms on the third floor, and the Control Room on the second floor. From the inside, it appeared to be just a huge, stainless steel room with some strange cameras on the walls. But once Master Hand worked his controls, he could make it look like any one of the different fields offered in the Brawl tournament, with holographic backgrounds so real, you'd swear that you had been teleported to the locale. In fact, one time, Yoshi actually thought he was on Yoshi's Island, and went off to talk to his friends on other parts of the island, only to promptly walk into a wall. There is also a Training Area on the estate, separate from the mansion, but we'll cross that bridge when we get to it.” [/quote] And the Dining room. [quote]“Beyond the north door was the Dining Room, styled similarly to the Main Hall, except with hardwood flooring instead of the marble. The table also had a very nice quality, and had 35 seats. The room adjacent to the dining room was a large kitchen, where all of the servant Primids cook the meals for all of the Smashers, although Toon Link and Diddy Kong like to help out during lunches and the occasional breakfast. The food was brought in through a door in the corner of the dining room, except for most mornings when the wall between the two rooms was flipped, and a buffet stand replaced it, filled with a breakfast buffet.”[/quote] Melee = Eagleland, Onett Brawl = Smashville Strife = I'll get back to you on that when SSB4 gets some information (Apparently Jan. 31) I'd like the map to be for posing, not so much an entire mod. That could mean that there could be ragdolls for the things that move. [SUB][SUP][B][SUB][SUB][OFFTOPIC/OFFTHREAD] [/SUB][/SUB][/B][SUB][SUB]While I'm here , does anyone know how to rip scenes from a PC game (namely Jimmy Neutron vs Jimmy Negatron)? I've tried 3D Ripper DX, but that didn't work at all, even though the game [Jimmy Neutron vs Jimmy Negatron] uses DirectX 8, and 3D Ripper DX supports Direct X 8 (Yes I [B]do [/B]own the CD). I'd like to go and edit them as 3D models in 3DS Max to enhance the feeling of what's going on (And add lighting, for that matter.)[/SUB][/SUB][/SUP][/SUB]
I doubt anyone will do this for free, as it sounds like a massive project
I'm not even sure this is possible in the Source engine.
[QUOTE=TurtleeyFP;39298905]I'm not even sure this is possible in the Source engine.[/QUOTE] By "this" do you mean a poseable version or a version with controls/buttons to allow the things to work?
[QUOTE=VGDCMario;39378530]By "this" do you mean a poseable version or a version with controls/buttons to allow the things to work?[/QUOTE] Any of it. 20000 square feet is almost 2 kilometers, Source can only handle half a mile squared at best; That's less than half of the area of the mansion. Not to mention the hundreds upon hundreds of individual rooms, with custom furniture and textures for each room... It'd overload the limits very fast.
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