(WIP)RP_NoName_v1 (Working Name) Just the beta Video
43 replies, posted
Me and my German mapper team (SPM) are working on a Roleplay Map for the new RP-Server.
We started with this map about 4 months ago. Its gonna be a BDB Map.
It's big and lovely.
The name is RP_Liberty_city_v1
I would appreciate to hear some ideas from you, a comment would also be nice
Here is a Video and some pictures. Note: These Video/Pictures are really old, new ones coming soon!
YouTube Link: [media]http://www.youtube.com/watch?v=96lVx2otnFM[/media]
Bad Quality i know .
Of course the Map is not finished, it's still in the Beta-phase!
Thanks for reading!
A overView !!
[IMG] http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10030.jpg[/IMG]
Also here Are pics :
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10026.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10019.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10018.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10027.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10024.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10025.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10022.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10005-2.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10021.jpg[/img_thumb]
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10029.jpg[/img_thumb]
Of course the Map is not finished, it's still in the Beta-phase!
Thanks for reading!
Also got a forum in my Clan and start a post :
[url]http://www.bdb-community.de/forum/showthread.php?tid=824&pid=8123#pid8123[/url]
so now its a little better as befor ,Release date is in november or december ^^
You need lighting. And your walls are paper thin.
i know that the map has no lighting but ist not finish this is my first released from this map we must do so mutch in this map
[QUOTE=bdbthekiller;26331041]i know that the map has no lighting but ist not finish this is my first released from this map we must do so mutch in this map[/QUOTE]
Yes...
[editline]27th November 2010[/editline]
Although I have no idea what you're saying, your brushwork isn't half bad, although it's hard to judge properly due to the lack of lighting.
Although I have no idea what you're saying, your brushwork isn't half bad, although it's hard to judge properly due to the lack of lighting.[/QUOTE]
know bad english sry again so you can see in the move that when i look to the mayor building ist lag and in the hammer editor when i look at the compile comes this :
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (6)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 14 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1788312 bytes)
Error! To use model "models/deadrising/poster3.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/poster3.mdl"!
Error! To use model "models/deadrising/poster4.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/poster4.mdl"!
Error! To use model "models/deadrising/cap6/snackmachine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap6/snackmachine.mdl"!
Error! To use model "models/deadrising/cap7/lmg.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap7/lmg.mdl"!
Error! To use model "models/deadrising/cap7/chainsaw.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap7/chainsaw.mdl"!
Error! To use model "models/deadrising/cap6/nailbat.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap6/nailbat.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!
10
Compacting texture/material tables...
Reduced 4472 texinfos to 3871
Reduced 189 texdatas to 178 (5654 bytes to 5035)
i never foget trains dude but i dont make it as train i make a subway
But subways are trains..
[QUOTE=bdbthekiller;26331205][quote]Although I have no idea what you're saying, your brushwork isn't half bad, although it's hard to judge properly due to the lack of lighting.[/quote]
know bad english sry again so you can see in the move that when i look to the mayor building ist lag and in the hammer editor when i look at the compile comes this :
[code]WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (6)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 14 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (1788312 bytes)
Error! To use model "models/deadrising/poster3.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/poster3.mdl"!
Error! To use model "models/deadrising/poster4.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/poster4.mdl"!
Error! To use model "models/deadrising/cap6/snackmachine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap6/snackmachine.mdl"!
Error! To use model "models/deadrising/cap7/lmg.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap7/lmg.mdl"!
Error! To use model "models/deadrising/cap7/chainsaw.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap7/chainsaw.mdl"!
Error! To use model "models/deadrising/cap6/nailbat.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/deadrising/cap6/nailbat.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/CANAL_REEDS uses unknown detail object type canal_reeds!
10
Compacting texture/material tables...
Reduced 4472 texinfos to 3871
Reduced 189 texdatas to 178 (5654 bytes to 5035)[/code][/QUOTE]
[url]http://www.interlopers.net/errors/show=32,62,155,156[/url]
Looks like a good start. I like what you have so far.
thanks omg one guys is friendly :D and thx firegod for the help now i can fix it :D
Firegod? Helping?
That's a new story.
[QUOTE=Black-Ice;26333300]Firegod? Helping?
That's a new story.[/QUOTE]
Ever been on the question mega thread?
[QUOTE=BioResearch;26333374]Ever been on the question mega thread?[/QUOTE]
Or the help sticky or all of the smaller help threads
Ok, so back on topic, do your basic brushwork and texturing, and do lighting before you add details. So go ahead and add your light_environment now, then repost with pics. It will make this mediocre map sexy.
ok but i must to do something other thinks like subway and hospital before i add enviroment ^^ but thx
It's hard to tell if the map will be good or bad with tbe fullbright lighting. Only thing I can say is that there's something off about it, not sure what.
And oh, it's not really a secret anymore.
[QUOTE=WebOfTrust;26331849]But subways are trains..[/QUOTE]
probably going to fiery hell for this...
but
Train has more than one meaning than the conventional "on the rails" train
::
Monorail, mag-levs... those are the noun versions but for the the verb version
"run a train" meaning to drive said train or (for the gutter minded) the sexual action..
I know irrelevant tidbit so back on topic
Train may be ok for the map but as being in RP you may want a fixed route train system. Not every map has to have a train in it though
[QUOTE=melindagreen;26346298]probably going to fiery hell for this...
but
Train has more than one meaning than the conventional "on the rails" train
::
Monorail, mag-levs... those are the noun versions but for the the verb version
"run a train" meaning to drive said train or (for the gutter minded) the sexual action..
I know irrelevant tidbit so back on topic
Train may be ok for the map but as being in RP you may want a fixed route train system. Not every map has to have a train in it though[/QUOTE]
Except most, if not nearly all subways are not Maglevs, and according to wordnetweb.princeton.edu the defnition of a train is "public transport provided by a line of railway cars coupled together and drawn by a locomotive; "express trains don't stop at Princeton Junction"".
While I like the basic look of a few of the buildings (The Mayor Building and Police Station in particular), my problem with them is that they look a bit off. I like the colors of the Mayor Building, but the textures themselves don't fit the building. The windows on the Police Station are way to high, and the staircase with windows looks really awkward from the outside.
Now there are some buildings that I just plain don't like, like this one for example:
[img_thumb]http://i835.photobucket.com/albums/zz273/thekillerjumper/rp_nonename_v10007.jpg[/img_thumb]
I hate the textures, and that window is way to big. Get some new textures and fix that window. I would suggest dividing up the windows a bit, like this:
[img]http://commfaculty.fullerton.edu/lester/storefront.jpg[/img]
Or if you want to keep the big window look, make the window much larger, but keep the base on the bottom, like this:
[img]http://www.amalfiglass.com/Images/storefront10.jpg[/img]
Also, add a bit of height to the roof. Not too much, 32 units will do.
You have some really good ideas, it's just that you lack the skills. Keep at it, and I'm sure that in time you will become a fantastic mapper. Just promise me the next images you show will have a light_environment in them.
OK working on the lighting now ^^ and thx for the ideas :D
lol i was being funny not literal
[quote]And of curse i know my bad english [b]but this is the best forum to be famus[/b][/quote]
Ah yes, big American Dream Niko!
[img]http://media.strategywiki.org/images/e/eb/GTA4_Characters_RomanBellic.jpg[/img]
Like the detail for the foliage, it has a ton of stuff needing fixing though
fullbright FTW
-snip-
working on map need only one week now then new pics with lighting ^^
you can see too much no draw :saddowns:
Yeah dont use Nodraw so much... Even if its for Dev Pics you have no excuse.
New Pic and New things!!!!!
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