• Scrolling envmapmask
    4 replies, posted
Got my base/ diffuse texture scrolling. Neither the bump map will not scroll with it, although I have got this working in the past but only on water shaders. The env map mask is embedded in the alpha channel of the bump map. What parameter do I have to use to do this- this is what I have tried: "LightmappedGeneric" { "$basetexture" "MINE/gaynuclear/conveyorpan" "$bumpmap" "MINE/gaynuclear/conveyor_normal" "$envmap" "env_cubemap" "$normalmapalphaenvmapmask" "1" "proxies" { TextureScroll { texturescrollvar $Basetexturetransform texturescrollvar $bumptransform texturescrollvar $envmapmasktransform texturescrollrate 0.1 texturescrollangle 90 } } } Thanks.
use the question megathread rather than making a new thread for all of your issues
lol, gaynuclear
seriously youve made 7 help threads, just use the megathread
The problem is you don't have $envmapmask defined anywhere. So either, ditch the bumpmap, or ditch the envmap. If you had "$envmapmask" "path" instead of $normalmapalphaenvmapmask" "1" it would have been fine.
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