Got my base/ diffuse texture scrolling. Neither the bump map will not scroll with it, although I have got this working in the past but only on water shaders. The env map mask is embedded in the alpha channel of the bump map. What parameter do I have to use to do this- this is what I have tried:
"LightmappedGeneric"
{
"$basetexture" "MINE/gaynuclear/conveyorpan"
"$bumpmap" "MINE/gaynuclear/conveyor_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" "1"
"proxies"
{
TextureScroll
{
texturescrollvar $Basetexturetransform
texturescrollvar $bumptransform
texturescrollvar $envmapmasktransform
texturescrollrate 0.1
texturescrollangle 90
}
}
}
Thanks.
use the question megathread rather than making a new thread for all of your issues
lol, gaynuclear
seriously youve made 7 help threads, just use the megathread
The problem is you don't have $envmapmask defined anywhere.
So either, ditch the bumpmap, or ditch the envmap.
If you had "$envmapmask" "path"
instead of $normalmapalphaenvmapmask" "1" it would have been fine.
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