• DOOM to GMod!
    142 replies, posted
Yep, just what the title says. I have all of one comparison shot so far, but I only just started today. [img_thumb]http://img545.imageshack.us/img545/4874/doom2map1doombuilder1.png[/img_thumb][img_thumb]http://img830.imageshack.us/img830/3641/gmhellonearthmap1hammer.png[/img_thumb]
Let me guess...this is another "nostalgia" map which is usually made as an excuse for not being able to map well in source.
Are you going to stop Source bluring the textures? so we have that retro style. [editline]09:17PM[/editline] @IronPhoenix - Thats a bit harsh isnt it?
Actually, I'm working on converting a set of higher-res textures for it. And no, Phoenix. In fact, I was actually thinking of making a whole new mod for HL2. I think I'll stick to just mapping the levels for now, though. There is so much that can be done in Source that just couldn't be done even in the new Doom ports (jDoom, zDoom, etc.) that I think it'll really come out well, if I ever attempt it. Plus, the blurred textures is just Hammer being stupid. Even the texture on the player_start model is blurred in Hammer ><
[QUOTE=Ard Patrinel;25005278][img_thumb]http://img830.imageshack.us/img830/3641/gmhellonearthmap1hammer.png[/img_thumb][/QUOTE] Bad texture alignment, blocky, uncompiled, dull, small, unworthy of a thread.
[QUOTE=~ZOMG;25005663]Bad texture alignment, blocky, uncompiled, dull, small, unworthy of a thread.[/QUOTE] Do you have any idea what you're talking about? DOOM is a game from like 1993. I'm using the Source engine to remake a few of the maps. The textures are half placeholders, half just unfinished. Blocky, well, yeah, it's from 1993. Sue me. Small, you're only seeing one room that I've textured so far. Dull, get over yourself and your COD:MW2 on full settings. Uncompiled, it's got a couple brush errors I haven't fixed yet. tl;dr GET OVER YOURSELF.
[QUOTE=Ard Patrinel;25005840]Do you have any idea what you're talking about? DOOM is a game from like 1993. I'm using the Source engine to remake a few of the maps. The textures are half placeholders, half just unfinished. Blocky, well, yeah, it's from 1993. Sue me. Small, you're only seeing one room that I've textured so far. Dull, get over yourself and your COD:MW2 on full settings. Uncompiled, it's got a couple brush errors I haven't fixed yet. tl;dr GET OVER YOURSELF.[/QUOTE] Calm down.
To be honest if your criticism isn't constructive you shouldn't post it, otherwise you just look like a jackass. This map has some reasonable potential, but OP should have waited till more was done. ~ZOMG has never played doom before.
[QUOTE=Firegod522;25005880]Accept criticism and grow up.[/QUOTE] Criticism is one thing, but when I'm directly porting a map from a 1993 game, don't expect it to be as uber as everything else here. That's all I was saying. Yes, there's still a lot to do with it. No, it's nowhere near finished. Yes, I intend to eventually port all 32 maps from DOOM II as well as all the maps from Ultimate DOOM, Final DOOM Plutonia, and Final DOOM TNT. Maybe even DOOM 64 Absolution (PC port of DOOM 64). And yes, I admit that none of these maps are my own brushwork. But I am personally putting a lot of work into converting better textures and CREATING models for this and any other DOOM maps I may do. [b]Edit:[/b] Ninja'd by hypno-toad. In my own thread, too. lol
Good luck, it has potential. Why do people always critisize recreations when they havn't even taken the time to look at the original thing?
[QUOTE=IronPhoenix;25005309]Let me guess...this is another "nostalgia" map which is usually made as an excuse for not being able to map well in source.[/QUOTE] Finally another person that agrees with maps that do this.
[QUOTE=ZapDing;25007321]Finally another person that agrees with maps that do this.[/QUOTE] Luckily for me, this map doesn't do that. I just felt like doing this.
~ZOMG was right, the least you could have done would be to compile it and work on it for more than a day. This really is not thread-worthy.
Good idea but not thread-worthy as previously stated. I know it's supposed to be retro but the textures just look like complete shit in source.
Why does no one bother to read the thread? [highlight]I'm working on bringing higher res textures to it.[/highlight] I'm currently using the low-res ones because they're all I have to work with. And honestly it's a bitch to work with, the converter basically makes a huge cube then clips the map out of it. A few error brushes here and there, and a lot of stuff off the grid (though that's pretty easy to fix, usually).
These types of maps only work if you make it an exact replica (this means everything is the same as it was in Doom) or it is a complete overhaul, bringing current day graphics to the map. Currently, it looks like the unfinished bastard-concatenation of both the above situations.
[QUOTE=Ard Patrinel;25011617]And honestly it's a bitch to work with, the converter basically makes a huge cube then clips the map out of it.[/QUOTE] A converter? Several years ago, I started making Doom maps in Hammer, [b]by hand[/b]. I managed to make E1M1 and E1M2 before I got bored of that. [URL=http://img163.imageshack.us/i/doome1m1.png/][IMG]http://img163.imageshack.us/img163/2917/doome1m1.png[/IMG][/URL] [URL=http://img27.imageshack.us/i/doome1m2.png/][IMG]http://img27.imageshack.us/img27/5853/doome1m2.png[/IMG][/URL] This was for oldskool Half-Life 1 Hammer btw.
[QUOTE=Ard Patrinel;25005840]Do you have any idea what you're talking about? DOOM is a game from like 1993. I'm using the Source engine to remake a few of the maps. The textures are half placeholders, half just unfinished. Blocky, well, yeah, it's from 1993. Sue me. Small, you're only seeing one room that I've textured so far. Dull, get over yourself and your COD:MW2 on full settings. Uncompiled, it's got a couple brush errors I haven't fixed yet. tl;dr GET OVER YOURSELF.[/QUOTE] I have proven my point. At least when i last attempted to port a game over, i was remaking the textures and actually making it look good. "Nostalgia" maps appear to be a cheap excuse for those who are not goo at mapping, to not be good at mapping.
Wow Looks good. I wonder when you are going to finish it
[QUOTE=IronPhoenix;25015574]I have proven my point. At least when i last attempted to port a game over, i was remaking the textures and actually making it look good. "Nostalgia" maps appear to be a cheap excuse for those who are not goo at mapping, to not be good at mapping.[/QUOTE] Oh man, you're so wrong. People don't make nostalga maps because they're no good at mapping, they make nostalga maps as a tribute to the games they used to love. It doesn't matter if you're just starting out, or have years of experience, it's still fun to recreate the levels from your favorite video games in precise, accurate detail. There's something to be said for the novelty of playing a round of Gmod, or CSS on a map from a video game 15 years old. Just a while ago I recreated a level from Doom myself, and it proved to be more challenging than making a new, detailed map from scratch. Getting every texture in the right place, making every brush exactly where it needs to be, getting the lighting just right to emulate that old style feel, but it was totally worth it in the end.
[QUOTE=IronPhoenix;25015574]I have proven my point. At least when i last attempted to port a game over, i was remaking the textures and actually making it look good. "Nostalgia" maps appear to be a cheap excuse for those who are not goo at mapping, to not be good at mapping.[/QUOTE] If "nostalgia" maps don't require much skill, what is the problem here? It's not like there some kind of rule that you're not allowed to map unless you're good enough.
OP please, keep posting content, I realy do like this idea, Ignore those tits saying that this requires no talent or skill. Starve the trolls.
Gl op
[QUOTE=Talishmar;25016228]If "nostalgia" maps don't require much skill, what is the problem here? It's not like there some kind of rule that you're not allowed to map unless you're good enough.[/QUOTE] I believe that if you are mapping for source, then you should try to use source to the best of it's ability. It is a complete waste of an engine if you are going to dump a few bricks in a map and call it a "Nostalgia map". Look at what they did with goldeneye source for example. Black Mesa Source started because of people who were not happy with valves own redo of hl.
Did you decompile those maps?
Even if he did, the original DOOM was freeware?
Freedoom is freeware, Dooms 1 and 2 are not.
[QUOTE=IronPhoenix;25021310]I believe that if you are mapping for source, then you should try to use source to the best of it's ability. It is a complete waste of an engine if you are going to dump a few bricks in a map and call it a "Nostalgia map". Look at what they did with goldeneye source for example. Black Mesa Source started because of people who were not happy with valves own redo of hl.[/QUOTE] Not everybody wants a map that's all souped up with the latest graphics, sometimes an identical recreation is just as good.
[QUOTE=Pythagoras;25026067]Not everybody wants a map that's all souped up with the latest graphics, sometimes an identical recreation is just as good.[/QUOTE] You may as well use gamemaker then. Source is a far more advanced engine than dooms. It seems like such a waste to not even try to make doom look more advanced with it.
[QUOTE=IronPhoenix;25026769]You may as well use gamemaker then. Source is a far more advanced engine than dooms. It seems like such a waste to not even try to make doom look more advanced with it.[/QUOTE] I can't play something I made in GameMaker in Gmod, or TF2. Besides, if you make it look pretty, you're going to remove the visual style of the original map, which in my mind is the only reason to play on it in the first place.
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