• Source SDK Infinite Brush Problem
    12 replies, posted
[IMG]http://imageshack.us/a/img832/1528/hammerbug.png[/IMG] Somehow my wall got carved up into these weird pieces. The ONLY time I used carved on this wall, was to make a spot for a func_door and it was originally a SINGLE block. I can move the pieces and delete the pieces I moved, but they are either infinite or just refuse to be deleted. I spent several minutes selecting a piece and hitting delete and another piece just pops up in its place. I can delete ANYTHING but that one wall. Not one bit of the wall can be deleted. Anyone know what caused this or how to fix it? After noticing this, my map shows no changes after compiling and running it in CSS. I went through the compile log and found no errors and the brush usage was at 97% which makes no sense due to the small map size and use of brushes.
dont use carve whatsoever
go into one of the 2d windows select the wall part delete redo, without carving
Go to the top right corner in hammer, click the big X button, and that will solve your problem. Dont try reopening hammer until you have learned how not to carve.
[QUOTE=comet1337;38105374]go into one of the 2d windows select the wall part delete redo, without carving[/QUOTE] The problem is, NONE of the wall can be deleted. It looks like it pieces it butchered itself into infinitely replicated themselves.
Never, [I][B][U]ever[/U][/B][/I] use the carve tool. The clipping tool is a lot nicer and more reliable.
I'd start over. If the map filehas killed itself that much, then you will be spending far too much time and effor trying to fix it. Next time, avoid carve and hollow.
only use hollow for sketching out dev maps that you intend to recreate imo
I would just select everything but that one wall and paste it into a new vmf and recreate the wall from there.
Just select everything and use the clip tool.
[QUOTE=IronPhoenix;38107124]I'd start over. If the map filehas killed itself that much, then you will be spending far too much time and effor trying to fix it. Next time, avoid carve and hollow.[/QUOTE] Hollow is fine for me, it just depends on how well you use it.
I used to find hollow useful for a skybox round wip work, then realised that cordon is better. Don't use inside the map unless you plan to fix up the sides, the way the hollow works you get messy visleafs and wasted faces/unwanted faces.
Get the brush IDs and then open the .vmf in notepad or wordpad, find the brush ids, and delete them.
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