So I want to make a func_brush a secret door that gets opened with a button, but I'm having some issues. I want to make the entity non-solid when I push the button, but can't find anything for it in the outputs tab? Can anyone help me?
try:
OnPressed name_of_brush,AddOutput,solidity 1,0,-1
That should make it non solid but still visible.
OnPressed name_of_brush,AddOutput,solidity 2,0,-1
To set it's solidity back.
Or a simple way.
Have a func_brush/ func_illusionary not solid.
Have a func_brush textured with playerclip, with the same size.
And when you press the button, you Disable the brush with playerclip.
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