• Can't compile any map!
    8 replies, posted
Hi, I discovered an error while I was trying to compile my new map. I got and error: "the system cannot find the path specified". I thought it's something wrong with my map (ex. size of map), so I decided to compile again default gmod 13 flatgrass on standard Gmod 13 VBsp.exe (and other build programs was alo default). I tried on build programs from HL2, HL2 Ep1,2 and nothing :( Thanks in advance.
post your compile log in [noparse][code][/code][/noparse] tags.
[code] ** Executing... ** Command: "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.vmf" Valve Software - vbsp.exe (Sep 30 2014) 4 threads materialPath: d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig\materials Loading D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.vmf Can't find surfaceprop grass for material GM_CONSTRUCT/GRASS-SAND_13, using default Can't find surfaceprop water for material GM_CONSTRUCT/WATER, using default Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default Could not locate 'GameData' key in d:\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity info_player_start (-4.09 -47.66 1.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8448.0 3816.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8448.0 -1096.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 8960.0 3552.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0 9216.0 3552.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9216.0 8704.0 3552.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 -1096.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 3552.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8192.0 7680.0 8200.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...Can't find surfaceprop water for material gm_construct/water_beneath, using default done (0) FixTjuncs... PruneNodes... WriteBSP... Can't find surfaceprop water for material maps/gm_bigflatgrass/gm_construct/water_depth_568, using default done (0) Can't load skybox file skybox/painted to build the default cubemap! Can't load skybox file skybox/painted to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (3373 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 17 texinfos to 10 Reduced 7 texdatas to 6 (178 bytes to 128) Writing D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp 1 second elapsed ** Executing... ** Command: "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\vrad.exe" ** Parameters: -game "d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\customConfig" "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass" Valve Software - vrad.exe SSE (Sep 30 2014) Valve Radiosity Simulator 4 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file d:\steam\steamapps\common\Source SDK Base 2013 Multiplayer\bin\lights.rad. Loading d:\steam\steamapps\common\garrysmod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.03 seconds) 895 faces 18960602 square feet [2730326528.00 square inches] 8 Displacements 933090 Square Feet [134364992.00 Square Inches] sun extent from map=0.087156 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1) Build Patch/Sample Hash Table(s).....Done<0.0088 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/1024 144/49152 ( 0.3%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 116/65536 2320/1310720 ( 0.2%) vertexes 1423/65536 17076/786432 ( 2.2%) nodes 1646/65536 52672/2097152 ( 2.5%) texinfos 10/12288 720/884736 ( 0.1%) texdata 6/2048 192/65536 ( 0.3%) dispinfos 8/0 1408/0 ( 0.0%) disp_verts 648/0 12960/0 ( 0.0%) disp_tris 1024/0 2048/0 ( 0.0%) disp_lmsamples 508032/0 508032/0 ( 0.0%) faces 895/65536 50120/3670016 ( 1.4%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 26/65536 1456/3670016 ( 0.0%) leaves 1650/65536 52800/2097152 ( 2.5%) leaffaces 887/65536 1774/131072 ( 1.4%) leafbrushes 732/65536 1464/131072 ( 1.1%) areas 2/256 16/2048 ( 0.8%) surfedges 3690/512000 14760/2048000 ( 0.7%) edges 1964/256000 7856/1024000 ( 0.8%) LDR worldlights 2/8192 176/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 22/32768 220/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 366/65536 732/131072 ( 0.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 508064/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 2025/393216 ( 0.5%) LDR ambient table 1650/65536 6600/262144 ( 2.5%) HDR ambient table 1650/65536 6600/262144 ( 2.5%) LDR leaf ambient 8472/65536 237216/1835008 (12.9%) HDR leaf ambient 1650/65536 46200/1835008 ( 2.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 362/0 ( 0.0%) physics [variable] 3373/4194304 ( 0.1%) physics terrain [variable] 1700/1048576 ( 0.2%) Level flags = 0 Total triangle count: 1796 Writing d:\steam\steamapps\common\garrysmod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp 11 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "D:\Steam\SteamApps\common\GarrysMod\garrysmod\mapsvmfs\gm_bigflatgrass.bsp" "D:\Steam\SteamApps\common\GarrysMod\maps\gm_bigflatgrass.bsp" The command failed. Windows reported the error: "The system cannot find the path specified." [/code]
[code]**** leaked **** Entity info_player_start (-4.09 -47.66 1.00) leaked![/code]
Also, you have the wrong path set for the compiled map directory. It needs and extra "garrysmod\" before the maps dir.
How this entity can be leaked? Its a bit above the ground and whole map is packed in non leaked skybox.
Remove it, and replace it.
Go to map>load point file and follow the red line to the hole in your map, You need to patch that hole. Otherwise the compiler has no idea whats the inside of the map and what is not playable space.
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