Triggering Multiple ambient_generic's with a single button
3 replies, posted
I have a button that triggers 10 ambient_generic's when the button is used. The outputs are all working properly, but when i use the button only the 4 ambient_generic's closest to the button fire, the rest stay silent.
Any idea what's happening?
P.S. All the ambient_generic's are copies of each other, so there isint an issue of a typo somewhere.
Did you change their names and use separate outputs for each ambient_generic?
No :S I read in the valve wiki that you can have multiple ambient_generic's with the same name and they'll all fire when triggered.
Doesnt explain thought why 4 out of the 10 work. If what im doing is wrong, then why do 4 work?
EDIT: I deleted all of them and just made 1 big ambient_generic that will play in a larger area.
You know what they (I) say - if one way doesn't work, try it another way... or something...
Anyway, you could try making a separate output for every ambient_generic, that way if something goes wrong we could know that you fucked something up somewhere.
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