I got new PC components and I benchmarked some games and applications to see how much better it is. I think it might be useful for mappers to know how new hardware is going to help them with one of their favorite hobbies.
[B]Old system:[/B] Intel Core2Quad Q6600 @ 2.4 Ghz, 4GB RAM
[B]New system:[/B] Intel i5-3570k @ 3.4 Ghz, 16GB RAM
Old time > new time > improvement
(all time values = minutes:seconds)
[B][U]de_nuke fast compile settings (CS:GO):[/U][/B]
VBSP: 0:15 > 0:07 > 114%
VVIS: 0:01 > 0:01 > 0%
VRAD: 5:08 > 1:35 > 224%
Together: 5:24 > 1:43 > 214%
[B][U]de_nuke final compile settings (CS:GO):[/U][/B]
VBSP: 0:14 > 0:06 > 133%
VVIS: 35:25 > 12:20 > 131%
VRAD (only first run): 18:37 > 5:48 > 221%
Together: 54:16 > 21:14 > 256%
[B][U]GTA2VacantCity (my custom map) final (but fast VVIS) settings (CS:GO):[/U][/B]
VBSP: 0:06 > 0:05 > 20%
VVIS: 0:14 > 0:07 > 100%
VRAD (only first run): 5:03 > 1:38 > 209%
Together: 5:23 > 1:50 > 173%
I expected like 30% improvement when I bought those components. But as you can see, 1Ghz more per core can cause less than half as long compile times. I got similar results while rendering models.
I just wanted to share this with you, hope it inspires you to buy new hardware or something.
When I upgraded my system I noticed a massive improvement in compile times. I went from a AMD daul core to a AMD qaud core, plus a few other upgrades. I think the main thing that has improved the compile times is my CPU. Considering its the CPU doing all the calculations for lighting etc... it's not really a surprise. The better and faster CPU you have the faster your compile times will be. No brainer really.
Still interesting to see the difference between CPU compile times.
I might do this later, I'd like to see how my AMD Dual-Core racks up.
It's just more cores or a faster clock rate that's giving you more performance, those iX processors have architectural changes over the Core 2 series. I'm hopefully getting an i7 3770K in the near future, I'll show my results if and when I get my hands on it.
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