• Map Wont Compile...
    5 replies, posted
[CODE] ** Executing... ** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop\ttt_jungleadventure.vmf" Valve Software - vbsp.exe (Oct 31 2012) 12 threads materialPath: h:\games\steamapps\\counter-strike source\cstrike\materials Loading C:\Users\\Desktop\ttt_jungleadventure.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar Brush 130020: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO Side 1 Texture: NATURE/ROCKWALL_CITADEL02A ** Executing... ** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop\ttt_jungleadventure" Valve Software - vvis.exe (Oct 31 2012) 12 threads reading c:\users\\desktop\ttt_jungleadventure.bsp Error opening c:\users\\desktop\ttt_jungleadventure.bsp ** Executing... ** Command: "h:\games\steamapps\\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "h:\games\steamapps\\counter-strike source\cstrike" "C:\Users\\Desktop\ttt_jungleadventure" Valve Software - vrad.exe SSE (Oct 31 2012) Valve Radiosity Simulator 12 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading c:\users\\desktop\ttt_jungleadventure.bsp Error opening c:\users\\desktop\ttt_jungleadventure.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\\Desktop\ttt_jungleadventure.bsp" "h:\games\steamapps\\counter-strike source\cstrike\maps\ttt_jungleadventure.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." [/CODE] Please Help.
[QUOTE][B]brush 130020: parsedispinfochunk: nummapdispinfo > max_map_dispinfo side 1 texture: nature/rockwall_citadel02a[/B] [B]Description:[/B] You have too many/too big displacements [B]Solution:[/B] Destroy, or simplify, some of your displacements [B]This error will cause your map to fail compiling completely[/B][/QUOTE] [url]http://www.interlopers.net/errors/#error_52[/url]
Brush 130020: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO That doesn't look good does it.
[QUOTE=Mozartkugeln;39568008][url]http://www.interlopers.net/errors/#error_52[/url][/QUOTE] Fuck.
Delete some displacements. Check "ALT+P" in Hammer for any critical errors. I have made a map full of 1024x1024 displacements on one Z level across the entire X and Y axis, and never got that error.
Will sewing displacements help at all or will i have to get rid of some rooms.
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