[QUOTE][B]brush 130020: parsedispinfochunk: nummapdispinfo > max_map_dispinfo side 1 texture: nature/rockwall_citadel02a[/B]
[B]Description:[/B]
You have too many/too big displacements
[B]Solution:[/B]
Destroy, or simplify, some of your displacements
[B]This error will cause your map to fail compiling completely[/B][/QUOTE]
[url]http://www.interlopers.net/errors/#error_52[/url]
Brush 130020: ParseDispInfoChunk: nummapdispinfo > MAX_MAP_DISPINFO
That doesn't look good does it.
Delete some displacements. Check "ALT+P" in Hammer for any critical errors. I have made a map full of 1024x1024 displacements on one Z level across the entire X and Y axis, and never got that error.
Will sewing displacements help at all or will i have to get rid of some rooms.
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