• rp_evildead_v2 Zombierp map
    20 replies, posted
Got bored of b5 so I decided to try my hand at hammer editor to make my own. This is the second version of my first released map. It contains a few prefabs and I used a couple of maps as a template (Recreated not copy and pasted) to get me started. I would love some feedback from you guys. All I ask is for you to try it out and post what it's lacking. It feels incomplete to me for some reason. Thanks ahead of time! Prefab credits: Freak BeanO Thanks for the wonderful prefabs guys! Workshop link to the new version: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=133418542[/url] P.S I still don't know how to make water. *OLD IMAGES* [url=http://postimg.org/image/j6ufftxv3/][img]http://s11.postimg.org/j6ufftxv3/rp_evildead_v20000.jpg[/img][/url] [url=http://postimg.org/image/eyeachi57/][img]http://s17.postimg.org/eyeachi57/rp_evildead_v20004.jpg[/img][/url] [url=http://postimg.org/image/ltzwhc1kt/][img]http://s14.postimg.org/ltzwhc1kt/rp_evildead_v20006.jpg[/img][/url] *Images from the newest version* [url=http://postimg.org/image/o0x3y3tv9/][img]http://s18.postimg.org/o0x3y3tv9/rp_evildead_v30004.jpg[/img][/url] [url=http://postimg.org/image/q4be30tz9/][img]http://s10.postimg.org/q4be30tz9/rp_evildead_v30011.jpg[/img][/url] [url=http://postimg.org/image/lqqitoke3/][img]http://s1.postimg.org/lqqitoke3/rp_evildead_v30000.jpg[/img][/url] [url=http://postimg.org/image/7mjurnbz7/][img]http://s21.postimg.org/7mjurnbz7/rp_evildead_v30014.jpg[/img][/url] [url=http://postimg.org/image/3mjp5dy5f/][img]http://s13.postimg.org/3mjp5dy5f/rp_evildead_v30009.jpg[/img][/url] [url=http://postimg.org/image/54uryj4w1/][img]http://s24.postimg.org/54uryj4w1/rp_evildead_v30017.jpg[/img][/url]
You should make your fog the same color as the skybox generally.
[QUOTE=A big fat ass;39996509]You should make your fog the same color as the skybox generally.[/QUOTE] On it.
I like it. Much better than I could do anyways. Will give it a download later.
[IMG]http://s14.postimg.org/g5tlqfx8h/rp_evildead_v20006.jpg[/IMG] Never have your lights like that. Place the light entity in between the floor and the ceiling, rather than on the ceiling/right next to it. And put some sprites onto the light sources.
If you're open to some criticism here's a few things: [img]http://s11.postimg.org/j6ufftxv3/rp_evildead_v20000.jpg[/img] Like A big fat ass said above; make the fog of your map resemble your skybox [I](Print screen a picture with your skybox in it, open it in paint, use the color picker tool and steal the RGB values.)[/I] It'll blend much better. Back the fog off a little bit, seems a bit dense. [img]http://s17.postimg.org/eyeachi57/rp_evildead_v20004.jpg[/img] Place your light_spot closer to the actual light, so that you don't have that weird separation. Make sure that the two models you're using have an "on" skin, because the models appear "off". [img]http://s14.postimg.org/ltzwhc1kt/rp_evildead_v20006.jpg[/img] Place your light entities in the space between the light model itself and the ground, but slightly closer to the light model. On a separate note here are a few articles you can check out and read about, it'll help you later on. Sky List: [url]https://developer.valvesoftware.com/wiki/Sky_List[/url] Dimensions: [url]https://developer.valvesoftware.com/wiki/Dimensions[/url] Intermediate Lighting: [url]https://developer.valvesoftware.com/wiki/Intermediate_Lighting[/url]
I've had trouble using light_spot. I know how to use them, but I can't seem to get the to turn off/on like the light entity. I needed to give people the feeling the map is alive so I have the lights randomly shut off. They have to find a generator and press a button to get them on again. On a side note thank you guys for the feedback it's really helping me. [editline]22nd March 2013[/editline] How's this? [url=http://postimg.org/image/nmjlv0kcd/][img]http://s14.postimg.org/nmjlv0kcd/rp_evildead_betatest1lights20000.jpg[/img][/url] I also sampled the prop color so that I could reflect it in the lighting itself. I lightened it up of course.
Those lights look nice but they're not making the room very bright. Place some light entities at the same height of the light models and about 12 or so units away from them. Since the model appears to be incandescent; I'd make the light entity have a slight yellowish color.
I decided to take a surreal route via lighting. I want the players to feel somewhat hopeless. I'm this by making them feel like there's light, but the surrounding areas are somewhat dim. Salvation is just out of their grasp.
This isn't evildead...
I'm working on the cabin. I also have the groundwork down for Woodbury. Also, on a side note I've always named my projects after cult horror movies. This one was just my first released.
In the image with the people playing chess the proportions are off. Also the models for the the seats and table look a little too simple. I know complexity shouldn't go too far in modeling but those look like basic shapes. Also, the textures look really stretched too.
Noted. Thanks for the feedback.
[QUOTE=Gnoma2345;40014309]Noted. Thanks for the feedback.[/QUOTE] Anytime man! Although I don't how much I should be critiquing, I just started this kind of stuff haha but I like where you are heading with it! That's the only pic that stuck out to me
You don't have to be a 5 start chief to judge the food being served bro ;). Anyways, does this look better? [url=http://postimg.org/image/ejlw8zvxx/][img]http://s18.postimg.org/ejlw8zvxx/rest.jpg[/img][/url]
[QUOTE=Gnoma2345;40015349]You don't have to be a 5 start chief to judge the food being served bro ;). Anyways, does this look better? [url=http://postimg.org/image/ejlw8zvxx/][img]http://s18.postimg.org/ejlw8zvxx/rest.jpg[/img][/url] [/QUOTE] Very true haha and yeah the proportions look much more on point!
Hay I dont know why people are so rude on here, but to give you some tips I'd look at real buildings, like photos of towns and stuff, some stuff I've learned in my 5 years of mapping is try to add detail that faces entrances, for example you walk in a room and when starring right through the door frame into a room there are some pipes on the wall, or a poster. Add some ropes,. and if you want to be better at mapping and get respect, dont use prefabs unleast it's really complicated gadgets. Wish you the best.
Why all the zombie maps need to have FOG ?? Just because is zombie apocalypse that doesn't the map need to have fog.
fog, when used correctly, can make or break a horror map. here is an example of it being used [I]in[/I]correctly. [img]http://s24.postimg.org/lsma10znn/rp_evildead_v30017.jpg[/img] it doesn't match the skybox and looks unrealistic, but more importantly it does nothing to scare the player. the fog starts far away and there's no way it has any chance to create fear. here's an example of it being used correctly. [IMG]http://media.moddb.com/images/mods/1/19/18685/download.jpg[/IMG] mist and fog is good because it plays on a natural fear of the unknown. it's much scarier to see a creature loom out of the dense, dark mist than clearly seeing it from a mile away. it adds more mystery and can even be claustrophobic.
[QUOTE=denis11891;40027785]Why all the zombie maps need to have FOG ?? Just because is zombie apocalypse that doesn't the map need to have fog.[/QUOTE] The fog is used to reduce lag from npcs and to reduce compile times. I copied the rgb values from gimp so that the fog matches, but it still refuses to act right. [url=http://postimg.org/image/gjlnbtx6d/][img]http://s2.postimg.org/gjlnbtx6d/rp_evildead_v60018.jpg[/img][/url]
New version [url]http://steamcommunity.com/sharedfiles/filedetails/?id=134705903[/url] I took your guys' constructive criticism to heart and I hope I did well. [url=http://postimg.org/image/4t5p8donp/][img]http://s10.postimg.org/4t5p8donp/rp_evildead_v7_a0007.jpg[/img][/url] [url=http://postimg.org/image/yi2q20e5z/][img]http://s7.postimg.org/yi2q20e5z/rp_evildead_v7_a0002.jpg[/img][/url] [url=http://postimg.org/image/6zj0ry1cr/][img]http://s17.postimg.org/6zj0ry1cr/rp_evildead_v7_a0003.jpg[/img][/url] [url=http://postimg.org/image/5uqh0xyhj/][img]http://s23.postimg.org/5uqh0xyhj/rp_evildead_v7_a0011.jpg[/img][/url] [url=http://postimg.org/image/7r7wlke3f/][img]http://s9.postimg.org/7r7wlke3f/rp_evildead_v7_a0008.jpg[/img][/url] [url=http://postimg.org/image/4v1k3brbx/][img]http://s14.postimg.org/4v1k3brbx/rp_evildead_v7_a0001.jpg[/img][/url] [url=http://postimg.org/image/j63qkfy1h/][img]http://s10.postimg.org/j63qkfy1h/rp_evildead_v7_a0013.jpg[/img][/url] -edit- Also as I've said. I wanted to add a hint of surrealism with the lighting. I could have gone with smaller light sprites but chose not to.
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