• fy_tibet (CS:GO map)
    8 replies, posted
Hi everyone. So i decided to make something for CSGO, because it looks awesome and all :) And for my first step I chose something small - a remake of [B]fy_iceworld[/B] map. The same layout, but in the [I]ar_monastery[/I] style. [IMG]http://cloud-2.steampowered.com/ugc/631913746620078787/41EA0096AD397DDDED9925F060BE2EB4E6038D13/[/IMG] [B]Screens:[/B] [QUOTE][IMG]http://cloud-2.steampowered.com/ugc/631913746620173829/83AE71C5BD72C8D9C14F3E612BA58C82D829E3AA/[/IMG][IMG]http://cloud-2.steampowered.com/ugc/631913746620182200/CFF747706E43492CFBED09292C10B6160265B88C/[/IMG] [IMG]http://cloud.steampowered.com/ugc/631913746620189937/74CB9A071DE81FB362B35BB46A058B54B5E46AD6/[/IMG][IMG]http://cloud.steampowered.com/ugc/631913746620201812/A6FA4D00F8F6A2AFBE595BCFFCBD4069718B012B/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/631913746620186936/2CED7C15B918ABD72750319F5909BBDE8ECFA690/[/IMG] [/QUOTE] [B]Download:[/B] You can support and download the map at: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=165993910[/url] Hope you'll enjoy it :) Thanks to [I]gk99[/I] for light_env info.
You can find the light_environment info [URL="https://developer.valvesoftware.com/wiki/Sky_List"]here[/URL] for many skyboxes. Just so you know. Nice remake. I wish more people would take the bland and boring maps (artistically speaking) and give them new air.
But there is no info for light_env from ar_monastery on that list. And that was the problem :)
[QUOTE=gargamel9000;41684364]Thanks to [I]gk99[/I] for light_env info.[/QUOTE] Oh hey, that's me! Glad I could be of service!
[QUOTE=Noi;41688173]Damn... this lighting... I envy CS:GO mappers.[/QUOTE] I eagerly await for when CS:GO maps will be gmod compatible.
[QUOTE=Ryu-Gi;41694683]I eagerly await for when CS:GO maps will be gmod compatible.[/QUOTE] Source 2 will come out by then and Garry will switch with it. (In my dreams)
[QUOTE=gargamel9000;41685052]But there is no info for light_env from ar_monastery on that list. And that was the problem :)[/QUOTE] Ah alright. Excuse my ignorance. It really needs to be updated.
[QUOTE]Update: 4 Aug 2013 @ 2:12pm - fixed terrorist Error model - all weapons now lying on the ground - added sniper rifles - added ammo to all weapons - fixed some models and displacements positions - increased default number of bots to 16 [/QUOTE] If anybody cares ;)
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