• VMF asset reporter
    12 replies, posted
This little program I wrote awhile back reads in your vmf then spits out a list of the assets you are using currently in it. Useful if you are weird like me and pack your .bsp files manually. I only spent a day or two on it so it's still rough around the edges but I'm done with it, however I'm including the source code for it so if someone else wants to improve upon it they can. Not going to lie the code could have been done much better but hey it works. [b]Download links[/b] * [url=https://www.dropbox.com/s/n6j3i2cxwencr45/vmfAssetReporter.exe]vmfAssetReporter.exe[/url] * [url=https://github.com/Wazanator/vmfAssetReporter]Source code/project folder (made in visual C# 2010 express)[/url] [b]Screenshots[/b] [i]Note: Yours will look different, depends on your windows theme[/i] [t]http://i.imgur.com/MX9f2sI.png[/t] [t]http://i.imgur.com/t9aUgeu.png[/t] [b]How to use[/b] 1. Run the vmfAssetReporter.exe 2. Select your output at the bottom 3. Open the vmf 4. Click save if you want to save the list as a .txt 5. If you want another output select it at the bottom and reopen the vmf (yes I know that's a dumb process)
Does it show decal textures as well?
This is awesome. You are awesome. [editline]13th August 2013[/editline] Would it be possible to have a whitelist of models like CSS / EP2 content that it would ignore?
[QUOTE=Stiffy360;41826904]Does it show decal textures as well?[/QUOTE] Yes [QUOTE=GameDev;41826993] Would it be possible to have a whitelist of models like CSS / EP2 content that it would ignore?[/QUOTE] I think so, would probably just require a list of all assets to whitelist.
Hate to bug you, but does it show model textures as well? That's my main beef.
[QUOTE=Stiffy360;41827409]Hate to bug you, but does it show model textures as well? That's my main beef.[/QUOTE] Afraid not, all it does is look at your vmf not the assets themselves.
Use GitHub please.
[QUOTE=Mozartkugeln;41830336]Use GitHub please.[/QUOTE] [url=https://github.com/Wazanator/vmfAssetReporter]There you go[/url]
I don't know why it bugs me so much... But is that hard to remove/change the default icon? I have been a programmer in c# for quite a while and it just bugs me to keep seeing the icon on programs made in it.. It is extremely easy to change and can make your program look a lot better. Though thats the kind of stuff that bugs me =\
Yeah I could have but I'm a terrible icon artist and didn't feel like wasting time on what was at that time a personal program.
Pardon my asking: Detail sprites? Screenoverlays? Blend textures, I've been having trouble with too. Model materials must be difficult to implement and might be unnecessary, but would certainly be a bonus.
I've made a model materials program in C#, perhaps you can borrow the source code from it? [url]http://facepunch.com/showthread.php?t=1235624[/url]
[QUOTE=Donkie;41858848]I've made a model materials program in C#, perhaps you can borrow the source code from it? [url]http://facepunch.com/showthread.php?t=1235624[/url][/QUOTE] Oh wow that's awesome. I've been thinking of remaking this program but more refined I'll add that for sure if I do.
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