• Rp_evocity_v33x Missing Doors
    4 replies, posted
So after trying to setup a gamemode on rp_Evocity_v33x i encounted problems with the doors, most of the doors are not there. These are the errors: [code] -> Loaded Country Church Missing Door -> Country House #1 #3 -> Loaded Country House #1 -> Loaded Country House #2 -> Loaded Country House #3 -> Loaded Country House #4 Missing Door -> Hersh Shipping Co #2 Missing Door -> Hersh Shipping Co #3 Missing Door -> Hersh Shipping Co #4 Missing Door -> Hersh Shipping Co #5 Missing Door -> Hersh Shipping Co #6 Missing Door -> Hersh Shipping Co #7 Missing Door -> Hersh Shipping Co #8 -> Loaded Hersh Shipping Co -> Loaded Hersh Storage Missing Door -> MTL HQ #1 Missing Door -> MTL HQ #2 Missing Door -> MTL HQ #4 Missing Door -> MTL HQ #5 Missing Door -> MTL HQ #6 Missing Door -> MTL HQ #7 Missing Door -> MTL HQ #8 Missing Door -> MTL HQ #9 Missing Door -> MTL HQ #10 Missing Door -> MTL HQ #11 Missing Door -> MTL HQ #12 Missing Door -> MTL HQ #13 Missing Door -> MTL HQ #14 Missing Door -> MTL HQ #15 Missing Door -> MTL HQ #16 Missing Door -> MTL HQ #17 Missing Door -> MTL HQ #18 Missing Door -> MTL HQ #19 Missing Door -> MTL HQ #20 Missing Door -> MTL HQ #21 Missing Door -> MTL HQ #22 Missing Door -> MTL HQ #24 Missing Door -> MTL HQ #25 -> Loaded MTL HQ -> Loaded Old Inn Missing Door -> Power Plant #2 Missing Door -> Power Plant #3 -> Loaded Power Plant -> Loaded Shop A -> Loaded Shop B -> Loaded Shop C -> Loaded Shop D Missing Door -> Sky Scraper #1 Missing Door -> Sky Scraper #2 -> Loaded Sky Scraper Missing Door -> Suburbs House #1 #1 Missing Door -> Suburbs House #1 #3 -> Loaded Suburbs House #1 Missing Door -> Suburbs House #2 #1 Missing Door -> Suburbs House #2 #2 Missing Door -> Suburbs House #2 #3 -> Loaded Suburbs House #2 Missing Door -> Suburbs House #3 #2 -> Loaded Suburbs House #3 Missing Door -> Suburbs House #4 #1 [/code]
I noticed this also. Check the console when you load the map, do you get this error: "prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file" I fixed it by changing the skin on the door.
@OP: Are the doors *physically* there or are they proper gone? @Drak_Thing: That message usually shows up when a map uses Skin 12 on that model of door. Happens in a fair few maps but has little to no effect.
I wouldn't recommend running an illegal copy of perp.
-bump- anyone acctually got a fix for this?
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