So after trying to setup a gamemode on rp_Evocity_v33x i encounted problems with the doors, most of the doors are not there.
These are the errors:
[code]
-> Loaded Country Church
Missing Door -> Country House #1 #3
-> Loaded Country House #1
-> Loaded Country House #2
-> Loaded Country House #3
-> Loaded Country House #4
Missing Door -> Hersh Shipping Co #2
Missing Door -> Hersh Shipping Co #3
Missing Door -> Hersh Shipping Co #4
Missing Door -> Hersh Shipping Co #5
Missing Door -> Hersh Shipping Co #6
Missing Door -> Hersh Shipping Co #7
Missing Door -> Hersh Shipping Co #8
-> Loaded Hersh Shipping Co
-> Loaded Hersh Storage
Missing Door -> MTL HQ #1
Missing Door -> MTL HQ #2
Missing Door -> MTL HQ #4
Missing Door -> MTL HQ #5
Missing Door -> MTL HQ #6
Missing Door -> MTL HQ #7
Missing Door -> MTL HQ #8
Missing Door -> MTL HQ #9
Missing Door -> MTL HQ #10
Missing Door -> MTL HQ #11
Missing Door -> MTL HQ #12
Missing Door -> MTL HQ #13
Missing Door -> MTL HQ #14
Missing Door -> MTL HQ #15
Missing Door -> MTL HQ #16
Missing Door -> MTL HQ #17
Missing Door -> MTL HQ #18
Missing Door -> MTL HQ #19
Missing Door -> MTL HQ #20
Missing Door -> MTL HQ #21
Missing Door -> MTL HQ #22
Missing Door -> MTL HQ #24
Missing Door -> MTL HQ #25
-> Loaded MTL HQ
-> Loaded Old Inn
Missing Door -> Power Plant #2
Missing Door -> Power Plant #3
-> Loaded Power Plant
-> Loaded Shop A
-> Loaded Shop B
-> Loaded Shop C
-> Loaded Shop D
Missing Door -> Sky Scraper #1
Missing Door -> Sky Scraper #2
-> Loaded Sky Scraper
Missing Door -> Suburbs House #1 #1
Missing Door -> Suburbs House #1 #3
-> Loaded Suburbs House #1
Missing Door -> Suburbs House #2 #1
Missing Door -> Suburbs House #2 #2
Missing Door -> Suburbs House #2 #3
-> Loaded Suburbs House #2
Missing Door -> Suburbs House #3 #2
-> Loaded Suburbs House #3
Missing Door -> Suburbs House #4 #1
[/code]
I noticed this also. Check the console when you load the map, do you get this error:
"prop_door_rotating has Door model (models/props_c17/door01_left.mdl) with no door_options! Verify that SKIN is valid, and has a corresponding options block in the model QC file"
I fixed it by changing the skin on the door.
@OP: Are the doors *physically* there or are they proper gone?
@Drak_Thing: That message usually shows up when a map uses Skin 12 on that model of door. Happens in a fair few maps but has little to no effect.
I wouldn't recommend running an illegal copy of perp.
-bump-
anyone acctually got a fix for this?
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