WIP Just started this map days ago here are some pictures of how far along it has come. It is an Role Play map. With a 20 floor Police department skyscraper / police apartments. Also has a 10-15 floor apartment skyscraper. A working train system, but with an unfinished model. Anything I forget? Did best to follow guide lines been up all night. There is no saying how long the whole map will take to finish. I have worked like 4 days so far. The map gets 100-200 fps with all that so far. The length and width of the map nearly take up the whole mapping space, how ever the height is under half the space accessible for editing. These are not the actual materials I will be using I am just beginning to build this map after 5 or so days it is going pretty well a few complications had to work out.
HAD to rebuild exterior of the sky scraper hammer would not load it for some reason made a faster exterior easier to edit.
[IMG]http://media.use.com/images/s_1/5e7703eed88885779222_1.jpg[/IMG]
[IMG]http://media.use.com/images/s_1/5e7703eed88885779222_2.jpg[/IMG]
[IMG]http://media.use.com/images/s_1/5e7703eed88885779222_3.jpg[/IMG]
[IMG]http://media.use.com/images/s_1/5e7703eed88885779222_4.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_5.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_6.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_7.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_8.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_9.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_10.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_11.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_12.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_13.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_14.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_15.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_16.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_17.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_18.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_19.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_20.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_21.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_22.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_23.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_24.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_25.jpg[/IMG][IMG]http://media.use.com/images/s_1/5e7703eed88885779222_26.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_27.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_28.jpg[/IMG] [IMG]http://media.use.com/images/s_1/5e7703eed88885779222_29.jpg[/IMG]
If you read above the pictures below are the new exterior of the skyscraper in the pictures below.
[IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_1.jpg[/IMG] [IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_2.jpg[/IMG] [IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_3.jpg[/IMG] [IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_4.jpg[/IMG] [IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_5.jpg[/IMG][IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_6.jpg[/IMG][IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_7.jpg[/IMG][IMG]http://media.use.com/images/s_1/75408b80ccf665c949e1_8.jpg[/IMG]
Any building ideas that anyone has?
Here are some pictures I took 8/4/2013 last night of lighting one sky scraper. Lighting needs adjustments but there is so many floors I just placed them for now. CLICK IMAGES FOR A NEW TAB BIGGER PICTURE.
[URL=http://www.use.com/ed3333b67c543e673159?p=1][IMG]http://media.use.com/images/s_1/ed3333b67c543e673159_1.jpg[/IMG][/URL] [URL=http://www.use.com/ed3333b67c543e673159?p=2][IMG]http://media.use.com/images/s_1/ed3333b67c543e673159_2.jpg[/IMG][/URL] [URL=http://www.use.com/ed3333b67c543e673159?p=3][IMG]http://media.use.com/images/s_1/ed3333b67c543e673159_3.jpg[/IMG][/URL] [URL=http://www.use.com/ed3333b67c543e673159?p=4][IMG]http://media.use.com/images/s_1/ed3333b67c543e673159_4.jpg[/IMG][/URL] [URL=http://www.use.com/ed3333b67c543e673159?p=5][IMG]http://media.use.com/images/s_1/ed3333b67c543e673159_5.jpg[/IMG][/URL]
FIXED sky box material problem I had. Reduced one side of the map by 30-50 feet. Re built the walls of the sky box. Now I have to work on the lighting of the map light_environment. Started adding lights to the buildings. I want it semi light not fully dark though.
Here are photos of the fixed sky box took an hour or two to move all the walls and entities. I also started two apartments on the 3rd floor of the police department sky scraper.
[URL=http://www.use.com/9a39cc165f9d49eb3309?p=1][IMG]http://media.use.com/images/s_1/9a39cc165f9d49eb3309_1.jpg[/IMG][/URL] [URL=http://www.use.com/9a39cc165f9d49eb3309?p=2][IMG]http://media.use.com/images/s_1/9a39cc165f9d49eb3309_2.jpg[/IMG][/URL] [URL=http://www.use.com/9a39cc165f9d49eb3309?p=3][IMG]http://media.use.com/images/s_1/9a39cc165f9d49eb3309_3.jpg[/IMG][/URL] [URL=http://www.use.com/9a39cc165f9d49eb3309?p=4][IMG]http://media.use.com/images/s_1/9a39cc165f9d49eb3309_4.jpg[/IMG][/URL] [URL=http://www.use.com/9a39cc165f9d49eb3309?p=5][IMG]http://media.use.com/images/s_1/9a39cc165f9d49eb3309_5.jpg[/IMG][/URL]
Here are some new screen shots ignore the fact the floors inside the sky scraper are no draw right now I have to select a new texture for them fixed some problems. How do you like the new material for the exterior scraper as treated as one? Other things may appear as white they are no draw material right now. Still working on the lighting of the map need it a little bit darker still to bright.
[URL=http://www.use.com/8499a6b884ee94eb965e?p=1][IMG]http://media.use.com/images/s_1/8499a6b884ee94eb965e_1.jpg[/IMG][/URL] [URL=http://www.use.com/8499a6b884ee94eb965e?p=2][IMG]http://media.use.com/images/s_1/8499a6b884ee94eb965e_2.jpg[/IMG][/URL] [URL=http://www.use.com/8499a6b884ee94eb965e?p=3][IMG]http://media.use.com/images/s_1/8499a6b884ee94eb965e_3.jpg[/IMG][/URL] [URL=http://www.use.com/8499a6b884ee94eb965e?p=4][IMG]http://media.use.com/images/s_1/8499a6b884ee94eb965e_4.jpg[/IMG][/URL]
Building a security system that kind of reminds me of the movie Eagle Eye.
[IMG]http://smhttp.14409.nexcesscdn.net/806D5E/wordpress-L/images/EagleEyeAI.png[/IMG]
Decided to material buildings with 512x512 with no glass going up them to save map from fps loss do to the size of these buildings. Did a couple different materials to show the actual design instead of just one material for each sky scraper. Not saying the exterior is done but thought I would show them.
[URL=http://www.use.com/1053d8412db3db3c982c][IMG]http://media.use.com/images/s_1/1053d8412db3db3c982c.jpg[/IMG][/URL]
Now need to build the apartments for each floor each apartment probably spawn with toilet, sink, tub, kitchen refrigerator, and an oven. Lights with one button near door entrance that turns apartment lights on and off. After that needs a hospital, fast food restaurants, other businesses, and a dozen houses with garages. Probably two parking garages for the sky scrapers. Thinking of a race track. Lastly I want to build a security system with buttons/lights/sounds for all apartments and buildings maybe a zoom in camera.
Just made this table/bar/cup boards it still needs light in one picture you will see where they will be placed in the dark hollowed out top. There are dividers to see where the cup boards doors are split apart. I think there is like 5 of them with two doors each. Might have one per kitchen in the sky scrapers.
[URL=http://www.use.com/a4fcede9f8f6297bb53b?p=1][IMG]http://media.use.com/images/s_1/a4fcede9f8f6297bb53b_1.jpg[/IMG][/URL] [URL=http://www.use.com/a4fcede9f8f6297bb53b?p=2][IMG]http://media.use.com/images/s_1/a4fcede9f8f6297bb53b_2.jpg[/IMG][/URL] [URL=http://www.use.com/a4fcede9f8f6297bb53b?p=3][IMG]http://media.use.com/images/s_1/a4fcede9f8f6297bb53b_3.jpg[/IMG][/URL] [URL=http://www.use.com/a4fcede9f8f6297bb53b?p=4][IMG]http://media.use.com/images/s_1/a4fcede9f8f6297bb53b_4.jpg[/IMG][/URL] [URL=http://www.use.com/a4fcede9f8f6297bb53b?p=5][IMG]http://media.use.com/images/s_1/a4fcede9f8f6297bb53b_5.jpg[/IMG][/URL]
Hang on, let me get my magnifying glass.
is that whole thing in a square-shaped cave or something?
Two main issues...one, no lighting. Add a light_environment, with light entities inside. The second is the theme. The building is of human construction, and yet uses combine materials. Find a theme and stick with it.
i say good job for the effort
Tried to reload the maps .vmf today stops at 61% of assigning to groups. Does anyone know a fix?
[editline]3rd August 2013[/editline]
May have lost the outside walls of the skyscraper may need to make new walls. Today getting a hammer crash after spending over an hour on all 4 walls to put windows in. :(
[EDIT]-----------------
I actually went back to a previous save file of the map and re made the exterior of the building it is much easier to edit than the first version which was 50 or more objects, This exterior is some where under 20 so far. So I will take it as an enhancement.-------------------[EDIT]
Maps so big I can actually fit at least 20 20 floor skyscrapers in it at minimum..
[QUOTE=IronPhoenix;41697792]Two main issues...one, no lighting. Add a light_environment, with light entities inside. The second is the theme. The building is of human construction, and yet uses combine materials. Find a theme and stick with it.[/QUOTE]
I do not get what you meant. I have one light_environment already. I just started map they are temporarily that material.
[editline]3rd August 2013[/editline]
[QUOTE=Joazzz;41697024]is that whole thing in a square-shaped cave or something?[/QUOTE]
Map is almost LENGTH X WIDTH maximum size. The materials is temp.
[editline]3rd August 2013[/editline]
[QUOTE=GoldPlatinum;41698110]i say good job for the effort[/QUOTE]
:smile: Thank you.
[QUOTE=agarwhrajha;41704874]Map is almost LENGTH X WIDTH maximum size. The materials is temp.[/QUOTE]
That's an extremely bad idea for your map. Maps are not supposed to be that big unless they have a good reason for its size. You're supposed to work on the size as you go along.
Also, you're grass is incredibly stretched out and blurry.
[QUOTE=FunnyStarRunner;41706207]That's an extremely bad idea for your map. Maps are not supposed to be that big unless they have a good reason for its size. You're supposed to work on the size as you go along.
Also, you're grass is incredibly stretched out and blurry.[/QUOTE]
I hit fit on the grass. Why do you think it is like that? I have played garrys mod for a while tired of small maps with little buildings. Buildings that you can not go in or a non hollow block materialized to look like a building just sitting there to take up the space.
Haha, good luck with making a map that size while maintaining the quality.
[QUOTE=agarwhrajha;41708342][b]I hit fit on the grass.[/b] Why do you think it is like that? I have played garrys mod for a while tired of small maps with little buildings. Buildings that you can not go in or a non hollow block materialized to look like a building just sitting there to take up the space.[/QUOTE]
Pretty sure you aren't meant to fit a grass texutre on a brush that big as far as I know.
Why does it look wrong if I hit fit? It helps fps I believe. The ground is large. Billions of inches.
1. Do not use fit on anything. What you do there is stretch the texture to fit a plane, instead of letting it tile. Turn the grass and rock textures back to 0.25x0.25.
2. If you have a light_envirionment, it isn't showing it. The size of the images makes it hard to see, but it looks like you aren't running vrad.
3. If you are using temp textures, use the dev textures. Then it is obvious that the textures are placeholders, and also makes it look good for screenshot purposes.
Can you fix those screenshots though, they are too tiny to use for any comment.
I'll just throw this in to show what dev textures make the map look like when its wip.
[img_thumb]http://cloud.steampowered.com/ugc/595825891513586180/756F88AC29460F3C030F24601F864B88F72E9516/[/img_thumb]
[QUOTE=IronPhoenix;41709271]1. Do not use fit on anything. What you do there is stretch the texture to fit a plane, instead of letting it tile. Turn the grass and rock textures back to 0.25x0.25.
2. If you have a light_envirionment, it isn't showing it. The size of the images makes it hard to see, but it looks like you aren't running vrad.
3. If you are using temp textures, use the dev textures. Then it is obvious that the textures are placeholders, and also makes it look good for screenshot purposes.
Can you fix those screenshots though, they are too tiny to use for any comment.
I'll just throw this in to show what dev textures make the map look like when its wip.
[img_thumb]http://cloud.steampowered.com/ugc/595825891513586180/756F88AC29460F3C030F24601F864B88F72E9516/[/img_thumb][/QUOTE]
Will work on the lighting. Stretching textures seems harder than just hitting the fit button on a big map. Ill try a different texture though one of them made compiling time jump from 30 seconds to around 5 minutes.
[QUOTE=agarwhrajha;41710392]Will work on the lighting. Stretching textures seems harder than just hitting the fit button on a big map. Ill try a different texture though one of them made compiling time jump from 30 seconds to around 5 minutes.[/QUOTE]
For the grass, don't stretch them at all. Leave it at 0.25 x 0.25. It doesn't help fps as it is a static texture, and looks ugly if you fit a 256x256 texture to something which is massive.
What are good settings for the env_environment? The brightness setting is what I need most just remember very big map so needs to light whole map.
[editline]4th August 2013[/editline]
[QUOTE=IronPhoenix;41710484]For the grass, don't stretch them at all. Leave it at 0.25 x 0.25. It doesn't help fps as it is a static texture, and looks ugly if you fit a 256x256 texture to something which is massive.[/QUOTE]
Using 0.25 i zoom out and look down it looks like the texture is just copied thousands of times.
[QUOTE=agarwhrajha;41710652]What are good settings for the env_environment? The brightness setting is what I need most just remember very big map so needs to light whole map.
[editline]4th August 2013[/editline]
Using 0.25 i zoom out and look down it looks like the texture is just copied thousands of times.[/QUOTE]
Use skylist. You need a skybox to illuminate the map, and a light environment to give it colour and direction.
[url]https://developer.valvesoftware.com/wiki/Sky_List[/url]
Use props and buildings to break up the grass. Add roads, paths, bushes, vehicles. Look at the shard. It isn't just a building in the middle of nowhere, it is surrounded by...well...london.
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/c/ca/London_01_2013_the_Shard_London_Bridge_5205.JPG/400px-London_01_2013_the_Shard_London_Bridge_5205.JPG[/img]
Hey I need help with that it is like every material I chose on that list is not found what setting do I have to add so they are found I own Garrys mod and Counter strike source. Or I am stuck with the ones already on the list in hammer editor which are not those.
[QUOTE=agarwhrajha;41710943]Hey I need help with that it is like every material I chose on that list is not found what setting do I have to add so they are found I own Garrys mod and Counter strike source. Or I am stuck with the ones already on the list in hammer editor which are not those.[/QUOTE]
How are you building your skybox? You do know how to build one right?
I do know how it is only most of the materials are not found on compile starting to wonder why. Yes making a good sky box it is separate from the out side map. I have everything in place correctly for it missing sky box texture looking for a fix now. I will get it set right.
[QUOTE=agarwhrajha;41711397]I do know how it is only most of the materials are not found on compile starting to wonder why. Yes making a good sky box it is separate from the out side map. I have everything in place correctly for it missing sky box texture looking for a fix now. I will get it set right.[/QUOTE]
What?
What outside map? Build a box from brushes around the map, add the skybox texture. Add the name of the texture to map properties.
[QUOTE=agarwhrajha;41709103]Why does it look wrong if I hit fit? It helps fps I believe. The ground is large. Billions of inches.[/QUOTE]
It barely helps, it would be better if you just changed the lightmap size.
[QUOTE=wazanator;41713360]It barely helps, it would be better if you just changed the lightmap size.[/QUOTE] I have changed that setting yeah it does help.
[editline]4th August 2013[/editline]
Okay my configuration is Garry's mod none of the sky boxes are working. Is that because I need one of the games material files that's on steams sky box list?
[QUOTE=agarwhrajha;41713577]I have changed that setting yeah it does help.
[editline]4th August 2013[/editline]
Okay my configuration is Garry's mod none of the sky boxes are working. Is that because I need one of the games material files that's on steams sky box list?[/QUOTE]
Is this a custom gmod config? If so, just use the nearest default game to the props you want to use. For starting off with, it is far easier than faffing around trying to get a custom config to function.
[QUOTE=IronPhoenix;41714249]Is this a custom gmod config? If so, just use the nearest default game to the props you want to use. For starting off with, it is far easier than faffing around trying to get a custom config to function.[/QUOTE]
I own Garry's Mod and Counter Strike Source. I do not get it none of the skyboxe's I enter into map settings will show or work.
I followed steam's tutorial on how to add Garry's Mod to it. Should I order the game Half Life 2?
[QUOTE=agarwhrajha;41714946]I own Garry's Mod and Counter Strike Source. I do not get it none of the skyboxe's I enter into map settings will show or work.
I followed steam's tutorial on how to add Garry's Mod to it. Should I order the game Half Life 2?[/QUOTE]
Run it in css if you have it.
I compiled a .vmf in a folder that comes with the hammer editor the skybox was working. I than copied the info to use it compioled map still did not work I don't understand what was different compiling it on another map. Tried some other vmfs some only had them setup in map settings the skybox texture nothing else on the map and worked. I tried those textures as well did not seem to work.
[editline]4th August 2013[/editline]
[QUOTE=IronPhoenix;41715113]Run it in css if you have it.[/QUOTE]
What sky box shale I try for the cs:s config? I don't know if it loads for cs:s config.
[editline]4th August 2013[/editline]
[QUOTE=IronPhoenix;41715113]Run it in css if you have it.[/QUOTE]
Will it actually run in css the map is already started I believe in hl2 half life 2 but yet I do not own hl2 does this cause problems? If so I will have to buy it. 10$ on steam.
Use the default skybox for the moment, you don't have to select one.
When typing your skybox name into the map properties, which ones did you try?
[QUOTE=IronPhoenix;41718607]Use the default skybox for the moment, you don't have to select one.
When typing your skybox name into the map properties, which ones did you try?[/QUOTE]
I have even tried the default skybox does not work. The env_environment has worked once is also giving me trouble. So I put lights in the sky scraper I will post it soon The lights settings need adjustments and what not and buttons but they look okay. Going for a night map.
[QUOTE=agarwhrajha;41722985]I have even tried the default skybox does not work. The env_environment has worked once is also giving me trouble. So I put lights in the sky scraper I will post it soon The lights settings need adjustments and what not and buttons but they look okay. Going for a night map.[/QUOTE]
Describe exactly how you are making your skybox?
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