• Trouble compiling map
    5 replies, posted
ive tried over and over again to try to get this to work but it just isnt. if anyone could help me it would be greatly appriciated and yes i know its leaking i just need to try and get this to work for right now Heres the compiling Process: ** Executing... ** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3.vmf" Valve Software - vbsp.exe (Oct 31 2012) 8 threads materialPath: d:\steam\steamapps\common\garrysmod\garrysmod\materials Loading C:\Users\Tyler\Desktop\rp_c18_div_v3.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "tnb/fatnargodian" not found. Material not found!: TNB/FATNARGODIAN material "tnb/45apartment" not found. Material not found!: TNB/45APARTMENT material "tnb/saferbreenprop1" not found. Material not found!: TNB/SAFERBREENPROP1 material "tnb/c18-1" not found. Material not found!: TNB/C18-1 Could not locate 'GameData' key in d:\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_c18_div_v3/dev/dev_blendmeasure2_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) **** leaked **** Entity env_fog_controller (-310.82 -517.80 673.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 7168.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 5632.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 7168.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 7168.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 7168.0 1276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 5632.0 1276.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1056 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... done (3) WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2735313 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/RED_GRASS uses unknown detail object type redgrass! ..10 Compacting texture/material tables... Reduced 24399 texinfos to 12383 Reduced 1898 texdatas to 1327 (100435 bytes to 69932) Writing C:\Users\Tyler\Desktop\rp_c18_div_v3.bsp Map has too many texinfos (has 12383, can have at most 12288) ** Executing... ** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3" Valve Software - vvis.exe (Oct 31 2012) 8 threads reading c:\users\tyler\desktop\rp_c18_div_v3.bsp Error opening c:\users\tyler\desktop\rp_c18_div_v3.bsp ** Executing... ** Command: "d:\steam\steamapps\scotts@nel-techlabs.com\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "d:\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\Tyler\Desktop\rp_c18_div_v3" Valve Software - vrad.exe SSE (Oct 31 2012) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\tyler\desktop\rp_c18_div_v3.bsp Error opening c:\users\tyler\desktop\rp_c18_div_v3.bsp ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Tyler\Desktop\rp_c18_div_v3.bsp" "d:\steam\steamapps\scotts@nel-techlabs.com\garrysmod\garrysmod\maps\rp_c18_div_v3.bsp" The command failed. Windows reported the error: "The system cannot find the file specified." -Edit: it wont compile the map either i am unable to find it
[quote]**** leaked **** Entity env_fog_controller (-310.82 -517.80 673.00) leaked![/quote] You have a leak, load up your maps point file to find it. Use this in the future to locate your errors: [url]http://www.interlopers.net/errors/[/url]
Oh haha i didnt think that could cause it thanks
[QUOTE=tylerxyz1;41947082]Oh haha i didnt think that could cause it thanks[/QUOTE] Take this, its dangerous to go alone - [url]https://developer.valvesoftware.com/wiki/Leak[/url]
You've probably tied a displacement to func_detail.
[QUOTE=TFlippy;41950172]You've probably tied a displacement to func_detail.[/QUOTE] It would say if he had.
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