• Output's that are.. lost... some of the time
    3 replies, posted
Hi! I am making my first map, and I have in it a mass of logic_relay's and a whole bunch of things going on: Two players enter from their own teleporters. When they do, their targetname's get set to tester_player1 and tester_player2 via the use of 'addoutput'. Then, when what I am doing with them is done, they get teleported out, and i once again set their targetname, this time to nothing, to reset them. This works beutifully locally and live. But, in something like ten percent of the time it doesnt work. Either a player does not get teleported out, or their targetnames don't get reset and they keep teleporting back as soon as someone tries to use the teleporters again. What drives me bonkers is that it only happens some of the time, and nobody is doing anything fancy. This also happens when i make traitor buttons for ttt, *sometimes* they are not being able to be triggered. This does not happen only in my map, but also on other people's maps. So I am more than a bit confused. Can outputs just be... 'dropped'? And if so, is there a way to make them more reliable? As a sidenote, is there any way to include lua inside of a map? I pack textures, models and other resources in my bsp with bspzip, but i can't seem to run lua code that i place in there with it :).
Try to set their targetname to "default" or something else (but not "player") . Dont leave the targetname empty, that could cause problem.
Going to try to set them to 'defaultplayer' and see if that changes anything at all :). The tutorial I used said to set them to ' ', which is what I did :). I'll come back with a result. Oh, and i'll pack up the source files, maybee some screenshots of the triggers if I can't make it work with the change ^^'. I realize that my post might have been, uhm, lacking in details.
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