Hi all
I've been going through them one by one... but is a very slow process so I thought to ask here
Which water texture is nice and clear? ie not murky and brown
Also, does the texture affect the underwater foggyness or do I need to set that with some form of entity in hammer? I'd like to reduce that too if possible
Thanks
I would suggest using the question megathread.
oh, sorry didn't realise there was one ^_^ Will do
[QUOTE=selfdestruk1;42072985]oh, sorry didn't realise there was one ^_^ Will do[/QUOTE]
[url]http://www.youtube.com/watch?v=-CouO4tqxrg[/url]
Dev2 is pretty clear.
As IronPhoenix says, I'd use Dev2 but if you want, you can create your own water texture, I did so for my Ianna's Temple Part 2 map (though it was just a color change). I am sure that there is some way to get rid of refractions.
It may be just as simple as changing the value of $fogenable to 0, in the vmt file for the texture.
Example:
Let's say you have two vmt for the texture -
*water.vmt
*water_beneath.vmt
You would want to set the $fogenable variable to 0 on both.
Should look something like this in the .vmt(s)
"$fogenable" 1
"$fogcolor" "{8 125 231}"
"$fogstart" 1
"$fogend" 1100.00
Just change the 1 to 0 :)
Or if you want it a little bit more realistic you could just change the $fogend distance to whatever works for you.
My favorite is coast_3
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