I'm making a map. This map has two double doors as the main entrance which I have chosen to make func_physboxes. I'm sure most people don't like this idea already, but it's for a Zombie Survival gamemode. These doors are all properly hinged and can be useful props in a barricade. They're actually really nice. The problem is that walking through them can cause the double doors to hit each other, dehinge, bounce into the doors through the wall, and cause a chain reaction instagibbing you and turning the lobby of the building into a blood bath.
They are set up (exactly) like this.
[img]http://i.imgur.com/fSBSh08.png[/img]
I don't actully understand how they're knocking each other because the entities infront of them are logic_collision_pairs that make it so that they ignore each other.
Any advice on how to make doors less spastic? It'd be really nice if there was a way to just disable damage altogether or make it so they they can't dehinge each other. The only thing I want knocking the doors down is damage.
Ideally this would belong better as a post in the question megathread or in the pimpage thread. I think half of the problem is also the fact that the doors are flush with the walls - meaning that for all intensive purposes, it would be impossible for them to move out as they have no room - hence why they might spazz out. Obviously in real life there's a gap; but it's just an eyesore in a game. Physically - engine wise - it seems too much hassle despite it being a nice idea.
Try making the last couple of units where the doors touch a parented func_illusionary.
[QUOTE=Instant Mix;41635667] for all intensive purposes[/QUOTE]
"intents and purposes"
[QUOTE=Ichverbot;41635555] The problem is that walking through them can cause the double doors to hit each other, dehinge, bounce into the doors through the wall, and cause a chain reaction instagibbing you and turning the lobby of the building into a blood bath.
[/QUOTE]
That's a problem? Sounds like a badass way to go.
I have found hinged door to be a nightmare, and sometime the hinges won't move because or the geometry, or the weight of the door.
Your probably better off just making the entrance with regular doors and have the players barricade elsewhere instead of hinged doors, they tend to be a real pain in the ass as Iron Phoenix said.
̶U̶s̶e̶ ̶l̶o̶g̶i̶c̶_̶c̶o̶l̶l̶i̶s̶i̶o̶n̶_̶p̶a̶i̶r̶ ̶t̶o̶ ̶m̶a̶k̶e̶ ̶t̶h̶e̶ ̶d̶o̶o̶r̶s̶ ̶n̶o̶n̶s̶o̶l̶i̶d̶ ̶t̶o̶ ̶e̶a̶c̶h̶ ̶o̶t̶h̶e̶r̶
Also remember to add phys_constraint_system_managers to make sure that the phys_hinges and phys_springs doesn't fight.
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