• "Out of memory loading solid."
    4 replies, posted
[code] rp_newyork_night.vmf, line 194882: error 7 [/code] I looked around and it says that it could be a corrupt solid, how ever even the backup created has this error and it was working fine last night, what can i do. line 194882 to 195055 [code] { solid { "id" "1121739" side { "id" "229923" "plane" "(1.#QNAN 1.#QNAN -479.457) (1.#QNAN 1.#QNAN -483.051) (1.#QNAN 1.#QNAN -530.02)" "material" "CS_HAVANA/METAL02" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 0 -1 -112] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229922" "plane" "(1.#QNAN 1.#QNAN -639.031) (1.#QNAN 1.#QNAN -629.5) (1.#QNAN 1.#QNAN -579.738)" "material" "CS_HAVANA/METAL02" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 0 -1 -112] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229921" "plane" "(1.#QNAN 1.#QNAN -530.023) (1.#QNAN 1.#QNAN -579.743) (1.#QNAN 1.#QNAN -579.747)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229920" "plane" "(1.#QNAN 1.#QNAN -483.027) (1.#QNAN 1.#QNAN -530.027) (1.#QNAN 1.#QNAN -530.023)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229919" "plane" "(1.#QNAN 1.#QNAN -479.457) (1.#QNAN 1.#QNAN -483.055) (1.#QNAN 1.#QNAN -483.069)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229918" "plane" "(1.#QNAN 1.#QNAN -629.504) (1.#QNAN 1.#QNAN -639.036) (1.#QNAN 1.#QNAN -639.035)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229917" "plane" "(1.#QNAN 1.#QNAN -579.738) (1.#QNAN 1.#QNAN -629.5) (1.#QNAN 1.#QNAN -629.5)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229916" "plane" "(1.#QNAN 1.#QNAN -479.458) (1.#QNAN 1.#QNAN -639.025) (1.#QNAN 1.#QNAN -639.028)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } editor { "color" "220 220 220" "groupid" "1121738" "visgroupshown" "1" "visgroupautoshown" "1" } } } hidden { solid { "id" "1121740" side { "id" "229929" "plane" "(1.#QNAN 1.#QNAN -430.105) (1.#QNAN 1.#QNAN -440.648) (1.#QNAN 1.#QNAN -479.46)" "material" "CS_HAVANA/METAL02" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 0 -1 -112] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229928" "plane" "(1.#QNAN 1.#QNAN -533.922) (1.#QNAN 1.#QNAN -479.453) (1.#QNAN 1.#QNAN -440.637)" "material" "CS_HAVANA/METAL02" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 0 -1 -112] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229927" "plane" "(1.#QNAN 1.#QNAN -440.637) (1.#QNAN 1.#QNAN -479.461) (1.#QNAN 1.#QNAN -479.461)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229926" "plane" "(1.#QNAN 1.#QNAN -430.086) (1.#QNAN 1.#QNAN -440.637) (1.#QNAN 1.#QNAN -440.639)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[1 0 0 0] 0.25" "vaxis" "[0 -1 0 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229925" "plane" "(1.#QNAN 1.#QNAN -479.453) (1.#QNAN 1.#QNAN -533.914) (1.#QNAN 1.#QNAN -533.906)" "material" "BRICK/BRICKWALL003A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } side { "id" "229924" "plane" "(1.#QNAN 1.#QNAN -430.097) (1.#QNAN 1.#QNAN -533.916) (1.#QNAN 1.#QNAN -533.926)" "material" "CONCRETE/CONCRETEFLOOR008A" "uaxis" "[0 1 0 0] 0.25" "vaxis" "[0 0 -1 0] 0.25" "rotation" "0" "lightmapscale" "16" "smoothing_groups" "0" } editor { "color" "220 220 220" "groupid" "1121738" "visgroupshown" "1" "visgroupautoshown" "1" } } } hidden { [/code] And i reconise by the materials what building it is, i added it last night, but it was just copy and paste from the building next to it, and thats been their for ages. Thanks :/ [editline]10th January 2016[/editline] Ok so i loaded a old version, a backup which is a bit old but, i realised it was a bit i did not like any way xD How can i remove it?
[QUOTE] i realised it was a bit i did not like any way xD How can i remove it?[/QUOTE] just select the brushes you didnt want and delete it?
[QUOTE=ROBOT EVAN;49499447]just select the brushes you didnt want and delete it?[/QUOTE] I cant actually get into the editor with out deleting the corrupt brushes in a text editor, and i dont know what im doing when it comes to removing them so.
[QUOTE=Borris_Squad;49499460]I cant actually get into the editor with out deleting the corrupt brushes in a text editor, and i dont know what im doing when it comes to removing them so.[/QUOTE] so just to clarify: youre saying hammer editor itself crashes when you load the vmf? (not the bsp or hl2)
[QUOTE=ROBOT EVAN;49501252]so just to clarify: youre saying hammer editor itself crashes when you load the vmf? (not the bsp or hl2)[/QUOTE] YEs but its fixed now
Sorry, you need to Log In to post a reply to this thread.