• GM_Freecity_Air (Freerunning map)
    14 replies, posted
[t]http://cloud-2.steampowered.com/ugc/578997734756060672/4D59F0FA6598F53072AD378201C52120DBAC8971/[/t] [t]http://cloud-3.steampowered.com/ugc/578997734756017971/70DE207F4D4A92AEC9E0EBCFD48C3C8C0B4D4A5E/[/t] [t]http://cloud-2.steampowered.com/ugc/578997734756001859/344307EE0575AD481A2405D4C03D77FE6E30C59E/[/t] [video=youtube;uGY3cvfYrzI]http://www.youtube.com/watch?v=uGY3cvfYrzI[/video] The third instalment in the Freecity series, Air is a freerunning map, requiring the use of a parkour gamemode/SWEP of some kind. Jump, climb and wallrun to your leisure! Included: - Three freerunning courses - Two big enterable buildings - Offices with doors, suitable for RP (parkour RP?) - Rooftops As you can tell, the environment is rather conceptual and quite small by Freecity standards. It was more of a proof-of-concept than a full-on project, but regardless, I hope you enjoy exploring it! [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=170201072&tscn=1376723324"][IMG]https://dl.dropboxusercontent.com/u/11039877/Screenshots/Work/WorkshopDownloadButton.png[/IMG][/URL] Artist [B]Jack Parsons / Hiyougami[/B] [URL="http://www.hiyougami.co.uk"]www.hiyougami.co.uk[/URL]
A tad bit blinding in some areas. Other than that it looks very well made.
A very crisp looking map.
Aside from the eyerape skybox texture, its got some pretty hardcore walkour. The interiors have really nice textures though.
Really love the style
It's so bright I can't really see anything... [t]http://i.imgur.com/4O2d2Uz.jpg[/t] I miss my old video card :c
You actually released it! Great job!
This was unexpected... I was beginning to think this was never going to be released. Now if only I could finish mine... (stupid optimization)
[QUOTE=sirdownloadsalot;41870748]It's so bright I can't really see anything... [t]http://i.imgur.com/4O2d2Uz.jpg[/t] I miss my old video card :c[/QUOTE] pp_bloom 0
Holy shit, is every map you make this sexy?
[QUOTE=sirdownloadsalot;41870748]It's so bright I can't really see anything... [t]http://i.imgur.com/4O2d2Uz.jpg[/t] I miss my old video card :c[/QUOTE] Turn off Gmod's post processing bloom, the map is HDR and I have already configured the bloom in Hammer to be right! The horror D:
[QUOTE=hiyougami;41877309]Turn off Gmod's post processing bloom, the map is HDR and I have already configured the bloom in Hammer to be right! The horror D:[/QUOTE] I turned off the post precessing stuff now, looks much better. This solves a problem I had with a few other maps as well, especially one I was working on. Now that I can see it, the map is beutiful and very well constructed, I hope you continue on this project!
Screw it, going to continue building this map! I want to make more freerunning stuff and what better way to do it than working more on this.
I think your maps have some damn good assets and are built pretty well, but a reoccurring theme in your maps is 100% solid water: [t]https://dl.dropbox.com/u/965202/ShareX/2013-08/gm_freecity_plaza0000.jpg[/t] Your maps must discover the elements!
[QUOTE=wauterboi;41893585]I think your maps have some damn good assets and are built pretty well, but a reoccurring theme in your maps is 100% solid water: [t]https://dl.dropbox.com/u/965202/ShareX/2013-08/gm_freecity_plaza0000.jpg[/t] Your maps must discover the elements![/QUOTE] shit
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