• Compilation problems because of too many verts
    2 replies, posted
Hello guys, I started working on a very big map some months ago, but problems have recently arrived ... If you want to know what kind of map it is, it's a very realistic map of the ghost town of Pripyat. So here are my problems : When I'm trying to compile my map, hammer stop compilling it saying that there are too many verts on my map. Here is the complete log : [QUOTE]** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe" ** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost" Valve Software - vbsp.exe (Jun 20 2013) notjunc = true 8 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt Patching WVT material: maps/gm_pripyatghost/sh7/blend_6_wvt_patch Patching WVT material: maps/gm_pripyatghost/sh7/blend_2_wvt_patch Patching WVT material: maps/gm_pripyatghost/sh7/blend_3_wvt_patch Patching WVT material: maps/gm_pripyatghost/sh7/blend_4_wvt_patch Patching WVT material: maps/gm_pripyatghost/sh7/blend_5_wvt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1404 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (2) writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume WARNING: node without a volume Too many unique verts, max = 65536 (map has too much brush geometry) ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost" Valve Software - vvis.exe (Jun 20 2013) 8 threads reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost" Valve Software - vrad.exe SSE (Jun 20 2013) Valve Radiosity Simulator 8 threads [Reading texlights from 'lights.rad'] [48 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp ** Executing... ** Command: Copy File ** Parameters: "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\gm_pripyatghost.bsp" The command failed. Windows reported the error: "the system could not find the file specified." [/QUOTE] I searched a lot on google, and I saw a lot of people saying that when the error "Too many unique verts, max = 65536 (map has too much brush geometry)" happened, this is because there are too many func_detail on the map. Some people said that using Propper can be a good idea, so I tried it, but since the steampipe update, it's completely broken. I'm very annoyed by this error ... this map is a huge project for me, I really don't want to stop working on it So you're my last hope guys, please I really need your help.
[url]http://facepunch.com/showthread.php?t=1285540[/url] The op in this thread found a solution to get Propper working again, try and see if this will work.
thanks for the link, I tried compiling the ferris wheel into a model using a temporary source 2007 mod, but the compilation doesn't look completed. Here's the log : [QUOTE]** Executing... ** Command: propper.exe ** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\test" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\pripyat_wheel" Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012) 8 threads materialPath: c:\program files (x86)\steam\steamapps\SourceMods\test\materials Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\pripyat_wheel.vmf ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1306 detail faces...done (0) Merging details...done (0) 0 seconds elapsed[/QUOTE]
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