Hello guys,
I started working on a very big map some months ago, but problems have recently arrived ...
If you want to know what kind of map it is, it's a very realistic map of the ghost town of Pripyat.
So here are my problems :
When I'm trying to compile my map, hammer stop compilling it saying that there are too many verts on my map.
Here is the complete log :
[QUOTE]** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -notjunc -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost"
Valve Software - vbsp.exe (Jun 20 2013)
notjunc = true
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\materials
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
Patching WVT material: maps/gm_pripyatghost/sh7/blend_6_wvt_patch
Patching WVT material: maps/gm_pripyatghost/sh7/blend_2_wvt_patch
Patching WVT material: maps/gm_pripyatghost/sh7/blend_3_wvt_patch
Patching WVT material: maps/gm_pripyatghost/sh7/blend_4_wvt_patch
Patching WVT material: maps/gm_pripyatghost/sh7/blend_5_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1404 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Too many unique verts, max = 65536 (map has too much brush geometry)
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost"
Valve Software - vvis.exe (Jun 20 2013)
8 threads
reading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost"
Valve Software - vrad.exe SSE (Jun 20 2013)
Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp
Error opening c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\gm_pripyatghost.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\ep2\maps\gm_pripyatghost.bsp"
The command failed. Windows reported the error:
"the system could not find the file specified."
[/QUOTE]
I searched a lot on google, and I saw a lot of people saying that when the error "Too many unique verts, max = 65536 (map has too much brush geometry)" happened, this is because there are too many func_detail on the map.
Some people said that using Propper can be a good idea, so I tried it, but since the steampipe update, it's completely broken.
I'm very annoyed by this error ... this map is a huge project for me, I really don't want to stop working on it
So you're my last hope guys, please I really need your help.
[url]http://facepunch.com/showthread.php?t=1285540[/url]
The op in this thread found a solution to get Propper working again, try and see if this will work.
thanks for the link, I tried compiling the ferris wheel into a model using a temporary source 2007 mod, but the compilation doesn't look completed. Here's the log :
[QUOTE]** Executing...
** Command: propper.exe
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\test" "c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\pripyat_wheel"
Propper 0.31 by Carl Foust. Adapted from vbsp.exe by Valve Software. (Aug 19 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\test\materials
Loading c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\mapsrc\pripyat_wheel.vmf
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1306 detail faces...done (0)
Merging details...done (0)
0 seconds elapsed[/QUOTE]
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