• Map compiling issues / Lighting & missing textures
    1 replies, posted
Okay. Here is some backstory: I'm making/editing a map for TTT on garrysmod and every time I compile the map and load it on gmod, the lighting is fullbright and lots of textures are missing. One theory I have is because I'm using the CS:S VBSP, VVIS, and VRAD stuff its messing up. But I'm probably wrong. compile logs: [CODE] ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6.vmf" Valve Software - vbsp.exe (Aug 30 2013) 1 threads materialPath: C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6.vmf Can't find surfaceprop panel for material METAL/PRODVENTA, using default material "custom/67thway/batroom" not found. Material not found!: CUSTOM/67THWAY/BATROOM ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "67thways/67thways_ds1" not found. Material not found!: 67THWAYS/67THWAYS_DS1 material "custom/67thway/prison" not found. Material not found!: CUSTOM/67THWAY/PRISON material "custom/67thway/barn_in" not found. Material not found!: CUSTOM/67THWAY/BARN_IN material "custom/67thway/pool" not found. Material not found!: CUSTOM/67THWAY/POOL material "custom/67thway/gunshop" not found. Material not found!: CUSTOM/67THWAY/GUNSHOP material "custom/67thway/gunshop_in" not found. Material not found!: CUSTOM/67THWAY/GUNSHOP_IN material "custom/67thway/downstairs_mac" not found. Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_MAC material "custom/67thway/construckt_building" not found. Material not found!: CUSTOM/67THWAY/CONSTRUCKT_BUILDING material "custom/67thway/downstairs_main_tp" not found. Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_MAIN_TP material "custom/67thway/traitorroom_button" not found. Material not found!: CUSTOM/67THWAY/TRAITORROOM_BUTTON material "custom/67thway/downstairs_tester_out" not found. Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_TESTER_OUT material "custom/67thway/downstairs_tester_in" not found. Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_TESTER_IN material "custom/67thway/downstairs_prison" not found. Material not found!: CUSTOM/67THWAY/DOWNSTAIRS_PRISON Can't find surfaceprop antlionsand for material NATURE/BLENDSANDGRASS008A, using default material "custom_blend/metalwall085_black" not found. Material not found!: CUSTOM_BLEND/METALWALL085_BLACK Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\counter-strike source\cstrike\gameinfo.txt Patching WVT material: maps/ttt_kyle67thway_v6/dev/dev_blendmeasure_wvt_patch Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendsandgrass008a_wvt_patch Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendgrassgrass001a_wvt_patch Patching WVT material: maps/ttt_kyle67thway_v6/nature/blendcliffgrass001a_wvt_patch fixing up env_cubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3) **** leaked **** Entity prop_static (65.00 2980.00 21.00) leaked! FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 8192.0 -7276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 7680.0 -7276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 6656.0 -7276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7420.0 -7288.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7932.0 -7288.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 7680.0 780.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 8192.0 -7276.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 6656.0 -7288.0) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: *** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 3944 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (3) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 material "watersource/waterglow/waterglow256x16" not found. material "decals/sightdanger" not found. material "custom/made_by" not found. material "custom/logo/whikus_logo" not found. material "custom/signdangertest" not found. material "custom/whikus_tag" not found. material "custom/67thway/credit" not found. material "custom/bufu" not found. material "custom/photoshop" not found. Building Physics collision data... WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU. done (3) (3241689 bytes) Error! To use model "models/props/de_nuke/car_nuke_animation.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props/de_nuke/car_nuke_animation.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9.Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01! Material NATURE/BLENDSANDGRASS008A uses unknown detail object type coastline_grass01! ..10 Compacting texture/material tables... Reduced 3433 texinfos to 2360 Reduced 261 texdatas to 221 (8567 bytes to 7116) Writing C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6.bsp 33 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6" Valve Software - vvis.exe (Aug 27 2013) 1 threads reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom\ttt_Kyle67thway_v6.bsp reading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom\ttt_Kyle67thway_v6.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\custom\ttt_Kyle67thway_v6.prt ** Executing... ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6" * Could not execute the command: "C:\Program Files (x86)\Steam\SteamApps\common\Counter-Strike Source\vrad.exe" -game "C:\Program Files (x86)\Steam\SteamApps\common\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6" * Windows gave the error message: "Access is denied." ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\GarrysMod\garrysmod\maps\Custom\ttt_Kyle67thway_v6.bsp" [/CODE] Any solutions?
Well, when you decompile a map, be sure to extract the textures inside the bsp too, also, you may have to ask permission to edit this map. There's the error's you want to fix: [QUOTE]**** leaked **** Entity prop_static (65.00 2980.00 21.00) leaked![/QUOTE] [QUOTE]WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.[/QUOTE] [QUOTE]Error! To use model "models/props/de_nuke/car_nuke_animation.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props/de_nuke/car_nuke_animation.mdl"![/QUOTE]
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