• Map Crashes on start up
    1 replies, posted
Hey so my map won't get past the Loading World stage, any ideas on how to fix it? [CODE]vt_patch fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5.Brush 446021: WARNING, microbrush ..6.Brush 486326: WARNING, microbrush ..7...8...9...10 (1) DRASTIC MEMORY OVERFLOW: Fell out of small block heap! ProcessBlock_Thread: 0...1...2...3...4...5.Brush 446021: WARNING, microbrush ..6.Brush 486326: WARNING, microbrush ..7...8...9...10 (1) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 2000 detail faces...done (0) Merging details...done (1) FixTjuncs... PruneNodes... WriteBSP... NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! NODRAW on terrain surface! done (2) writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Trad e Mamula\trade_mamula_test.prt...Building visibility clusters... done (1) error: material TOOLS/TOOLSSKYBOX2D doesn't have a $bottommaterial Finding displacement neighbors... Found a displacement edge abutting multiple other edges. Warning: overflowed 2 displacement corner-neighbor lists.Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (5) (1875219 bytes) Error! prop_static using model "models/props/cs_office/computer_caseb_p6b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_caseb_p6b.mdl"! Error! prop_static using model "models/props/cs_office/computer_caseb_p2.mdl", w hich must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/computer_caseb_p2.mdl"! Error! prop_static using model "models/props/de_train/hr_t/hr_tv_plasma/hr_tv_pl asma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/de_train/hr_t/hr_tv_plasma/hr_tv_plasma .mdl"! Error! prop_static using model "models/props/cs_office/file_cabinet1_group.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/file_cabinet1_group.mdl"! Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which mus t be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/tv_plasma.mdl"! Error! prop_static using model "models/props/cs_office/plant01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_office/plant01.mdl"! Error! prop_static using model "models/props_junk/wood_crate001a.mdl", which mus t be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_junk/wood_crate001a.mdl"! Error! prop_static using model "models/props/cs_militia/barstool01.mdl", which m ust be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props/cs_militia/barstool01.mdl"! Error! To use model "models/props_signs/sign_horizontal_09.mdl" with prop_static, it must be compiled with $staticprop! Error loading studio model "models/props_signs/sign_horizontal_09.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 2496 texinfos to 1656 Reduced 414 texdatas to 337 (16896 bytes to 13539) Writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Trad e Mamula\trade_mamula_test.bsp 14 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (75BB0000) ------------------------------------------------------------------------------- Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b in" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\ vvis.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo" -fast "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\Trad e Mamula\trade_mamula_test" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (75BB0000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77BE253 0 Valve Software - vvis.exe (Dec 17 2015) fastvis = true 4 threads reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\trad e mamula\trade_mamula_test.bsp reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\trad e mamula\trade_mamula_test.prt 8685 portalclusters 32310 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (29) Optimized: 1449037 visible clusters (0.00%) Total clusters visible: 29538542 Average clusters visible: 3401 Building PAS... Average clusters audible: 4652 visdatasize:10169167 compressed from 18898560 writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\trad e mamula\trade_mamula_test.bsp 32 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (75BB0000) ------------------------------------------------------------------------------- Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b in" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\ vrad.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo " -noextra "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\ Trade Mamula\trade_mamula_test" ------------------------------------------------------------------------------- CDynamicFunction: Loading library 'Kernel32.dll' (75BB0000) CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77BE253 0 Valve Software - vrad.exe SSE (Dec 17 2015) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [2 texlights parsed from 'lights.rad'] Loading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\trad e mamula\trade_mamula_test.bsp Setting up ray-trace acceleration structure... Done (4.67 seconds) 32329 faces 78 degenerate faces 108727720 square feet [15656791040.00 square inches] 897 Displacements 2864405 Square Feet [412474432.00 Square Inches] 32251 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch 476679 patches after subdivision light has _fifty_percent_distance of 224.000000 but _zero_percent_distance of 0. 000000 light has _fifty_percent_distance of 224.000000 but _zero_percent_distance of 0. 000000 light has _fifty_percent_distance of 224.000000 but _zero_percent_distance of 0. 000000 138 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (215) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (148) transfers 63296586, max 4687 transfer lists: 482.9 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(1656412, 1877715, 1942049) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(419741, 453932, 435108) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(193220, 207180, 198037) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(99998, 104817, 99852) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(55377, 57875, 55345) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(31080, 32347, 30996) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(17631, 18349, 17619) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(10022, 10430, 10031) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #9 added RGB(5712, 5946, 5725) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(3254, 3391, 3269) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(1857, 1935, 1867) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #12 added RGB(1058, 1104, 1067) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(604, 630, 609) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(344, 360, 348) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #15 added RGB(197, 205, 199) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #16 added RGB(112, 117, 114) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #17 added RGB(64, 67, 65) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #18 added RGB(36, 38, 37) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #19 added RGB(21, 22, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #20 added RGB(12, 12, 12) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #21 added RGB(7, 7, 7) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #22 added RGB(4, 4, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #23 added RGB(2, 2, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #24 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #25 added RGB(1, 1, 1) Build Patch/Sample Hash Table(s).....Done<0.9159 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (36) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 102/1024 4896/49152 (10.0%) brushes 4877/8192 58524/98304 (59.5%) brushsides 51851/65536 414808/524288 (79.1%) planes 55974/65536 1119480/1310720 (85.4%) VERY FULL! vertexes 47577/65536 570924/786432 (72.6%) nodes 15664/65536 501248/2097152 (23.9%) texinfos 1656/12288 119232/884736 (13.5%) texdata 337/2048 10784/65536 (16.5%) dispinfos 897/0 157872/0 ( 0.0%) disp_verts 29865/0 597300/0 ( 0.0%) disp_tris 42144/0 84288/0 ( 0.0%) disp_multiblend 0/0 0/0 ( 0.0%) disp_lmsamples 544349/0 544349/0 ( 0.0%) faces 32329/65536 1810424/3670016 (49.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 18540/65536 1038240/3670016 (28.3%) facebrushes 5469/0 10938/0 ( 0.0%) facebrushlists 32329/0 129316/0 ( 0.0%) leaves 15767/65536 504544/2097152 (24.1%) leaffaces 42672/65536 85344/131072 (65.1%) leafbrushes 15170/65536 30340/131072 (23.1%) areas 6/1024 48/8192 ( 0.6%) surfedges 227580/512000 910320/2048000 (44.4%) edges 125894/256000 503576/1024000 (49.2%) LDR worldlights 120/8192 12000/819200 ( 1.5%) HDR worldlights 0/8192 0/819200 ( 0.0%) leafwaterdata 14/32768 168/393216 ( 0.0%) waterstrips 3419/32768 34190/327680 (10.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 53469/65536 106938/131072 (81.6%) VERY FULL! cubemapsamples 176/1024 2816/16384 (17.2%) overlays 96/1024 33792/360448 ( 9.4%) LDR lightdata [variable] 34515724/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 10169167/16777216 (60.6%) entdata [variable] 144023/393216 (36.6%) LDR ambient table 15767/65536 63068/262144 (24.1%) HDR ambient table 15767/65536 63068/262144 (24.1%) LDR leaf ambient 80487/65536 2253636/1835008 (122.8%) VERY FULL! HDR leaf ambient 15767/65536 441476/1835008 (24.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/65672 ( 0.0%) pakfile [variable] 13094847/0 ( 0.0%) physics [variable] 1875219/4194304 (44.7%) physics terrain [variable] 187604/1048576 (17.9%) Level flags = 4 Total triangle count: 87965 Writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps\trad e mamula\trade_mamula_test.bsp 7 minutes, 8 seconds elapsed CDynamicFunction: Closing library 'Kernel32.dll' (75BB0000) ------------------------------------------------------------------------------- Running command: copy "E:\Steam\steamapps\common\Counter-Strike Global Offensive \csgo\maps\Trade Mamula\trade_mamula_test.bsp" "E:\Steam\steamapps\common\Counte r-Strike Global Offensive\csgo\maps\trade_mamula_test.bsp" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: cd "E:\Steam" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: E:\Steam\steam.exe -applaunch 730 -game "E:\Steam\steamapps\com mon\Counter-Strike Global Offensive\csgo" +map "trade_mamula_test" ------------------------------------------------------------------------------- Finished. Press a key to close.[/CODE]
[quote]Brush 446021: WARNING, microbrush Brush 486326: WARNING, microbrush NODRAW on terrain surface![/quote] Fix those errors. When you load up your map in hammer go to "view > 'go to brush' > enter the brush number On the side bar there is 'visgroup: auto' uncheck everything but displacments. Find the displacment with the nodraw and destory that side.
Sorry, you need to Log In to post a reply to this thread.