Hi :v
Ive been making a rp map for a gamemode which i am yet to start, i'd like some feedback or something if possible.
Its been a while since ive posted on the thread so ive decided to bump it as the map is about to undergo playtesting so i can have most things fixed before it goes onto the workshop.
Here are some screenshots of the surface and a small section of the underground :>
[IMG]http://i.imgur.com/zPoI9uH.jpg[/IMG]
[IMG]http://i.imgur.com/86Q8RVp.jpg[/IMG]
[IMG]http://i.imgur.com/LrFr0NT.jpg[/IMG]
[IMG]http://i.imgur.com/iyEn6SN.jpg[/IMG]
[IMG]http://i.imgur.com/2H78PuY.jpg[/IMG]
[IMG]http://i.imgur.com/J692baX.jpg[/IMG]
[IMG]http://i.imgur.com/z6f4fhP.jpg[/IMG]
[IMG]http://i.imgur.com/P15VsBx.jpg[/IMG]
[IMG]http://i.imgur.com/DRBWeYs.jpg[/IMG]
[IMG]http://i.imgur.com/xXwV6W5.jpg[/IMG]
[IMG]http://i.imgur.com/7qWZYey.jpg[/IMG]
[IMG]http://i.imgur.com/F8XPwbn.jpg[/IMG]
[IMG]http://i.imgur.com/aqeZOSQ.jpg[/IMG]
[IMG]http://i.imgur.com/0NPhp0Z.jpg[/IMG]
Looks nice, only thing I don't like in these screens is the road texture because it doesn't properly match up.
Looks amazing! What time of day is it going to be in?
Loving the inner-city vibe it gives off.
Could you possibly get some screenshots which show the size of some of the buildings(ie. comparing to something like a jalopy)?
What's the trigger for on the tower?
This looks neat!
On the Hostel Diordna sign the bare wood texture should not be part of the sign face.
[QUOTE=wazanator;41529620]Looks nice, only thing I don't like in these screens is the road texture because it doesn't properly match up.[/QUOTE]
I agree, i am going to look into tweaking of the textures, at the moment everything is rotated on different angles hence the misalignment.
[QUOTE=TFlippy;41529677]Looks amazing! What time of day is it going to be in?[/QUOTE]
Ill be implementing a toggleable day/night cycle.
[QUOTE=Black-Ice;41530904]What's the trigger for on the tower?[/QUOTE]
Invisible metal, im using BlackMesa Source content, and they replaced the metal texture with a guitar. :P
[QUOTE=Callinstead;41532963]This looks neat!
On the Hostel Diordna sign the bare wood texture should not be part of the sign face.[/QUOTE]
Fixed (:
[QUOTE=JoeSkylynx;41529845]Loving the inner-city vibe it gives off.
Could you possibly get some screenshots which show the size of some of the buildings(ie. comparing to something like a jalopy)?[/QUOTE]
Updated first post.
Also, I suggest you to change the plain wall texture on this screenshot.
It seems to be a bit unfitting, unless you're going to add some trim / borders and a sign on it.
... Though, it may be just my strange "everything needs a border" OCD.
[IMG]https://dl.dropboxusercontent.com/u/27552788/screenshots/10.png[/IMG]
[QUOTE=TFlippy;41535819]Also, I suggest you to change the plain wall texture on this screenshot.
It seems to be a bit unfitting, unless you're going to add some trim / borders and a sign on it.
... Though, it may be just my strange "everything needs a border" OCD.[/QUOTE]
It is meant to be a cinema. I don't really have any good textures to identify it as one, or any details to go on there. It bothers me so feel free to suggest something better/different.
And it feels like stuff looks weird if i don't add a trim/border, i'd need an alternative if i were to remove it.
This looks great!
I like it. I hope I get to see this in alot of RP Servers whenever it's available.
Justified bump :v much progress made, criticism would be greatly appreciated.
Max out the settings when taking in-game screenshots.
[QUOTE=samuel2213;42095267]Max out the settings when taking in-game screenshots.[/QUOTE]
I forgot about the fact that when the game runs after compiling it uses bad settings. My bad.
My feedback :
*Slaps him in the back of his head*
Finish the map damnit ! It's too good to be unreleased x)
Fantastic work seriously, keep it up.
[QUOTE=Saana;42095295]I forgot about the fact that when the game runs after compiling it uses bad settings. My bad.[/QUOTE]
If you change the settings in the 'version' of the game that runs after compiling, it'll save it as it's own just the same. Just a not-so-pro-tip for the future.
[QUOTE=20-14;42095305]My feedback :
*Slaps him in the back of his head*
Finish the map damnit ! It's too good to be unreleased x)
Fantastic work seriously, keep it up.[/QUOTE]
It will probably be on the workshop within the next 2 days, hopefully.
[editline]6th September 2013[/editline]
[QUOTE=Gamershaze;42095373]If you change the settings in the 'version' of the game that runs after compiling, it'll save it as it's own just the same. Just a not-so-pro-tip for the future.[/QUOTE]
Ooh oki will do!
I think that some of the low res buildings are too close to the scene. Instead, you should close off the areas with solid brushwork and use the low res buildings for more distant scenery.
I love the design, but I hate when someone adds detail by doing some shapes using brushes instead of models.
[QUOTE=SimplePlanz69;42100187]I think that some of the low res buildings are too close to the scene. Instead, you should close off the areas with solid brushwork and use the low res buildings for more distant scenery.[/QUOTE]
Ill look into it, im kind of at the point where i cant be bothered doing this anymore and i just want it done :P
[QUOTE=Netheous;42101347]I love the design, but I hate when someone adds detail by doing some shapes using brushes instead of models.[/QUOTE]
I tried to do a mixture of both
I suggest one thing. When taking the screenshots change gmod settings from low to high so the images looks better.
I would love to see this released, looks like a great map. The brighter, sunlit (but not overdone) look is awesome.
Any news on this? I'm desperate for a map that's not downtown :v:
Currently tying off the loose ends, which there are ALOT of. Also lots of bug testing/fixes because i don't intend to release a map with bugs that i know about.
Finnally a new RP map that isn't Rp_Downtown. :smile:
[QUOTE=coolgame8013;42187790]Finnally a new RP map that isn't Rp_Downtown. :smile:[/QUOTE]
And one of the few or only maps that doesn't have ugly tunnels to separate the map or act as spawn/scenery/map boundaries ;)
/gamechanger
Running the final compile now, should be up on the workshop in a few days once i get my youtube account to link to my steam profile.
Great! :D
Looking forward to playing it and suggesting it for our future DarkRP server!
Also, breakable windows are always nice.
Yeah i made each window pane inbetween the frames of the window props their own breakable_surfs yesterday, which kind of pushed me over the brush limit. :P
it's a pretty cool map man!
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