• how do i make a delayed func_tanktrain?
    2 replies, posted
i have a tanktrain that is to move across the map. not go back and forth. i just want it to go across once then after a while go across again. i have already made the working train and the path i want it to take, i just dont know how to make it move once then again after a certain interval.
you could try a trigger_multiple entity and stop the train when it triggers it then set another output to triigger it to startforward after a set time
At the path_track add an output that'll read OnPass *the train's name* Stop Then after a delay of x seconds have an output using SetSpeedDir *the train's name* 1 Also sometimes it's a bit buggy but if you put another SetSpeedDir one second after the previous it should keep it moving smoothly over the stop ^_^
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