So everything that's white on my map is extremely bright once I test in game.
It happens only to white stuff, like white lockers and walls. The rest is okay.
It's good if I look at it through a window though :/
Any ideas? Much appreciated,
~Ubi
Have you tried setting up a tonemap controller?
[video=youtube;sK_gqpfxF90]http://www.youtube.com/watch?v=sK_gqpfxF90[/video]
I did that, everything is still extremely bright though :/
My problem is the same as the one in the video!
P.S. I have leaks n stuffs, does that matter?
[QUOTE=Ubister;42297942]
P.S. I have leaks n stuffs, does that matter?[/QUOTE]
Yes. Very.
I just fixed all of that.... but still every time I run the game white is SUPER bright!
Even when I set max to 0.1!
It doesn't even matter :c
Any tips?
Have you placed cubemaps in the appropriate places and typed; sv_cheats 1, buildcubemaps 1 in your console?
You will need at least one per room, and preferably at the player's head height.
I've added Tone and Logic, I also removed all leaks.
Still every white thing is bright :l
[editline]25th September 2013[/editline]
Fox, I have done that as well, still nothing >-<
Try mat_fullbright 0
Try disabling your specular maps by mat_specular 0 for a moment.
Also, remember that you have to build cubemaps both for HDR and LDR. You can do that by setting your mat_hdr_level to 0, building cubemaps, changing back to mat_hdr_level 2 and building them again.
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