• Really bright textures :c
    8 replies, posted
So everything that's white on my map is extremely bright once I test in game. It happens only to white stuff, like white lockers and walls. The rest is okay. It's good if I look at it through a window though :/ Any ideas? Much appreciated, ~Ubi
Have you tried setting up a tonemap controller? [video=youtube;sK_gqpfxF90]http://www.youtube.com/watch?v=sK_gqpfxF90[/video]
I did that, everything is still extremely bright though :/ My problem is the same as the one in the video! P.S. I have leaks n stuffs, does that matter?
[QUOTE=Ubister;42297942] P.S. I have leaks n stuffs, does that matter?[/QUOTE] Yes. Very.
I just fixed all of that.... but still every time I run the game white is SUPER bright! Even when I set max to 0.1! It doesn't even matter :c Any tips?
Have you placed cubemaps in the appropriate places and typed; sv_cheats 1, buildcubemaps 1 in your console? You will need at least one per room, and preferably at the player's head height.
I've added Tone and Logic, I also removed all leaks. Still every white thing is bright :l [editline]25th September 2013[/editline] Fox, I have done that as well, still nothing >-<
Try mat_fullbright 0
Try disabling your specular maps by mat_specular 0 for a moment. Also, remember that you have to build cubemaps both for HDR and LDR. You can do that by setting your mat_hdr_level to 0, building cubemaps, changing back to mat_hdr_level 2 and building them again.
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