New modifier to keep your geometry valid as brushes inside Max: [URL="http://dev.wallworm.com/topic/82/brushify.html"]Brushify Modifier[/URL].
[video=youtube;oBxa2-QtYTM]https://www.youtube.com/watch?v=oBxa2-QtYTM[/video]
[QUOTE=Sam Za Nemesis;49760652]How well would this work with geometry exported from Sketchup? I want to change my workflow but there are no good solutions & Valve's own sketchup plugin is pretty bad[/QUOTE]
Hard for me to say. I haven't used Sketchup in years, so it's hard for me to guess how it would work. You can email me an example scene and I can see how clean it comes in.
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