• cs_nightly (cs:go)
    11 replies, posted
[B]cs_nightly[/B] [I]Game Types:[/I] Classic (hostage rescue), Deathmatch [U][B]Downloads:[/B][/U] [I]Steam Workshop:[/I] [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=193171868&searchtext=nightly[/URL] [I]GameBanana:[/I] [URL]http://csgo.gamebanana.com/maps/177744[/URL] [I]csgmaps:[/I] [URL]http://www.csgmaps.com/details.php?file=1015[/URL] Hi @ all :D I wanted to create a map which is in contrast to other maps. The setting is simple, it's midnight and the T's took some hostages in a modern company. T's and CT's encounter each other fast. There is no much time to think about what do you want to do. You need to make fast decisions and have to play with your team. Time invested to create the map (165 hours) and work on updates (125 hours): 290 hours [B][U]03.12.2013 Update to 1.1: Competitive Ready [/U][/B] - added lights (to the outside, entrance hall and one room) - new mini-map and spectator map - changed doors at entrance (bots can use them better now) [b][u]03.12.2013 second Update:[/u][/b] - one important hostage fix [b][u]07.12.2013 Update:[/u][/b] - My two custom textures are visible now. (window-trim at the entrance hall and the small lounge) - fixed T spawn problem - fixed hostage problem (I hope so) - changed one trim texture - added lights to the dark corner outside - rebuild diagonally rails - replaced the black texture at both hostage rooms to my own texture - replaced one tile texture at the kitchen - light the dark spot outside above the generator [b][u]10.12.2013 Update:[/u][/b] - added areaportals for a better optimization and anti wall hack - added light to the entrance hall at the roof - added light to the vent system - changed texture of the ramps at entrance hall - you can't jump on the trees anymore - you can't jump over the police barricade under the bridge anymore (there was a little gap) [u][b]15.12.13 Update:[/b][/u] - some optical improvements - light improvements - texture improvements - rails and garbage behind police car and can't block you anymore - new minimap and spectator map [u][b]Screenshots:[/b][/u] [img]http://cloud-4.steampowered.com/ugc/702857493938358726/036C67831CA242170AE02EB2FB064648DA766A17/637x358.resizedimage[/img] [img]http://cloud-2.steampowered.com/ugc/723122970290104849/69C63BF46CC7EA266D025CEB6154600BED5CCEE3/637x358.resizedimage[/img] [img]http://cloud-3.steampowered.com/ugc/702857493938226977/22A668342BB363E80B888D128262F1FA3068AB6F/637x358.resizedimage[/img] [img]http://cloud-2.steampowered.com/ugc/702857493938623953/D537C434995AFF424BBC0A90BDFC926745315208/637x358.resizedimage[/img] [img]http://cloud-4.steampowered.com/ugc/702857493938177788/927EB810EBE6BD83A6EFED19B2D969AC72136355/637x358.resizedimage[/img] [img]http://cloud.steampowered.com/ugc/721996341836753134/8D640C57DC878E04BFE9367CC58E6A13F977A7AE/637x358.resizedimage[/img] [img]http://cloud-3.steampowered.com/ugc/702857493938201956/3480051D28496F51D5BDCD3231FF35E005C64B38/637x358.resizedimage[/img] [img]http://cloud-2.steampowered.com/ugc/721996341875063754/FF03A56481C0D681574BEC67B363956539C0F36F/637x358.resizedimage[/img] [img]http://cloud-4.steampowered.com/ugc/702857493938613519/3CD58A8D5EA095465CC62C858E6D6B8C61BC6072/637x358.resizedimage[/img] You can view more screenshots at steam workshop: [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=193171868&searchtext=nightly[/URL] I would also appreciate it if you rate my map on steam workshop. I hope you like to play my map. If you got any improvement suggestions or found a bug, please let me know it. Thanks for your attention! :D
It looks nice, but the indoors uses way too many smooth textures which results in it looking a bit bland. I would suggest using more noisy textures here and there to help break it up and make it more interesting. Lighting is also a bit dark in places making it not very great for competitive. I would suggest adding floodlights pointing at walls, so players stand out more outside. I would also say you don't have enough lights. You only have 1 or 2 lights covering a large area, which results in not enough highlights. Other than what is listed, Everything else looks great!
Thank you Stiffy360 for your advice! :D I put some thought into your advice and you are right! The map needed more lights. As a result I released a [I][U][B]new Update[/B][/U][/I] with more lights to the outside, the entrance hall and one room. My map should be ready for competitive now. (I wanted to answer earlier but I had internet connection problems)
[QUOTE=Ringel;43055922]Thank you Stiffy360 for your advice! :D I put some thought into your advice and you are right! The map needed more lights. As a result I released a [I][U][B]new Update[/B][/U][/I] with more lights to the outside, the entrance hall and one room. My map should be ready for competitive now. (I wanted to answer earlier but I had internet connection problems)[/QUOTE] That was quick! Outside is still a little dark, but it looks a lot better now!
[QUOTE=Stiffy360;43057202]That was quick! Outside is still a little dark,... [/QUOTE] Yeah, but now you should see every player good enough. Remember, it's a [I]night map[/I] it should be a little dark. ^^ [QUOTE=Stiffy360;43057202] ...but it looks a lot better now![/QUOTE] Thanks, I hope you (and all the other who plays the map) like it now! :D
I had to do another small update to fix the hostage error on servers.
Good work! If I were you though, I wouldn't be so quick to release updates. Maybe wait and let things play out a little bit and fix everything you've found wrong in one release. People tend not to like it if your map has constant updates.
Thank you Matt. About the Updates, you are right. I thought Version 1.1 would be the last update, them I thought the next one would be the last. But now I have to fix three more things. xD At the one side I want to fix this as soon as possible, because I really don't like bugs. At the other side I don't want to release many updates. Two bugs now are only occur when the game is played on a server. The hostages are not shown correctly there are only huge red errors instead of them. So it's not playable online in this state. So this update seems to me very urgent. Should I only release the next update on steam workshop and then in a few days on the homepages?
In my opinion if you are mainly focusing on workshop you shouldn't worry about releasing constant updates as it updates their maps automatically for them and if a server owner has their server configured right it should even update on there.
Ok, thank you wazanator.
[b][u]new Update:[/u][/b] - My two custom textures are visible now. (window-trim at the entrance hall and the small lounge) - fixed T spawn problem - fixed hostage problem (I hope so) - changed one trim texture - added lights to the dark corner outside - rebuild diagonally rails - replaced the black texture at both hostage rooms to my own texture - replaced one tile texture at the kitchen - light the dark spot outside above the generator
[B][U]10.12.2013 Update:[/U][/B] - added areaportals for a better optimization and anti wall hack - added light to the entrance hall at the roof - added light to the vent system - changed texture of the ramps at entrance hall - you can't jump on the trees anymore - you can't jump over the police barricade under the bridge anymore (there was a little gap)
Sorry, you need to Log In to post a reply to this thread.