• Hammer Editor Compiling/SDK Help
    4 replies, posted
Hi, I've been using Source Filmmaker's SDK to use Hammer Editor for the past while. I understand now that it uses BSP version 21 and most games such as Garry's Mod use version 20. I haven't compiled the map yet, so it's still a VMF, so my question is how can I change the BSP version from 21 to 20? When I try to use a regular version of Hammer, such as that from a bin folder, Hammer begins to open it then closes completely (or crashes?) If not, is there a work-around?
You can open the .VMF with [URL="https://notepad-plus-plus.org/"]Notepad++[/URL] and hit CTRL+H, and use it to replace any instances of ESC with a comma, then save the .VMF in Notepad++. You should then be able to open it in a version-20-configured Hammer.
[QUOTE=AeonCastle;49372880]You can open the .VMF with [URL="https://notepad-plus-plus.org/"]Notepad++[/URL] and hit CTRL+H, and use it to replace any instances of ESC with a comma, then save the .VMF in Notepad++. You should then be able to open it in a version-20-configured Hammer.[/QUOTE] I'm sorry but what exactly do you mean by the instance 'ESC'? I'm a bit confused by this. Notepad++ is at the ready though. [editline]22nd December 2015[/editline] [QUOTE=AeonCastle;49372880]You can open the .VMF with [URL="https://notepad-plus-plus.org/"]Notepad++[/URL] and hit CTRL+H, and use it to replace any instances of ESC with a comma, then save the .VMF in Notepad++. You should then be able to open it in a version-20-configured Hammer.[/QUOTE] Oh, okay. I decided to investigate a bit and realized you meant the black/white [B]ESC[/B] symbol that Notepad++ shows. There wasn't any of those in the document and even after doing View >Show Symbol > Show All Characters, it didn't show up either.
Sorry, I should have been a bit more clear with that. Here's what you do to fix that: 1. Create three entities, a brush tied to func_button, a logic_relay, and a brush tied to func_brush. 2. Name them A, B, and C respectively. 3. Set the outputs of the func_button to OnPressed, B, Trigger. 4. Set the outputs of the logic_relay to OnTrigger, C, Kill. 5. Save the .VMF, then open it in Notepad++. You should now be able to replace the ESC symbol.
[QUOTE=AeonCastle;49377245]Sorry, I should have been a bit more clear with that. Here's what you do to fix that: 1. Create three entities, a brush tied to func_button, a logic_relay, and a brush tied to func_brush. 2. Name them A, B, and C respectively. 3. Set the outputs of the func_button to OnPressed, B, Trigger. 4. Set the outputs of the logic_relay to OnTrigger, C, Kill. 5. Save the .VMF, then open it in Notepad++. You should now be able to replace the ESC symbol.[/QUOTE] It worked, thank you very much my good sir.
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