[B]Black Gold[/B]
Created by HoliestCow, Horse Strangler, Azgag
[B]Link[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=170448429[/url]
Featured on [url]www.DotBsp.com[/url] an awesome upcoming site for quality source levels, check it out - [url]http://dotbsp.com/maps/10/de_blackgold[/url]
[I]Designed as a tight, fast paced defuse map, BlackGold is set on top of an off shore oilrig.
Take the role of Terrorists who have snuck on board and are planning to destroy the oil drill and crane, or Play as the Counter Terrorists flown in to stop the destruction of the Rig.[/I]
[thumb]http://cloud-2.steampowered.com/ugc/633040930424758989/2604BE1067450AACCA6AB216872A89EA6B783E3A/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/633040930424745637/00861A8B7050AEF4CA69484FE9C3F1E011ADA892/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/633040930424749390/38E224F82D6D355421BF9077D7966949A768AA28/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/633040930424832910/6D4D740D4F09841E9D6D21228DB78B24BA50B83A/[/thumb]
[thumb]http://cloud-2.steampowered.com/ugc/633040930424752381/F049C77EAF34EBCCE1E35CC4C27F875577CB45FA/[/thumb]
[B]Link[/B] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=170448429[/url]
WE DID IT!
Is there a layout shot we can see?
Damn, that looks amazing. Can't wait to see this on Valve's official community rollout shit or whatever.
[QUOTE=GameDev;41875396]Is there a layout shot we can see?[/QUOTE]
Here is the crude radar of the map. [thumb]http://i.imgur.com/awr3jcd.jpg[/thumb]
Top down. [thumb]http://i.imgur.com/39tjb4i.jpg[/thumb]
Does a helicopter actually fly around the map?
[QUOTE=borisvdb;41875960]Does a helicopter actually fly around the map?[/QUOTE]
Kinda. At the start of the round it lifts off the helipad and flys away.
Next map, [CS:GO] Yellow Paint Factory
Beautiful map, absolutely pretty! Great job on this guys.
Damn it looks so good. Looks like it was made on the the frostbite engine.
[QUOTE=elih595;41877665]Damn it looks so good. Looks like it was made on the the frostbite engine.[/QUOTE]
comon, all we did was add some bright colors
[QUOTE=azgag;41881285]comon, all we did was add some bright colors[/QUOTE]
We did remove bloom though, so that even makes it less frostbitey
Might you consider making it so it can support deathmatch? I would be very happy.
[QUOTE=kaine123;41881896]Might you consider making it so it can support deathmatch? I would be very happy.[/QUOTE]
Sure, that was supposed to be ticked, but somehow Demolition was instead.
Congrats!Looks mighty fine,I'll check it out later.
[QUOTE=HoliestCow;41882168]Sure, that was supposed to be ticked, but somehow Demolition was instead.[/QUOTE]
Yeah but I can't play it with deathmatch in game. There's no option at the moment.
DM is coming soon.
Brilliant work on this map!
Can I request if this can go on a site other than Workshop?
Merely an inquiry.
Sure, that's cool. Just be sure to link it back to the workshop if you can please. I'll be updating the map for a while on it anyways. There's still a lot of custom content to do on it.
Strange. I subscribed to the workshop page to download it, and yet I cannot find the map in and folder in order to upload it onto the website in mind (Gamebanana).
I'll keep on trying.
[QUOTE=Wlfius28;41889708]Strange. I subscribed to the workshop page to download it, and yet I cannot find the map in and folder in order to upload it onto the website in mind (Gamebanana).
I'll keep on trying.[/QUOTE]
you have to run the map once and it will appear in your /maps/workshop/abunchofnumber
Awesome work ! really nice job !
I tried to jump off to swin in the ocean water, but it seems to be really solid down there:
[IMG]http://i.imgur.com/5nwQD1M.jpg[/IMG]
Something you may want to fix:
FPS and Prop Distances
Smaller water area and a bigger 3D skybox size
Bombsites with too many entrances ? it'll be hell to control the cts when the bomb is planted.
That's amazing. Will play the shit out of it until it becomes to play shit out of me.
Water is being changed to normal water, I tried a displacement method to give it some waves. I also then tried using the vertex deformation shader, but it just didn't turn out that well. It's going back to being a normal water brush.
Damn, this looks absolutely fantastic. I need to remember to play this.
[QUOTE=azgag;41891461]you have to run the map once and it will appear in your /maps/workshop/abunchofnumber[/QUOTE]
I did that and it still didn't appear in the folder.
Something is wrong with my steam. I'll try again after I've reinstalled it.
At least make water with same texture, it's more beautiful for me.
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