• My map became red.
    6 replies, posted
Hi there, i'm making a map for my server. After some compilings to test, the all map became red and green. I just just replaced a "Door_Rotating" by a "Func_Door". I dont understand what happend. This is one part of the map : [IMG]https://i.gyazo.com/e17fbbd861b8b1b73869e89e37b95664.jpg[/IMG] This is my map, and the light config in Hammer : [IMG]https://i.gyazo.com/8266d919a3eb3fe671b3ec0d414a9f30.jpg[/IMG] This is my compiling log : [CODE]zz materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1458 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1761667 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9773 texinfos to 5127 Reduced 548 texdatas to 494 (27091 bytes to 25410) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 8 seconds elapsed 4 threads reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt 2361 portalclusters 7450 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 397569 visible clusters (9.77%) Total clusters visible: 4070253 Average clusters visible: 1723 Building PAS... Average clusters audible: 2355 visdatasize:1377341 compressed from 1397712 writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 1 second elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 20754 faces 26 degenerate faces 15041015 square feet [2165906176.00 square inches] 123 Displacements 75754 Square Feet [10908685.00 Square Inches] 20728 patches before subdivision 20728 patches after subdivision 206 direct lights 0...1...2.. WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000) .3. WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000) 4 WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000) . WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000) WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847) WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462) WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000) ..5...6...7...8...9... WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000) 100...1...2...3...4...5...6...7...8...9...10transfers 2761179, max 1543 transfer lists: 21.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11300, 12582, 11470) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1118, 1322, 1366) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(159, 192, 224) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(23, 29, 43) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 6, 9) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0165 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 31 of 46 (67% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 369/1024 17712/49152 (36.0%) brushes 4013/8192 48156/98304 (49.0%) brushsides 39477/65536 315816/524288 (60.2%) planes 37322/65536 746440/1310720 (56.9%) vertexes 29879/65536 358548/786432 (45.6%) nodes 11522/65536 368704/2097152 (17.6%) texinfos 5127/12288 369144/884736 (41.7%) texdata 494/2048 15808/65536 (24.1%) dispinfos 123/0 21648/0 ( 0.0%) disp_verts 3075/0 61500/0 ( 0.0%) disp_tris 3936/0 7872/0 ( 0.0%) disp_lmsamples 126988/0 126988/0 ( 0.0%) faces 20754/65536 1162224/3670016 (31.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15200/65536 851200/3670016 (23.2%) leaves 11892/65536 380544/2097152 (18.1%) leaffaces 25131/65536 50262/131072 (38.3%) leafbrushes 8007/65536 16014/131072 (12.2%) areas 3/256 24/2048 ( 1.2%) surfedges 159487/512000 637948/2048000 (31.1%) edges 93088/256000 372352/1024000 (36.4%) LDR worldlights 205/8192 18040/720896 ( 2.5%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1131/32768 11310/327680 ( 3.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20934/65536 41868/131072 (31.9%) cubemapsamples 23/1024 368/16384 ( 2.2%) overlays 26/512 9152/180224 ( 5.1%) LDR lightdata [variable] 8748420/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1377341/16777216 ( 8.2%) entdata [variable] 377506/393216 (96.0%) VERY FULL! LDR ambient table 11892/65536 47568/262144 (18.1%) HDR ambient table 11892/65536 47568/262144 (18.1%) LDR leaf ambient 29937/65536 838236/1835008 (45.7%) HDR leaf ambient 11892/65536 332976/1835008 (18.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/27246 ( 0.0%) pakfile [variable] 2223269/0 ( 0.0%) physics [variable] 1761667/4194304 (42.0%) physics terrain [variable] 31455/1048576 ( 3.0%) Level flags = 0 Total triangle count: 55366 Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 1 minute, 11 seconds elapsed materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1436 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1750867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9810 texinfos to 5139 Reduced 560 texdatas to 504 (27774 bytes to 26021) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 9 seconds elapsed 4 threads reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt 2375 portalclusters 7510 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%) Total clusters visible: 4130021 Average clusters visible: 1738 Building PAS... Average clusters audible: 2369 visdatasize:1389700 compressed from 1444000 writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 20673 faces 26 degenerate faces 15039934 square feet [2165750528.00 square inches] 123 Displacements 75754 Square Feet [10908685.00 Square Inches] 20647 patches before subdivision 20647 patches after subdivision 187 direct lights 0...1...2.. WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000) .3. WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000) 4 WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000) . WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847) WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462) WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000) ..5...6...7...8...9... WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000) 100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540 transfer lists: 20.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11385, 12784, 11711) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 1381, 1426) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0173 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 31 of 46 (67% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 369/1024 17712/49152 (36.0%) brushes 3980/8192 47760/98304 (48.6%) brushsides 39244/65536 313952/524288 (59.9%) planes 37272/65536 745440/1310720 (56.9%) vertexes 29694/65536 356328/786432 (45.3%) nodes 11538/65536 369216/2097152 (17.6%) texinfos 5139/12288 370008/884736 (41.8%) texdata 504/2048 16128/65536 (24.6%) dispinfos 123/0 21648/0 ( 0.0%) disp_verts 3075/0 61500/0 ( 0.0%) disp_tris 3936/0 7872/0 ( 0.0%) disp_lmsamples 126988/0 126988/0 ( 0.0%) faces 20673/65536 1157688/3670016 (31.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15118/65536 846608/3670016 (23.1%) leaves 11908/65536 381056/2097152 (18.2%) leaffaces 25023/65536 50046/131072 (38.2%) leafbrushes 7964/65536 15928/131072 (12.2%) areas 3/256 24/2048 ( 1.2%) surfedges 158720/512000 634880/2048000 (31.0%) edges 92523/256000 370092/1024000 (36.1%) LDR worldlights 186/8192 16368/720896 ( 2.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1115/32768 11150/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20634/65536 41268/131072 (31.5%) cubemapsamples 23/1024 368/16384 ( 2.2%) overlays 26/512 9152/180224 ( 5.1%) LDR lightdata [variable] 9032024/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1389700/16777216 ( 8.3%) entdata [variable] 370746/393216 (94.3%) VERY FULL! LDR ambient table 11908/65536 47632/262144 (18.2%) HDR ambient table 11908/65536 47632/262144 (18.2%) LDR leaf ambient 29666/65536 830648/1835008 (45.3%) HDR leaf ambient 11908/65536 333424/1835008 (18.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/27240 ( 0.0%) pakfile [variable] 2227271/0 ( 0.0%) physics [variable] 1750867/4194304 (41.7%) physics terrain [variable] 31455/1048576 ( 3.0%) Level flags = 0 Total triangle count: 55085 Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 1 minute, 6 seconds elapsed materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1436 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1750867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9810 texinfos to 5139 Reduced 560 texdatas to 504 (27774 bytes to 26021) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 9 seconds elapsed 4 threads reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt 2375 portalclusters 7510 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2. materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1436 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1750867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9810 texinfos to 5139 Reduced 560 texdatas to 504 (27774 bytes to 26021) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 9 seconds elapsed materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 1436 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1750867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9810 texinfos to 5139 Reduced 560 texdatas to 504 (27774 bytes to 26021) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 9 seconds elapsed 4 threads reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt 2375 portalclusters 7510 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%) Total clusters visible: 4130021 Average clusters visible: 1738 Building PAS... Average clusters audible: 2369 visdatasize:1389700 compressed from 1444000 writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 20673 faces 26 degenerate faces 15039934 square feet [2165750528.00 square inches] 123 Displacements 75754 Square Feet [10908685.00 Square Inches] 20647 patches before subdivision 20647 patches after subdivision 188 direct lights 0...1...2.. WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000) .3. WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000) 4 WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000) WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062) . WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000) WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847) WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462) WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000) ..5...6...7...8...9... WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000) 100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540 transfer lists: 20.8 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11469, 12856, 11753) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1148, 1385, 1428) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1) Build Patch/Sample Hash Table(s).....Done<0.0163 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 31 of 46 (67% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 369/1024 17712/49152 (36.0%) brushes 3980/8192 47760/98304 (48.6%) brushsides 39244/65536 313952/524288 (59.9%) planes 37272/65536 745440/1310720 (56.9%) vertexes 29694/65536 356328/786432 (45.3%) nodes 11538/65536 369216/2097152 (17.6%) texinfos 5139/12288 370008/884736 (41.8%) texdata 504/2048 16128/65536 (24.6%) dispinfos 123/0 21648/0 ( 0.0%) disp_verts 3075/0 61500/0 ( 0.0%) disp_tris 3936/0 7872/0 ( 0.0%) disp_lmsamples 126988/0 126988/0 ( 0.0%) faces 20673/65536 1157688/3670016 (31.5%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 15118/65536 846608/3670016 (23.1%) leaves 11908/65536 381056/2097152 (18.2%) leaffaces 25023/65536 50046/131072 (38.2%) leafbrushes 7964/65536 15928/131072 (12.2%) areas 3/256 24/2048 ( 1.2%) surfedges 158720/512000 634880/2048000 (31.0%) edges 92523/256000 370092/1024000 (36.1%) LDR worldlights 187/8192 16456/720896 ( 2.3%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 1115/32768 11150/327680 ( 3.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 20634/65536 41268/131072 (31.5%) cubemapsamples 23/1024 368/16384 ( 2.2%) overlays 26/512 9152/180224 ( 5.1%) LDR lightdata [variable] 8916972/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1389700/16777216 ( 8.3%) entdata [variable] 371038/393216 (94.4%) VERY FULL! LDR ambient table 11908/65536 47632/262144 (18.2%) HDR ambient table 11908/65536 47632/262144 (18.2%) LDR leaf ambient 29788/65536 834064/1835008 (45.5%) HDR leaf ambient 11908/65536 333424/1835008 (18.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/27240 ( 0.0%) pakfile [variable] 2227271/0 ( 0.0%) physics [variable] 1750867/4194304 (41.7%) physics terrain [variable] 31455/1048576 ( 3.0%) Level flags = 0 Total triangle count: 55085 Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 1 minute, 7 seconds elapsed materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf material "pk02/pk02_wall_big01a" not found. Material not found!: PK02/PK02_WALL_BIG01A ConVarRef mat_reduceparticles doesn't point to an existing ConVar material "pk02/pk02_wall03b" not found. Material not found!: PK02/PK02_WALL03B material "pk02/pk02_floor01" not found. Material not found!: PK02/PK02_FLOOR01 material "pk02/pk02_switches01a" not found. Material not found!: PK02/PK02_SWITCHES01A material "pk02/pk02_floor12a" not found. Material not found!: PK02/PK02_FLOOR12A material "cncr04sp2/metal/stewall2a_d" not found. Material not found!: CNCR04SP2/METAL/STEWALL2A_D material "pk01/pk01_pan_floor02a" not found. Material not found!: PK01/PK01_PAN_FLOOR02A material "pk01/pk01_pan_floor02b" not found. Material not found!: PK01/PK01_PAN_FLOOR02B material "cncr04sp2/metal/lfwall3a" not found. Material not found!: CNCR04SP2/METAL/LFWALL3A material "cncr04s/tile/floor_mosaic04a" not found. Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A material "pk02/pk02_wall04b" not found. Material not found!: PK02/PK02_WALL04B material "pk02/pk02_trim_set01a" not found. Material not found!: PK02/PK02_TRIM_SET01A material "pk02/pk02_wall04a" not found. Material not found!: PK02/PK02_WALL04A material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B material "cncr04sp2/metal/lfwall22" not found. Material not found!: CNCR04SP2/METAL/LFWALL22 material "cncr04sp2/metal/lfwall27b2" not found. Material not found!: CNCR04SP2/METAL/LFWALL27B2 material "cncr04sp2/metal/lfwall21" not found. Material not found!: CNCR04SP2/METAL/LFWALL21 material "cncr04sp2/metal/slpanel3" not found. Material not found!: CNCR04SP2/METAL/SLPANEL3 material "cncr04sp2/metal/slpanel2a" not found. Material not found!: CNCR04SP2/METAL/SLPANEL2A material "cncr04sp2/metal/mchangar11" not found. Material not found!: CNCR04SP2/METAL/MCHANGAR11 material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01 material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found. Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02 material "cncr04sp2/metal/lfwall26" not found. Material not found!: CNCR04SP2/METAL/LFWALL26 material "cncr04sp2/rock/lanrock1" not found. Material not found!: CNCR04SP2/ROCK/LANROCK1 material "pk02/pk02_generic01b" not found. Material not found!: PK02/PK02_GENERIC01B material "cncr04sp2/metal/a_lfwall13b" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL13B material "cncr04sp2/metal/a_lfwall12a2" not found. Material not found!: CNCR04SP2/METAL/A_LFWALL12A2 material "pk01/pk01_vent_wall03" not found. Material not found!: PK01/PK01_VENT_WALL03 material "pk01/pk01_door01b" not found. Material not found!: PK01/PK01_DOOR01B material "cncr04sp2/metal/lfwall21b" not found. Material not found!: CNCR04SP2/METAL/LFWALL21B material "cncr04sp2/metal/a_superpipes_02" not found. Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02 Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (1) Find Visible Detail Sides... Merged 1436 detail faces...done (1) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters... done (0) WARNING: node without a volume WARNING: node without a volume FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 3779: Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_borealis01*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (1750867 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9810 texinfos to 5139 Reduced 560 texdatas to 504 (27774 bytes to 26021) Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp 8 seconds elapsed 4 threads reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt 2375 portalclusters 7510 numportals 0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%) Total clusters visible: 4130021 Average clusters visible: 1738 Building PAS... Average clusters audible: 2369 visdatasize:1389700 compressed from 1444000 writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 2 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp 20673 faces 26 degenerate faces 15039934 square feet [2165750528.00 square inches] 123 Displacements 75754 Square Feet [10908685.00 Square Inches] 20647 patches before subdivision 20647 patches after subdivision 187 direct lights 0...1...2.. WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000) .3. WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (2672.0000
[code]WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000) WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000) .3. WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000) WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000) WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000) WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062) WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000) . WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000) 4 WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000) . WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000) WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000) WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000) WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847) WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000) WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000) WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462) WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062) WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000) ..5...6...7...8...9... WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)[/code] You have too many named light entities with different names or with effects. Tone them down.
I dont have any named light or effect lights. I tried to compile a other vmf. It's exactly the same. Maybe the compiler. [IMG]https://i.gyazo.com/70bb40ad65e2ca638c36f278a47bf00e.jpg[/IMG]
Man... I don't know about your map, but my internet browser is dying after entering this thread. WTF, it lags entire firefox right now.
What [B]Firegod[/B] said and plus the fact you have a leak with missing materials, so no wonder your lighting is messed up. Article about fixing leak: [url]https://developer.valvesoftware.com/wiki/Leak[/url] What to do about the missing materials: Make sure they're in the correct directory for Hammer to load.
Only things I can think of is light_environment ambience being red or the materials used are assuming appearance of another texture being named the same or has a self illuminance.
Even if it isn't intentional, you can't say it doesn't look cool. [t]http://www.bfi.org.uk/sites/bfi.org.uk/files/news/2001-a-space-odyssey-1968-005-keir-dullea-red-interior-spacecraft-1000x750.jpg[/t]
Sorry, you need to Log In to post a reply to this thread.