Hi there, i'm making a map for my server.
After some compilings to test, the all map became red and green.
I just just replaced a "Door_Rotating" by a "Func_Door".
I dont understand what happend.
This is one part of the map :
[IMG]https://i.gyazo.com/e17fbbd861b8b1b73869e89e37b95664.jpg[/IMG]
This is my map, and the light config in Hammer :
[IMG]https://i.gyazo.com/8266d919a3eb3fe671b3ec0d414a9f30.jpg[/IMG]
This is my compiling log :
[CODE]zz
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (1)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1458 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1761667 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9773 texinfos to 5127
Reduced 548 texdatas to 494 (27091 bytes to 25410)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt
2361 portalclusters
7450 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397569 visible clusters (9.77%)
Total clusters visible: 4070253
Average clusters visible: 1723
Building PAS...
Average clusters audible: 2355
visdatasize:1377341 compressed from 1397712
writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
1 second elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
20754 faces
26 degenerate faces
15041015 square feet [2165906176.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20728 patches before subdivision
20728 patches after subdivision
206 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
4
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2761179, max 1543
transfer lists: 21.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11300, 12582, 11470)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1118, 1322, 1366)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(159, 192, 224)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(23, 29, 43)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 6, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0165 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 4013/8192 48156/98304 (49.0%)
brushsides 39477/65536 315816/524288 (60.2%)
planes 37322/65536 746440/1310720 (56.9%)
vertexes 29879/65536 358548/786432 (45.6%)
nodes 11522/65536 368704/2097152 (17.6%)
texinfos 5127/12288 369144/884736 (41.7%)
texdata 494/2048 15808/65536 (24.1%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20754/65536 1162224/3670016 (31.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15200/65536 851200/3670016 (23.2%)
leaves 11892/65536 380544/2097152 (18.1%)
leaffaces 25131/65536 50262/131072 (38.3%)
leafbrushes 8007/65536 16014/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 159487/512000 637948/2048000 (31.1%)
edges 93088/256000 372352/1024000 (36.4%)
LDR worldlights 205/8192 18040/720896 ( 2.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1131/32768 11310/327680 ( 3.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20934/65536 41868/131072 (31.9%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8748420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1377341/16777216 ( 8.2%)
entdata [variable] 377506/393216 (96.0%) VERY FULL!
LDR ambient table 11892/65536 47568/262144 (18.1%)
HDR ambient table 11892/65536 47568/262144 (18.1%)
LDR leaf ambient 29937/65536 838236/1835008 (45.7%)
HDR leaf ambient 11892/65536 332976/1835008 (18.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27246 ( 0.0%)
pakfile [variable] 2223269/0 ( 0.0%)
physics [variable] 1761667/4194304 (42.0%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55366
Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 11 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11385, 12784, 11711)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1143, 1381, 1426)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0173 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3980/8192 47760/98304 (48.6%)
brushsides 39244/65536 313952/524288 (59.9%)
planes 37272/65536 745440/1310720 (56.9%)
vertexes 29694/65536 356328/786432 (45.3%)
nodes 11538/65536 369216/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20673/65536 1157688/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11908/65536 381056/2097152 (18.2%)
leaffaces 25023/65536 50046/131072 (38.2%)
leafbrushes 7964/65536 15928/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158720/512000 634880/2048000 (31.0%)
edges 92523/256000 370092/1024000 (36.1%)
LDR worldlights 186/8192 16368/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20634/65536 41268/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 9032024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 370746/393216 (94.3%) VERY FULL!
LDR ambient table 11908/65536 47632/262144 (18.2%)
HDR ambient table 11908/65536 47632/262144 (18.2%)
LDR leaf ambient 29666/65536 830648/1835008 (45.3%)
HDR leaf ambient 11908/65536 333424/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1750867/4194304 (41.7%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55085
Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 6 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2.
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1436 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
9 seconds elapsed
4 threads
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
188 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
4
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)
100...1...2...3...4...5...6...7...8...9...10transfers 2729846, max 1540
transfer lists: 20.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(11469, 12856, 11753)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1148, 1385, 1428)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(166, 208, 239)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 33, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(5, 7, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(0, 0, 1)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
31 of 46 (67% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 369/1024 17712/49152 (36.0%)
brushes 3980/8192 47760/98304 (48.6%)
brushsides 39244/65536 313952/524288 (59.9%)
planes 37272/65536 745440/1310720 (56.9%)
vertexes 29694/65536 356328/786432 (45.3%)
nodes 11538/65536 369216/2097152 (17.6%)
texinfos 5139/12288 370008/884736 (41.8%)
texdata 504/2048 16128/65536 (24.6%)
dispinfos 123/0 21648/0 ( 0.0%)
disp_verts 3075/0 61500/0 ( 0.0%)
disp_tris 3936/0 7872/0 ( 0.0%)
disp_lmsamples 126988/0 126988/0 ( 0.0%)
faces 20673/65536 1157688/3670016 (31.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 15118/65536 846608/3670016 (23.1%)
leaves 11908/65536 381056/2097152 (18.2%)
leaffaces 25023/65536 50046/131072 (38.2%)
leafbrushes 7964/65536 15928/131072 (12.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 158720/512000 634880/2048000 (31.0%)
edges 92523/256000 370092/1024000 (36.1%)
LDR worldlights 187/8192 16456/720896 ( 2.3%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 1115/32768 11150/327680 ( 3.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 20634/65536 41268/131072 (31.5%)
cubemapsamples 23/1024 368/16384 ( 2.2%)
overlays 26/512 9152/180224 ( 5.1%)
LDR lightdata [variable] 8916972/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1389700/16777216 ( 8.3%)
entdata [variable] 371038/393216 (94.4%) VERY FULL!
LDR ambient table 11908/65536 47632/262144 (18.2%)
HDR ambient table 11908/65536 47632/262144 (18.2%)
LDR leaf ambient 29788/65536 834064/1835008 (45.5%)
HDR leaf ambient 11908/65536 333424/1835008 (18.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/27240 ( 0.0%)
pakfile [variable] 2227271/0 ( 0.0%)
physics [variable] 1750867/4194304 (41.7%)
physics terrain [variable] 31455/1048576 ( 3.0%)
Level flags = 0
Total triangle count: 55085
Writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
1 minute, 7 seconds elapsed
materialPath: F:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.vmf
material "pk02/pk02_wall_big01a" not found.
Material not found!: PK02/PK02_WALL_BIG01A
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
material "pk02/pk02_wall03b" not found.
Material not found!: PK02/PK02_WALL03B
material "pk02/pk02_floor01" not found.
Material not found!: PK02/PK02_FLOOR01
material "pk02/pk02_switches01a" not found.
Material not found!: PK02/PK02_SWITCHES01A
material "pk02/pk02_floor12a" not found.
Material not found!: PK02/PK02_FLOOR12A
material "cncr04sp2/metal/stewall2a_d" not found.
Material not found!: CNCR04SP2/METAL/STEWALL2A_D
material "pk01/pk01_pan_floor02a" not found.
Material not found!: PK01/PK01_PAN_FLOOR02A
material "pk01/pk01_pan_floor02b" not found.
Material not found!: PK01/PK01_PAN_FLOOR02B
material "cncr04sp2/metal/lfwall3a" not found.
Material not found!: CNCR04SP2/METAL/LFWALL3A
material "cncr04s/tile/floor_mosaic04a" not found.
Material not found!: CNCR04S/TILE/FLOOR_MOSAIC04A
material "pk02/pk02_wall04b" not found.
Material not found!: PK02/PK02_WALL04B
material "pk02/pk02_trim_set01a" not found.
Material not found!: PK02/PK02_TRIM_SET01A
material "pk02/pk02_wall04a" not found.
Material not found!: PK02/PK02_WALL04A
material "cncr04s/metalpanel/bz_e_14shipintwall2tonebase_01b" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPINTWALL2TONEBASE_01B
material "cncr04sp2/metal/lfwall22" not found.
Material not found!: CNCR04SP2/METAL/LFWALL22
material "cncr04sp2/metal/lfwall27b2" not found.
Material not found!: CNCR04SP2/METAL/LFWALL27B2
material "cncr04sp2/metal/lfwall21" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21
material "cncr04sp2/metal/slpanel3" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL3
material "cncr04sp2/metal/slpanel2a" not found.
Material not found!: CNCR04SP2/METAL/SLPANEL2A
material "cncr04sp2/metal/mchangar11" not found.
Material not found!: CNCR04SP2/METAL/MCHANGAR11
material "cncr04s/metalpanel/bz_e_14shipextpipebolted_01" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPEXTPIPEBOLTED_01
material "cncr04s/metalpanel/bz_e_14shiphullbase_02" not found.
Material not found!: CNCR04S/METALPANEL/BZ_E_14SHIPHULLBASE_02
material "cncr04sp2/metal/lfwall26" not found.
Material not found!: CNCR04SP2/METAL/LFWALL26
material "cncr04sp2/rock/lanrock1" not found.
Material not found!: CNCR04SP2/ROCK/LANROCK1
material "pk02/pk02_generic01b" not found.
Material not found!: PK02/PK02_GENERIC01B
material "cncr04sp2/metal/a_lfwall13b" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL13B
material "cncr04sp2/metal/a_lfwall12a2" not found.
Material not found!: CNCR04SP2/METAL/A_LFWALL12A2
material "pk01/pk01_vent_wall03" not found.
Material not found!: PK01/PK01_VENT_WALL03
material "pk01/pk01_door01b" not found.
Material not found!: PK01/PK01_DOOR01B
material "cncr04sp2/metal/lfwall21b" not found.
Material not found!: CNCR04SP2/METAL/LFWALL21B
material "cncr04sp2/metal/a_superpipes_02" not found.
Material not found!: CNCR04SP2/METAL/A_SUPERPIPES_02
Could not locate 'GameData' key in f:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/rp_sst_bahamut_v5/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 1436 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
WARNING: node without a volume
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2.6 -4.1 -11.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 3779:
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1750867 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 9810 texinfos to 5139
Reduced 560 texdatas to 504 (27774 bytes to 26021)
Writing C:\Users\Tom\Desktop\Map\rp_sst_bahamut_v5.bsp
8 seconds elapsed
4 threads
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
reading c:\users\tom\desktop\map\rp_sst_bahamut_v5.prt
2375 portalclusters
7510 numportals
0...1...2...3...4...5...6...7...8...9...10Optimized: 397996 visible clusters (9.64%)
Total clusters visible: 4130021
Average clusters visible: 1738
Building PAS...
Average clusters audible: 2369
visdatasize:1389700 compressed from 1444000
writing c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
2 seconds elapsed
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\users\tom\desktop\map\rp_sst_bahamut_v5.bsp
20673 faces
26 degenerate faces
15039934 square feet [2165750528.00 square inches]
123 Displacements
75754 Square Feet [10908685.00 Square Inches]
20647 patches before subdivision
20647 patches after subdivision
187 direct lights
0...1...2..
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.0000
[code]WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5184.000000, 4124.429688, -101.000000)
WARNING: Too many light styles on a face at (5248.000000, 4140.429688, -101.000000)
.3.
WARNING: Too many light styles on a face at (3196.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3284.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3604.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (3233.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (3233.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (3312.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2604.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2644.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2964.000000, 96.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, 48.000000, 481.000000)
WARNING: Too many light styles on a face at (2593.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2593.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2975.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2975.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2655.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, 64.000000, 600.000000)
WARNING: Too many light styles on a face at (2913.000000, 48.000000, 504.000000)
WARNING: Too many light styles on a face at (2655.999756, 71.292892, 504.707062)
WARNING: Too many light styles on a face at (2672.000000, 63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (3196.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3564.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (3224.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (3544.000000, -80.000000, 481.000000)
4
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3233.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3615.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3295.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (3553.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (3535.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (3536.000000, -63.000000, 584.000000)
.
WARNING: Too many light styles on a face at (2540.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2972.000000, 0.000000, 481.000000)
WARNING: Too many light styles on a face at (2584.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2904.000000, -80.000000, 481.000000)
WARNING: Too many light styles on a face at (2975.000000, -96.000000, 504.000000)
WARNING: Too many light styles on a face at (2879.999756, -71.292953, 583.292847)
WARNING: Too many light styles on a face at (2975.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2593.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2655.000000, -48.000000, 504.000000)
WARNING: Too many light styles on a face at (2913.000000, -48.000000, 584.000000)
WARNING: Too many light styles on a face at (2913.000000, -119.885010, 481.923462)
WARNING: Too many light styles on a face at (2895.999756, -55.292892, 488.707062)
WARNING: Too many light styles on a face at (2896.000000, -63.000000, 584.000000)
..5...6...7...8...9...
WARNING: Too many light styles on a face at (5227.439941, 4109.430176, -54.000000)[/code]
You have too many named light entities with different names or with effects. Tone them down.
I dont have any named light or effect lights.
I tried to compile a other vmf.
It's exactly the same. Maybe the compiler.
[IMG]https://i.gyazo.com/70bb40ad65e2ca638c36f278a47bf00e.jpg[/IMG]
Man... I don't know about your map, but my internet browser is dying after entering this thread. WTF, it lags entire firefox right now.
What [B]Firegod[/B] said and plus the fact you have a leak with missing materials, so no wonder your lighting is messed up.
Article about fixing leak: [url]https://developer.valvesoftware.com/wiki/Leak[/url]
What to do about the missing materials: Make sure they're in the correct directory for Hammer to load.
Only things I can think of is light_environment ambience being red or the materials used are assuming appearance of another texture being named the same or has a self illuminance.
Even if it isn't intentional, you can't say it doesn't look cool.
[t]http://www.bfi.org.uk/sites/bfi.org.uk/files/news/2001-a-space-odyssey-1968-005-keir-dullea-red-interior-spacecraft-1000x750.jpg[/t]
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