• Need help with a sky_camera problem.
    6 replies, posted
In short, my sky_camera captures an entire map, redrawing it in the 3D skybox. Already I tried to create several layers of skybox, separate the camera box with areaportal. Here are some screenshots:[IMG]https://pp.vk.me/c604616/v604616161/3bd2/bCAdgqmgMWE.jpg[/IMG] [IMG]https://pp.vk.me/c604616/v604616161/3bc8/KoF_mTPoDw0.jpg[/IMG] [IMG]https://pp.vk.me/c604616/v604616161/3bbe/ghjfNigB984.jpg[/IMG] I hope you can help me with this problem and its solution.
Looks like your map doesn't have any visibility information. Make sure vvis runs (without -fast).
[QUOTE=Jcw87;50979390]Looks like your map doesn't have any visibility information. Make sure vvis runs (without -fast).[/QUOTE] Here are the parameters of my vvis: "-game $gamedir $path\$file"
Post your full compile log (use [noparse][code][/code] tags[/noparse]).
[code] ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2" Valve Software - vbsp.exe (Mar 14 2016) 4 threads materialPath: D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials Loading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/matrix.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), Could not locate 'GameData' key in d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\gameinfo.txt Patching WVT material: maps/gc_v2/concrete/blendconcreterock001a_wvt_patch Patching WVT material: maps/gc_v2/de_train/blendgraveldirt001a_wvt_patch Patching WVT material: maps/gc_v2/nature/blenddebris002a_wvt_patch Patching WVT material: maps/gc_v2/nature/blendrubbledirt001a_wvt_patch Patching WVT material: maps/gc_v2/nature/blendconcretedirt001a_wvt_patch Patching WVT material: maps/gc_v2/nature/blenddirtdirt001a_wvt_patch Patching WVT material: maps/gc_v2/concrete/blendroad_broken01_wvt_patch Patching WVT material: maps/gc_v2/nature/blendrockdirt_tunnel03a_wvt_patch fixing up env_cubemap materials on brush sides... env_cubemap pointing at deleted brushside near (-8848, -8509, -64) env_cubemap pointing at deleted brushside near (-8848, -8509, -64) KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/MATRIX.vmt (*VertexLitGeneric*), (*Proxies*), (*TextureScroll*), ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 172 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (5) writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.prt...Building visibility clusters... done (1) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/sky_day01_08*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (2) (2931917 bytes) Static prop models/props_c17/fence01a.mdl outside the map (-5164.00, 4556.00, -136.00) Static prop models/props_c17/fence01a.mdl outside the map (-5164.00, 4556.00, -54.00) Static prop models/props_debris/rebar004d_96.mdl outside the map (-4912.00, -2960.00, 144.00) Static prop models/props_debris/rebar004d_96.mdl outside the map (-4936.00, -3040.00, 184.00) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 17693 texinfos to 10523 Reduced 1918 texdatas to 1653 (99452 bytes to 88683) Writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp 36 seconds elapsed 1.625600 0.406400 0.000000 -0.000000 -0.609600 0.000000 -0.000000 -0.812800 0.000000 make_triangles:calc_triangle_representation: Cannot convert 1.625600 0.406400 0.000000 -0.000000 -0.609600 0.000000 -0.000000 -0.812800 0.000000 make_triangles:calc_triangle_representation: Cannot convert ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2" Valve Software - vvis.exe (Dec 9 2014) 4 threads reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.prt 11325 portalclusters 33914 numportals The map overflows the max portal count (33914 of max 32768)! ** Executing... ** Command: "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe" ** Parameters: -game "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2" Valve Software - vrad.exe SSE (Dec 9 2014) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (12.34 seconds) 42425 faces 11 degenerate faces 6064830 square feet [873335552.00 square inches] 134 Displacements 440651 Square Feet [63453868.00 Square Inches] light has _fifty_percent_distance of 1475.000000 but _zero_percent_distance of 45.000000 sun extent from map=0.000000 sun extent from map=0.000000 sun extent from map=0.000000 light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 light has _fifty_percent_distance of 128.000000 but _zero_percent_distance of 0.000000 1344 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1051) Build Patch/Sample Hash Table(s).....Done<0.1609 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19) FinalLightFace Done Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10 0 of 7 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (23) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 303/1024 14544/49152 (29.6%) brushes 8043/8192 96516/98304 (98.2%) VERY FULL! brushsides 53126/65536 425008/524288 (81.1%) VERY FULL! planes 20188/65536 403760/1310720 (30.8%) vertexes 64431/65536 773172/786432 (98.3%) VERY FULL! nodes 23876/65536 764032/2097152 (36.4%) texinfos 10523/12288 757656/884736 (85.6%) VERY FULL! texdata 1653/2048 52896/65536 (80.7%) VERY FULL! dispinfos 134/0 23584/0 ( 0.0%) disp_verts 8558/0 171160/0 ( 0.0%) disp_tris 13216/0 26432/0 ( 0.0%) disp_lmsamples 1053204/0 1053204/0 ( 0.0%) faces 42425/65536 2375800/3670016 (64.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 21926/65536 1227856/3670016 (33.5%) leaves 24180/65536 773760/2097152 (36.9%) leaffaces 51039/65536 102078/131072 (77.9%) leafbrushes 16373/65536 32746/131072 (25.0%) areas 28/256 224/2048 (10.9%) surfedges 288365/512000 1153460/2048000 (56.3%) edges 171759/256000 687036/1024000 (67.1%) LDR worldlights 1342/8192 118096/720896 (16.4%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 7/32768 84/393216 ( 0.0%) waterstrips 3869/32768 38690/327680 (11.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 64062/65536 128124/131072 (97.8%) VERY FULL! cubemapsamples 183/1024 2928/16384 (17.9%) overlays 35/512 12320/180224 ( 6.8%) LDR lightdata [variable] 42285236/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 1070326/393216 (272.2%) VERY FULL! LDR ambient table 24180/65536 96720/262144 (36.9%) HDR ambient table 24180/65536 96720/262144 (36.9%) LDR leaf ambient 85120/65536 2383360/1835008 (129.9%) VERY FULL! HDR leaf ambient 24180/65536 677040/1835008 (36.9%) occluders 1/0 40/0 ( 0.0%) occluder polygons 2/0 24/0 ( 0.0%) occluder vert ind 8/0 32/0 ( 0.0%) detail props [variable] 1/434136 ( 0.0%) dtl prp lght [variable] 1/36474 ( 0.0%) HDR dtl prp lght [variable] 1/4 (25.0%) static props [variable] 1/224532 ( 0.0%) pakfile [variable] 16509709/0 ( 0.0%) physics [variable] 2931917/4194304 (69.9%) physics terrain [variable] 38870/1048576 ( 3.7%) Level flags = 0 Total triangle count: 116015 Writing d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp 18 minutes, 35 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp" "D:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\gc_v2.bsp" [/code]
[QUOTE=kokakola169;50979540][code] Valve Software - vvis.exe (Dec 9 2014) 4 threads reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.bsp reading d:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\gc_v2.prt 11325 portalclusters 33914 numportals The map overflows the max portal count (33914 of max 32768)! [/code][/QUOTE] As I suspected, vvis aborted early. Start with this: [QUOTE=kokakola169;50979540][code] 1.625600 0.406400 0.000000 -0.000000 -0.609600 0.000000 -0.000000 -0.812800 0.000000 make_triangles:calc_triangle_representation: Cannot convert 1.625600 0.406400 0.000000 -0.000000 -0.609600 0.000000 -0.000000 -0.812800 0.000000 make_triangles:calc_triangle_representation: Cannot convert [/code][/quote] There is probably an invalid brush somewhere. Then, you need to look at your [url=https://developer.valvesoftware.com/wiki/Visleaf#Examination]visleaf generation[/url] to find areas with unnecessary visleafs, and use func_detail entities appropriately to fix it.
Im not sure but from the screenshot (and the failed vvis) it look like you made a giant hollowed skybox around your whole map. If you did, that's bad. You gotta close each part of your map with sky brush not make a giant brush.
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