These are driving me insane. They work fine on their own but when I try to pack them into a BSP...
[IMG]https://lh3.googleusercontent.com/-Z8XS4tJsqw8/VzgkJ42ZYII/AAAAAAAABe4/e8hpBQFZCnIPXqNea7zKcfUOORP2se06gCCo/s2048/%255BUNSET%255D.jpg[/IMG]
[IMG]https://lh3.googleusercontent.com/-iO18onYfvQU/VzgkST0s8eI/AAAAAAAABe8/w00nJ5AnxnEGAdCS0Ii73b8RQoBuzNCHgCCo/s2048/%255BUNSET%255D.jpg[/IMG]
I cant see the particles and it displays this in console
[CODE]Attempting to create unknown particle system 'minecraft_torchflame'
Attempting to create unknown particle system 'minecraft_torchflame'
[/CODE]
this happens when I remove .pcf files from my particle folder to test if theyre packed.
Here's my particle file content
[CODE]particles_manifest
{
"file" "particles/error.pcf"
"file" "particles/antlion_blood.pcf"
"file" "particles/blood_impact.pcf"
"file" "particles/water_impact.pcf"
"file" "particles/fire_01.pcf"
"file" "particles/burning_fx.pcf"
"file" "particles/combineball.pcf"
"file" "particles/vortigaunt_fx.pcf"
"file" "particles/rocket_fx.pcf"
"file" "particles/minecraft_particles.pcf"
"file" "particles/minecraft02_particles.pcf"
}[/CODE]
I haven't worked much with particles so this is just a guess, but try renaming the manifest to [i]particles_manifest.txt[/i] and embedding it under the particles directory. It would probably override the one included in GMod, but that should be fine as long as it contains everything you use in your map.
[QUOTE=03C0;50324174]I haven't worked much with particles so this is just a guess, but try renaming the manifest to [i]particles_manifest.txt[/i] and embedding it under the particles directory. It would probably override the one included in GMod, but that should be fine as long as it contains everything you use in your map.[/QUOTE]
I tried everything moving here and there using _particles instead of manifest and it still wont work, it worked fine on my other maps and I dont know why its doing this now.
is the .pcf being packed ?
I have it done differently.
GarrysMod > garrysmod > lua > autorun > client.
Inside client folder I create a text file named cl_[B]yourparticlename[/B].
Inside the text file I put:
[CODE]game.AddParticles("particles/yourparticlename.pcf")[/CODE]
Then I save it as .lua file.
Then just pack the stuff & done. Files won't collide with manifest.
[QUOTE=taz0;50324241]is the .pcf being packed ?[/QUOTE]
yes it is
[QUOTE=20-14;50324337]I have it done differently.
GarrysMod > garrysmod > lua > autorun > client.
Inside client folder I create a text file named cl_[B]yourparticlename[/B].
Inside the text file I put:
[CODE]game.AddParticles("particles/yourparticlename.pcf")[/CODE]
Then I save it as .lua file.
Then just pack the stuff & done. Files won't collide with manifest.[/QUOTE]
nope, doesnt work anyway
Could you send me the particles? I'll do some testing and check where the problem is.
I recompiled the map with a different name and its working now, weird...
Maybe the names were not matching.
Anyway, problem solved.
Try naming the manifest file map_name_particles.txt instead of map_name_manifest.txt. (You'll have to manually pack it as I don't believe VIDE/PakRat can automatically find it).
Also, try adding an exclamation mark to the beginning of the particle path, like this:
particles_manifest
{
"file" "!particles/minecraft_particles.pcf"
"file" "!particles/minecraft02_particles.pcf"
}
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