• Propper - Setting up without HL2 ep 2?
    3 replies, posted
So I was wondering if there's a post steampipe method without ep2? I've done a bit of searching around and can't find any methods that don't use ep2, more so wondering if I can do it without forking out a whopping $5 (being a major tight arse) Thanks for any help :)
[url]https://www.dropbox.com/s/r1y96mjdj55bc08/My_Mod.7z?dl=0[/url] heres a vanilia setup for propper just unzip and drop into ur sourcemods folder make sure you have sourceSDK and source SDK base 2007 installed and add this to ur C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin gameconfig.txt [QUOTE]"MyMod" { "GameDir" "C:\Steam\steamapps\sourcemods\My_Mod" "hammer" { "GameData0" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\halflife2.fgd" "GameData1" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\propper.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "C:\Steam\steamapps\common\Source SDK Base 2007\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vbsp.exe" "Vis" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vvis.exe" "Light" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vrad.exe" "GameExeDir" "C:\Steam\steamapps\common\Source SDK Base 2007" "MapDir" "C:\Steam\steamapps\common\Half-Life 2\hl2\maps" "BSPDir" "C:\Steam\steamapps\sourcemods\My_Mod\maps" "CordonTexture" "tools/toolsskybox" "MaterialExcludeCount" "0" } }[/QUOTE] change Dir to match ur's :) then start sourcesdk to test it out i've put a test vmf called brick_cube which makes a static cube :) hope this helps
So after about 8 years of dicking around trying to get hammer from the source 2007 directory to work I finally managed it. Thanks a whole heap mate. You're an absolute life saver! :D
you can actually just make a mod in source sdk under source 2007. then set up shop in there.
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