So I was wondering if there's a post steampipe method without ep2?
I've done a bit of searching around and can't find any methods that don't use ep2, more so wondering if I can do it without forking out a whopping $5 (being a major tight arse)
Thanks for any help :)
[url]https://www.dropbox.com/s/r1y96mjdj55bc08/My_Mod.7z?dl=0[/url] heres a vanilia setup for propper just unzip and drop into ur sourcemods folder make sure you have sourceSDK and source SDK base 2007 installed
and add this to ur C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin gameconfig.txt
[QUOTE]"MyMod"
{
"GameDir" "C:\Steam\steamapps\sourcemods\My_Mod"
"hammer"
{
"GameData0" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\halflife2.fgd"
"GameData1" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\propper.fgd"
"TextureFormat" "5"
"MapFormat" "4"
"DefaultTextureScale" "0.250000"
"DefaultLightmapScale" "16"
"GameExe" "C:\Steam\steamapps\common\Source SDK Base 2007\hl2.exe"
"DefaultSolidEntity" "func_detail"
"DefaultPointEntity" "info_player_start"
"BSP" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vbsp.exe"
"Vis" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vvis.exe"
"Light" "C:\Steam\steamapps\common\SourceSDK\bin\source2007\bin\vrad.exe"
"GameExeDir" "C:\Steam\steamapps\common\Source SDK Base 2007"
"MapDir" "C:\Steam\steamapps\common\Half-Life 2\hl2\maps"
"BSPDir" "C:\Steam\steamapps\sourcemods\My_Mod\maps"
"CordonTexture" "tools/toolsskybox"
"MaterialExcludeCount" "0"
}
}[/QUOTE]
change Dir to match ur's :) then start sourcesdk to test it out i've put a test vmf called brick_cube which makes a static cube :)
hope this helps
So after about 8 years of dicking around trying to get hammer from the source 2007 directory to work I finally managed it.
Thanks a whole heap mate. You're an absolute life saver! :D
you can actually just make a mod in source sdk under source 2007. then set up shop in there.
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