• Cs:go mapping after long pause
    4 replies, posted
I stopped mapping years ago and learning everything new from the begining. So i decided to begin small map with a new mapping techique for me ( first blocking out + playtesting and then detailing the map)... [url]http://steamcommunity.com/sharedfiles/filedetails/?id=646724070[/url] - what you think about it? - what improvements i can make? - what is a good mapping technique to start with a bigger and not side equal map?
Okay thanks, i also played with that idea but the noise can make the map unfair maybe i dont know
Well it's good start, now you can start detailing it :v: That last screen looks preety empty. About making CSGO maps check this out, cool stuff, I learned tons from this: [url]http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-how-to-design-gameplay-map-layouts.php[/url] [url]http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-from-top-down-layout-to-bsp-block-in-workflow.php[/url] [url]http://www.worldofleveldesign.com/categories/csgo-tutorials/csgo-principles-choke-point-level-design.php[/url] making de_sparity [url]https://www.youtube.com/watch?v=InmG615IgaA&list=PLfwtcDG7LpxG5QsLnW8FnuQXIVcIOOG0Y[/url]
okay i agree. i need more details, hope that works with decals and not with more brushworkin. dont want to destroy the visibility of that map ''more''
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