Hey guys, I wonder if any of you know why you can't add time with a team_round_timer on a round that's currently going in arena?
It seems to work after any team wins, but that's not what I'm after.
I have 2 control points in this temp map of mine, 1 cp, if capped should add time to the timer but it doesn't.
I've tried using ent_message_draw and it does actually say it added the time but the time doesn't show up on the HUD for players to notice.
So I tried making 2nd cp if capped, team that captured it wins the round and also making the team_round_timer add time on cap.
This is what happens I cap 1st point
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=191025774"]http://steamcommunity.com/sharedfiles/filedetails/?id=191025774[/URL]
And 2nd point
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=191024579"]http://steamcommunity.com/sharedfiles/filedetails/?id=191024579[/URL]
Does anyone know why that happens or how to work around it?
If you're interested, I could give you the .vmf or/and .bsp.
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